Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: junk2drive This post will get lost soon but let me say that the game has a design philosophy behind it to play at the platoon command level. Not just orders but the ammo and waypoints were debated. We want to give options to the player but crossing some line will make it no longer PC. Which is great if the platoon orders work well. However, every time I issue a platoon move order, one or more subordinates ends up with a silly movement path that sends him into danger. So, we either need a simple orders system that allows us to micro-manage those errant sub units, or the platoon orders system needs to be optimized :)
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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