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RE: The first problem with v4.50.14b patch so far...

 
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RE: The first problem with v4.50.14b patch so far... - 6/15/2011 3:18:30 PM   
RD Oddball

 

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The abstractions in the strategic layer are supposed to work that way. Steve pointed out that currently there is a check to make sure the defender has at least one VL under their control when deployment is altered by such circumstances. Outside of that the defending BG will lose ground to an attacking BG. It makes sense that it this would be one way it could work.

As Steve also pointed out in a real situation like this, you have a BG that is making an attack and then is hit from the rear or a flank. It's a pretty serious situation and the limited deployment left to the defending BG isn't really out of line.

< Message edited by RD_Oddball -- 6/15/2011 5:34:13 PM >

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RE: The first problem with v4.50.14b patch so far... - 9/9/2011 9:11:31 AM   
kankn

 

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good


Coach Outlet
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Coach Bags


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RE: The first problem with v4.50.14b patch so far... - 12/19/2011 4:48:26 PM   
Platoon_Michael


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I noticed today while applying support to a BG that the total number of support will change from Air,3 to 2 and Mortar,4 to 3 but that the icon does not show up above the BG.
Because of that you cant just click that slot and remove that support.

The support icon does display after said BG has been moved to a new position on the strategic map.





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< Message edited by Platoon_Michael -- 12/19/2011 4:51:51 PM >

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RE: The first problem with v4.50.14b patch so far... - 12/19/2011 4:49:25 PM   
Platoon_Michael


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RE: The first problem with v4.50.14b patch so far... - 12/19/2011 4:51:04 PM   
Platoon_Michael


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RE: The first problem with v4.50.14b patch so far... - 12/19/2011 6:07:08 PM   
SteveMcClaire

 

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I tried to reproduce this using the stock game and did not see the problem you're describing. If the support is being deducted from the total available, and you're seeing it there post-movement, it sounds like a graphical issue of some sort.

If you click on the spot where the air or mortar support icons should be, to cancel it, does it increase the total available by one?

Does it do this every time you assign air or mortar support, or just one time?

Are you running full screen or windowed? Does it make a difference if you switch?

Steve

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RE: The first problem with v4.50.14b patch so far... - 12/19/2011 6:25:28 PM   
Platoon_Michael


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So far I have only seen this after first disbanding a BG from from any map.
This is a custome Op I created using the Scenario editor.


If I assign the support to a BG before disbanding any BG all is well.
The error shows up on 2 maps in the Operation.
Houffalieze and Manhay.
The error is hit or mis as to when it does and does not display.
It does however at least show up once.

It will not put the support back once assigned if the icon is not displayed.
I play in fullscreen,never used the windowed mode.


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RE: The first problem with v4.50.14b patch so far... - 1/4/2012 12:25:41 AM   
Platoon_Michael


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Has anyone had a problem with the game locking up after Battle,and the only way out is to Ctrl/Alt/Delete "End Game"

It's happened to me twice now,I don't get an error message and it removes my Save Game File. :(


< Message edited by Platoon_Michael -- 1/4/2012 12:26:14 AM >

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RE: The first problem with v4.50.14b patch so far... - 1/4/2012 2:37:37 AM   
Tejszd

 

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Yes, unfortunately with TLD as it seems to have the same problem after applying the last patch (Campaigns & Operations become corrupted).

http://www.matrixgames.com/forums/tm.asp?m=2956318

< Message edited by Tejszd -- 1/4/2012 2:39:13 AM >

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RE: The first problem with v4.50.14b patch so far... - 1/4/2012 12:09:59 PM   
Platoon_Michael


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That sucks.
I was 3 days into my GC.

Then Poof...........It was gone.
Doesn't delete the file from the User Scenarios Tab,Just the Save Game.

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RE: The first problem with v4.50.14b patch so far... - 1/4/2012 4:56:35 PM   
Platoon_Michael


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Well despite the above mentioned I'm gonna start another GC today.

If possible the ability to edit support for a Night Battle on Day 1 would be a very very nice addition.
Currently In my GC I have Dec 16th starting as a Night Battle, It's suppose to simulate Early Morning German Strike but massively lacks in effect due to no German Mortar & Artillery.
(The Newbelwefers I have are there through editing)

Thanks


< Message edited by Platoon_Michael -- 1/4/2012 4:59:44 PM >

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RE: The first problem with v4.50.14b patch so far... - 1/4/2012 6:40:36 PM   
Platoon_Michael


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Is there an issue where the game doesn't stop after accepting the AI's agreement for a truce?
Because it did it again today and has done it before.




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RE: The first problem with v4.50.14b patch so far... - 1/5/2012 2:34:57 AM   
Tejszd

 

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Haven't seen the situation where both sides want a truce not stop play.... But must admit that I play the majority of the time on TLD using Meuse mod (I have tried the mod on WAR and it works).

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RE: The first problem with v4.50.14b patch so far... - 1/5/2012 4:21:10 PM   
SteveMcClaire

 

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The AI won't agree to a cease fire if it doesn't control any victory locations, which appears to be the situation above.


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RE: The first problem with v4.50.14b patch so far... - 1/5/2012 8:59:52 PM   
Platoon_Michael


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Looks like the After Battle Crash is very predominant,It's happened twice today.
I had the AI agree to a Truce several times today after all VL's were taken.
So that can't be the case.
12 hours of none stop fighting today.Started on Day 1 Turn 1 now at Day 5 Turn 1.

I suggest more adjustments to the Campaign text in order to help the AI.
One might be to have just the AI Recycle Disbanded BGs return.





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< Message edited by Platoon_Michael -- 1/5/2012 10:59:11 PM >

(in reply to RD Oddball)
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RE: The first problem with v4.50.14b patch so far... - 1/6/2012 10:42:25 AM   
Platoon_Michael


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I still don't see the AI using any of their Air Support during Battle.
And I have to question whats going on with AI Allied BG's during a GC?(And probably even the Axis BG's)

There's 27 Allied BG's for a GC and yet the most I've ever seen on the strategic Map at one time is whats assigned on the first day.Using the Save Game Editor and changing sides.
I suggest more adjustments to the Campaign text in order to help the AI.
One might be to have just the AI Recycle Disbanded BGs return.
And if possibly the ability to change the BG Commanders attributes per day.
Example:
Peiper shouldn't be aggressive the entire campaign,His tactics should be dictated day by day.
And vise verse for the Allied commanders.

< Message edited by Platoon_Michael -- 1/6/2012 12:16:43 PM >

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RE: The first problem with v4.50.14b patch so far... - 1/7/2012 7:58:06 AM   
Andrew Williams


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quote:

And if possibly the ability to change the BG Commanders attributes per day.
Example:
Peiper shouldn't be aggressive the entire campaign,His tactics should be dictated day by day.
And vise verse for the Allied commanders.


geat idea put forward over 3 years ago... vetoed.

i think it could easily be done by having a modifier in fpools.txt for each day of the campaign for each Battlegroup.

Unfortunately we are stuck with AI tactics not changing as the shape of the battle is expected to change.


_____________________________


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RE: The first problem with v4.50.14b patch so far... - 1/7/2012 8:55:39 AM   
Andrew Williams


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quote:

Currently In my GC I have Dec 16th starting as a Night Battle, It's suppose to simulate Early Morning German Strike but massively lacks in effect due to no German Mortar & Artillery.


i just tried this..

Axis have 10 mortar and 9 artillery at start of campaign (4.50.14 patch)

they allocated 9 Artillery but only 2 mortar. (checked by editing the savegame and changing sides)


Haven't checked whether the Axis AI actually uses the support yet.




< Message edited by Andrew Williams -- 1/7/2012 9:05:59 AM >


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RE: The first problem with v4.50.14b patch so far... - 3/16/2012 12:33:14 PM   
Platoon_Michael


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quote:

ORIGINAL: Andrew Williams

quote:

Currently In my GC I have Dec 16th starting as a Night Battle, It's suppose to simulate Early Morning German Strike but massively lacks in effect due to no German Mortar & Artillery.


i just tried this..

Axis have 10 mortar and 9 artillery at start of campaign (4.50.14 patch)

they allocated 9 Artillery but only 2 mortar. (checked by editing the savegame and changing sides)


Haven't checked whether the Axis AI actually uses the support yet.






Ok
I'll give in.
How did you get support for a Night Turn on the first day of a Grand Campaign?
I changed 0 to 1 on Day 1 in order to have a Night Battle and receive No support for either side.




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< Message edited by Platoon_Michael -- 3/16/2012 12:37:15 PM >

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RE: The first problem with v4.50.14b patch so far... - 3/16/2012 7:29:40 PM   
SteveMcClaire

 

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quote:

ORIGINAL: Platoon_Michael
I'll give in.
How did you get support for a Night Turn on the first day of a Grand Campaign?
I changed 0 to 1 on Day 1 in order to have a Night Battle and receive No support for either side.


This is a limitation of the way night turns are implemented in the game. You do not get a new day's allotment of support until the morning turn. During the night turn you only get what is left over from the previous day (minus air support). So if your campaign starts on a night turn you will not have support for either side.

You could have your mod campaign start on the morning turn, or you can have it start on the last turn of the previous day. Then you would have support available.

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RE: The first problem with v4.50.14b patch so far... - 3/16/2012 10:58:02 PM   
Platoon_Michael


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Starting the GC on a Morning or 2nd turn just wouldn't be the same.
You would have to fight 1 or 2 Battles before getting the Night turn.

And I really enjoy using the Night Battle to simulate the actual Early Morning attack the Germans did.


I believe I have a way around this.
I guess it's time to cheat again. :)

< Message edited by Platoon_Michael -- 3/16/2012 10:59:32 PM >

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RE: The first problem with v4.50.14b patch so far... - 1/1/2013 7:26:58 PM   
Platoon_Michael


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Can I bump again the need to have a look at how the AI uses it's Off Board support?

All to often the AI will assign support to BG's that either don't need it or BG's that will never see Battle that turn.

(in reply to huahuapro)
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RE: The first problem with v4.50.14b patch so far... - 2/4/2013 3:33:54 PM   
Platoon_Michael


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I'm just curious if WAR is done with getting any patches.

I know you guys are working on other things but I'm really hoping that somethings can be addressed in the next patch.

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RE: The first problem with v4.50.14b patch so far... - 2/27/2013 12:20:40 PM   
Platoon_Michael


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Had a CTD this morning playing the Stock game.
The crash happened right after the timer went to 00:00 and the game was about to go to the Debrief Screen.
The file looks to be OK,but I will have to replay the Battle.

File

< Message edited by Platoon_Michael -- 2/27/2013 12:21:28 PM >

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RE: The first problem with v4.50.14b patch so far... - 2/28/2013 3:09:59 AM   
Tejszd

 

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quote:

ORIGINAL: Platoon_Michael

Can I bump again the need to have a look at how the AI uses it's Off Board support?

All to often the AI will assign support to BG's that either don't need it or BG's that will never see Battle that turn.



I've noticed the same problem in TLD....

(in reply to Platoon_Michael)
Post #: 55
RE: The first problem with v4.50.14b patch so far... - 2/28/2013 3:17:14 AM   
Tejszd

 

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quote:

ORIGINAL: Platoon_Michael

Had a CTD this morning playing the Stock game.
The crash happened right after the timer went to 00:00 and the game was about to go to the Debrief Screen.
The file looks to be OK,but I will have to replay the Battle.

File


Dam that 00:00 bug is still not gone

(in reply to Platoon_Michael)
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RE: The first problem with v4.50.14b patch so far... - 3/1/2013 3:08:43 AM   
Platoon_Michael


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quote:

ORIGINAL: Tejszd

quote:

ORIGINAL: Platoon_Michael

Had a CTD this morning playing the Stock game.
The crash happened right after the timer went to 00:00 and the game was about to go to the Debrief Screen.
The file looks to be OK,but I will have to replay the Battle.

File


Dam that 00:00 bug is still not gone




Yea it's still there.
Browsing around the forums I seen that another fella had posted it happened on the Last Battle of his turn as is the case with mine.

(in reply to Tejszd)
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RE: The first problem with v4.50.14b patch so far... - 3/1/2013 3:11:37 AM   
Platoon_Michael


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quote:

ORIGINAL: Tejszd

quote:

ORIGINAL: Platoon_Michael

Can I bump again the need to have a look at how the AI uses it's Off Board support?

All to often the AI will assign support to BG's that either don't need it or BG's that will never see Battle that turn.



I've noticed the same problem in TLD....



And of course as soon as you say that I get "Clobbered" on the maps Losheim and Dasburg.
Following the Grog rules on engagement I lost 4 Panthers Ht and two squads on Losheim and then a Panther a HT and 2 squads on Dasburg.

Go figure.

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