Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: crsutton Well, Japanese tonnage losses did not actually really spike up until November 1943 and there had to be a multitude of factors, better torpedoes, better experience, many more subs, better radar and so on but I do not think you could say that Allied subs were much of a strategic factor until mid to late 43. I get enough sub sinkings in 42-43 to mirror Allies successes. Tonnage is lower for me but I am really hunting warships more than merchants so that is expected. The problem in game is and always has been that the Allied sub arm does not become a strategic factor later in the game when it should-due to the overpowering effect of Japanese ASW. It is not the torpedoes that are the issue, and I have never seen changing the dud rate as a solution. There have been some nice ASW changes in the beta and Babes mods that have improved this but there are other simple fixes that I have always thought should be implicated. One is to greatly lower the maximum DL attainable on Allies subs to reflect the pitiful quality radar on Japanese surface ships and the Allied ability to evade search planes due to surface to air search radar. Doing this would make the Allies subs much more deadly and reduced Allied sub losses. I have always said that to have a true simulation of the Pacific War, the Japanese player has to really be sweating Allied subs in 1944. That just does not happen but it has nothing to do with the dud rate in 1942. On the spike, you say spike, I say "curve". In particular pay attention to the ships sunk per patrol day.: December (1941) 6 31,693 281 Total 6 31,693 281 Month Ships Sunk Tonnage # Days on Patrol January (1942) 7 28,351 322 February (1942) 5 15,975 363 March (1942) 7 26,183 363 April (1942) 5 26,886 396 May (1942) 20 86,110 396 June (1942) 6 20,021 446 July (1942) 8 39,356 437 August (1942) 17.5 76,652 462 September (1942) 11 30,389 454 October (1942) 25 118,920 504 November (1942) 8 35,358 512 December (1942) 14 48,271 512 Total 133.5 552,472 4,886 Month Ships Sunk Tonnage # Days on Patrol January (1943) 18 80,572 57 February (1943) 10.5 54,276 405 March (1943) 26 109,447 442 April (1943) 19 105,345 448 May (1943) 29 122,319 437 June (1943) 25 101,581 659 July (1943) 20 82,784 532 August (1943) 19 80,799 858 September (1943) 38 157,002 697 October (1943) 27 119,623 648 November (1943) 44.5 231,683 572 December (1943) 32 121,531 407 Total 308 1,366,962 6,682 Month Ships Sunk Tonnage # Days on Patrol January (1944) 50 240,840 824 February (1944) 54 256,797 593 March (1944) 26 106,529 689 April (1944) 23 95,242 775 May (1944) 63.5 264,713 1,063 June (1944) 48 195,020 824 July (1944) 48 212,907 1,275 August (1944) 49 245,348 1,056 September (1944) 47 181,363 850 October (1944) 68.5 328,843 1,306 November (1944) 53.5 220,475 1,317 December (1944) 18 103,836 1,128 Total 548.5 2,451,913 11,700 Month Ships Sunk Tonnage # Days on Patrol January (1945) 22 93,796 1,066 February (1945) 15 55,746 1,093 March (1945) 23.5 70,727 1,217 April (1945) 18 60,696 1,045 May (1945) 17 32,394 1,014 June (1945) 43 92,267 1,067 July (1945) 12 27,408 901 August (1945) 4 14,550 338 Total 154.5 447,584 7,741 Totals Ships Sunk Tonnage # Days on Patrol 1941 6 31,693 281 1942 133.5 552,472 4,886 1943 308 1,366,962 6,682 1944 548.5 2,451,913 11,700 1945 154.5 447,584 7,741 Grand Total 1150.5 4,850,624 31,290 I have two games running. I am aggressive with my subs. I send them into harbors, I forward deploy/base, I swap COs, I emphasize choke points. In one game, January 1943 I have sunk 28 ships with Mk 14s. About half are PBs. In the other September 1942 game the total is 11 ships, about 2/3 xAK/xAKL. Playing the AI I have never come close to historical numbers either. Not even 50%. Nor is it just about merchants. USN subs sank: 8 carriers, 1 BB, 4 CAs, 9 CLs, 38 DDs, 23 SS. Imagine the JFB howls if even half that list were achieved in the game. I do agree with you on DL. It is the single biggest contributor to sub results in the game, more than the dud rate. The dud rate can be fought, a bit, with smart basing and patrolling, and the AFB gets the advantage of rapid turn around between patrols, and more rapid repair than would have been possible in RL. But an all-day DL spike from one sighting is extreme. And the ease of getting a sighting, given air-search radar use after mid-1942, is much too high.
< Message edited by Bullwinkle58 -- 6/22/2014 9:20:32 PM >
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The Moose
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