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What War games are you playing and why!

 
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What War games are you playing and why! - 10/6/2002 12:42:04 PM   
Supervisor

 

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Just curious on what you gamers are playing now days and if you like it. If I miss a major name in the poll please let me know. Answer as many as you like. Myself when I get some extra time away from SPWAW, I am totally addicted to Americas Army, finished Allied Assault and am awaiting the expansion Spearhead to be released soon. Uncommon Valor is so complex it gives me headaches, when I get some free time I am going to really read the manual to try and get the hang of it. Looking to try some new games which is why I would like some opinions good or bad.

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- 10/6/2002 1:40:09 PM   
Lars Remmen

 

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Since you've also asked about FPS games I think you forgot DoD :) Anyway thats what I play when I feel the need to play some multiplayer FPS game. MOH:AA is just too... Playstation like for me.

Regards,

Lars

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Post #: 2
- 10/6/2002 9:09:09 PM   
Bing

 

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WAW first, last and always - working on modern OOB's for Russia and US, per start with new OOB's by Jamie Wood and further work by Greg Colman and myself.

Also: Fulda Gap '85 (HPS), a bit of TacOps 4 and still trying to figure out what BCT Commander is all about. Also fool around a bit with paper Harpoon4 and have the old SPI "Across Suez: The Chinese Farm" in transit from a firm that deals with OOP games.

Getting back into modeling of 1/35 and 1/72 modern armor and combat aircraft in a big way.

One of these days will have to fire up my other installation of SPWAW to see how a M1 Garand works (just kidding, I do play some of the new scenarios solo in regular WW2 mode, they are enjoyable but my preference currently runs to modern).

Keeps me busy, it does,

Bing

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Post #: 3
- 10/7/2002 2:11:50 AM   
Tamza

 

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Hi can i include the shogun total war series exelent game though spwaw wins hands down:)

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Post #: 4
- 10/7/2002 3:25:09 AM   
U2


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Hi

Playing Uncommon Valor which is the best wargame I've ever played. No game is the same and so much can happen. Its just a masterpiece.

I will return to SP type of gaming when CL comes out. I just love this game system. Much more so then CM which I put away after a few hours.

Dan

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Post #: 5
- 10/7/2002 3:45:02 AM   
Les_the_Sarge_9_1

 

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I did not pick SPWW2 or SPMBT only because having a game is not the same as playing it.

I picked Sudden Strike 2 because I have played it and will eventually knuckle under and try to master the basic interface and get more used to it as I go I suppose.

I will mention that Battlefield 1942 will appeal to those with kids. I think it is like playing super duper Army men (not at all realistic, but will amuse younguns).

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- 10/7/2002 5:52:16 AM   
Supervisor

 

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Added the HPS John Tiller series, as I'm only allowed 10 entries upon intial build of the poll, but I can edit and add 2 at a time. Lars what is DoD? I hadn't heard of it but am searching know.

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Post #: 7
- 10/7/2002 6:53:07 AM   
chief


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Gmenfan:
Presenly rotate between SPWAW, SPIII, PG2, and Silent Hunter (Commanders Edition), and SPH2Hce has just been added to my repetoire. Heck I just have too much time on my hands. Five different games in one day keeps me busy.:eek: :rolleyes: :cool:

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Post #: 8
- 10/7/2002 7:04:06 AM   
Baldrick

 

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I started playing these hex based games with SPI and though I don't have it anyway more still have fond memories of it. Glad that SPWAW came along cuz I had nothing that I could run on Win2K. But I miss Age of Rifles. Wish there was something to replace it. Tried Talonsoft's East Front but never liked it. It was just too tough for me. Long live SPWAW.

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Post #: 9
- 10/7/2002 9:54:37 AM   
stevemk1a


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Most of my gaming is Spwaw these days, but I also play Talonsoft's World in Flames, and the excellent improvements done to Fighting Steel and Jane's Fleet Command by NWS keep them on my HD. When I need a 'fast twitch fix' I usually play Combat Flight Simulator II (I would play Il2 instead but my 'putor/video card just doesn't have the juice :()

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Post #: 10
- 10/7/2002 10:34:43 AM   
Fallschirmjager


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I scraped the bottom of many barrels to get the cash for CMBB.

It better **** well be worth it too.


Im gona have to trade in PS2 games in order to buy Grand theft auto 4 now......does that count?
Its so violent its almost a war game :D :D :D

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Post #: 11
- 10/7/2002 7:20:27 PM   
Les_the_Sarge_9_1

 

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First rule of being a grognard, treat wargames like real estate.

And as with real estate, never sell always keep what you have, and get more:)

I only sold my WW3 games because they became suddenly swampland heheh.

I have a number of wargames I KNOW I won't likely be playing any time soon (like say Tanks Construction set), but they are sort of like collectibles to me now.

I never buy a game that won't run on my system of course, and I never upgrade just for a game.

My next upgrade might allow for Combat Leader, but the upgrade will only be done to accomodate a need to convert my sea of video cassette documentaries onto vcd disks (or whatever medium is best suited for the time).

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- 10/7/2002 8:40:10 PM   
Jim1954

 

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SPWAW, Silent Hunter II with the upgrades(makes it a lot better), Russo-German War 41-44 for a change of pace. I found an interview the other day at the Wargamer with the guy that designed RGW. Seems he is got a Western front version in the immediate future and I saw something about World War 2 Europe, which is supposed to be a divisional to brigade sized simulation of the whole conflict, sans the pacific side, that is also cooking in development. That one has the potential to be something.

http://www.wargamer.com/articles/ron_dockal_agw_interview/

Check it out, it looks good.

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Post #: 13
- 10/8/2002 10:04:40 PM   
RockinHarry


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I play SPWAW, Combat Mission and the Panzer Elite tank simulator frequently and on occasions..SP2WW2 and some of the SSI/MATRIX oldies Pacific War or War in Russia.

Also SPWAW, Combat Mission and Panzer Elite offer great opportunities for modding and scenario design, beside the fact I consider these games the BEST in their fields! :) :cool:

_________
Harry

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Post #: 14
- 10/8/2002 10:52:06 PM   
Charles2222


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The last week or so I've been alternating between SPWAW H2H and Space Empires IV. I think Space Empires would qualify as a wargame. I have a few more waiting in the wings, among them BTR and SPWW2.

I'm also screwing around a little with AOE/AOC, which I wouldn't call a wargame anymore than Sudden Strike. There is a new wargame out, or at least a demo for it. It's called Soldiers of Empires http://www.igorlab.com/ which I've dabbled with a little, but I would love to hear someone else's opinion on it. I can't help but think I'm doing something wrong, as it appears that you can fight the Eastern Front on DAILY turns and the demo isn't even complete to all the forces available (no sea or air forces). It is pretty interesting just for the detail, but I am wondering what some of it's flaws are before diving in. I'm not even sure if the entire game is available at this time or not. The Wargamer had an article linking to the site, but they made no comments at all on it, so I sure am hoping someone with a clue would dissect it

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Post #: 15
SPWAW & SuperPower - 10/8/2002 11:25:01 PM   
Rokondo

 

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I play now most of the time [URL=http://www.golemlabs.com/]SuperPower[/URL]
I also make site :D
[URL=http://www.anycities.com/user/superpower/]SuperPower Help Book [/URL]

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Post #: 16
- 10/9/2002 3:24:06 AM   
Les_the_Sarge_9_1

 

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Hello Charles have not seen you post much for a while, you must have been busy.

I downloaded that demo today and will post my thoughts in a while I guess.

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Post #: 17
- 10/9/2002 6:23:29 AM   
Les_the_Sarge_9_1

 

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Ok my thoughts on the little demo.

A it runs.

B it sure looks peculiar in a cheesy sort of way.

C it uses squares not hexes, oh how quaintly archaic heheh.

D the game runs, hey is this actually new software?

The graphics look silly, but I won't slag a game just because the designer is not into high end glitzy graphics. The interface is basic but hey it runs.

I have not seen a hopelessly basic looking game like this in a while, but hmmmm it might be more than meets the eye eh.

It was at least fun looking.

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Post #: 18
SPWAW and EAW.... - 10/10/2002 2:29:28 AM   
Orzel Bialy


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are my two "Classics".
That way I have my ground based warfare in SPWAW and then I have the air war aspect in EAW. (especially with all the new add-ons that games community has produced!)

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Post #: 19
- 10/10/2002 9:53:01 AM   
Drex

 

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I'm playing SPWAW, UV and CMBB. I think SPWAW plays pbem very well but UV is a little slow for pbem so I play the AI which is very good in this game. I have Rising Sun and Steel Beasts but I haven't even tried them yet.

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Post #: 20
- 10/10/2002 8:01:36 PM   
Les_the_Sarge_9_1

 

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Drex

I have tried Steel Beasts.

Visually it is quite good.

Then again, "visually" is not much of a qualifier eh. I have seen a lot of games lately that are "visually" quite good.

The interface looks ok though. Or at least I was able to drive around a Bradley in the demo fairly easily.

But I can't get much more into it than that. I don't really run to playing tank sims much.

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Post #: 21
- 10/10/2002 9:06:59 PM   
Charles2222


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Les the Sarge 9-1: Well thanks, only I was looking at something a bit more indepth. While I'm not crazy about squares, the graphical nuances are good enough, it's the historic possibilities and whether the thing 'can be' less directed than daily, that concerned me. It looked as though I could play with assigning the AI some of my command if I so deemed, whilst making some of the really interesting changes like tank production any time I want. They went into a great deal of detail, with things like daily tank production, so there's definitely some hope for the title on that alone. I'm wanting a serious review beyond what's immediately obvious to the eye, because my intent is to find the meat behind it and not to ignore the meat just because the graphics and hexes are lackluster. My attitude, despite the limitations of squares, is that if this title can gameplaywise do what no other has done, even if not necessarily better, then the graphics matter little. With a strategic title like SOE if I get anything better looking than X's and O's (and even the general military icons are satisfactory - squares with X's in them) the graphics are pretty meaningless. The graphics are pretty much forgotten once one gets into playing with ease. I just want to know if getting familiar with the title is worth my while and based on your review you've only tiold me of the squares, which I hadn't realized.

One gameplay turnoff I found particularly annoying is that it appears I cannot attack with more then one unit at a time, so if that's true a lot rides on that. If you can only attack in like manner, and I'm not at all certain about that, given that it's a demo and that I haven't even exploited that entirely, that doesn't bode well. I was still having some fun with it, as trying to beat any game might, and I did enjoy being able to change production, but I need more, especially more than one unit being able to attack at once and more accuracy elsewhere. I need to know the core, not the skin.

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- 10/10/2002 10:17:49 PM   
Les_the_Sarge_9_1

 

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Good input Charles.

Yes my look at it was brutally brief actually.

First reaction was yes, squares, is this game serious?

The counter images looked basic, but I agree a game is not its graphics.

I liked how the move radius altered based on where I moved (seemed an interesting feature in a basic way I guess).

Modest animations for combat, but nothing to excessive. To much movement could result in no attack that move for a unit, not to bad I suppose.

The game had limited range of enemy unit detection I think as well. I always like a modest fog of war element (thats about the main reason I like computer games actually, no need for umpired double blind games).

I liked the ablity of artillery to support at a distance. Didn't experience any air support modelling but I am not sure I think air and naval are not present in the demo (can't recall).

Final analysis I give game (don't think I stated it well in my first post), a light weight entertainment possibly. Because sometimes you just don't want a delux experience. That and this looks like a nice introductory game for new wargammers perhaps.

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Post #: 23
- 10/11/2002 2:24:54 AM   
Drex

 

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I tried the demo of Soldiers of Empires and I agree with Les the Sarge about its qualities. Grigsby did as good a job with his game of that Front. It is hard for me to get into strategic games that deal with so many forces over such a large area but maybe I just haven't found a game with an interface that is user friendly. Now I don't mind large strategic naval games like Pac-War and I am looking forward to WitP, but good old tactical wargames like SPWAW are my meat and potatoes.

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Post #: 24
- 10/11/2002 3:21:22 AM   
Charles2222


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Drex/ Les the Sarge 9-1:
quote:

Grigsby did as good a job with his game of that Front.


My goodness, if it's that good the core of the game must be outstanding! Ah, though Les's review ability improved from the first to the last post, none of us are really too 'core' just yet. Now if only one of you suckers - er - guinea pigs - er- people, would just buy it, I'm sure we'd get a better clue. For me, there are a number of curious factors about the game just on face value, so I am a bit intrigued: such as daily production of materials, ranged artillery as Les said (though AA units couldn't be used, really, since there was no air), and even daily turns is 'interesting' though I might find myself giving up to such micromanagement. Just the fact that such an awful possibility is possible in the game is interesting, whether one would ever play it past the first week or not. Surely if those people are serious, there must be some alternate turn length option, as opposed to the apparent idea of letting the AI handle part of your forces (yuck!). I was intrigued too with how the FOW was working. Too bad the air routines weren't there.

Given the price of the game ($30), assuming the game is available yet, it looks to me as though the game is meant to be shareware, especially considering how some things are very good, like altering production/forming new units/cities often taking more than one hex, etc. and then there's some fairly awful things like squares, and even worse the probability that you can only attack with one unit at a time. Considering the grandiosity of the game, while initially I'd agree with Les on it being meant as a entry-level game, it has some things far too cumbersome or complex for it to fit there either. From what I can see it almost looks as though they got one guy to do it who did graphics for Telengard and one guy who did detail for BTR (I think it even has ratings for exp/morale too) and threw them together (naturally the Telengard guy would've done the squares and 'the one unit attacking at a time' bit).

Sure do hope some of those reviewer types tackle it, but it's shareware look may keep them away.

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The One and Only - 10/11/2002 5:31:56 AM   
Capt. Pixel

 

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Well, I dropped in a vote for SPW@W. Of the others, I only tried one. Battlefield 1942 was a major disappointment. After 13 hours of fighting through the demo download, I start the game with "some.dll file not found". @#!@$%. :mad: Delete!!

With a limited number of hours in the day available for 'entertainment', SPW@W keeps me plenty busy all by her little self.

The only other game mentioned so far that piques my interest is Harpoon. But I had a poor experience in the past with that program too. I have been hoping that they've developed a less 'buggy' game for the 21st century market. Does anybody have more info on, or can direct me to the latest in the Harpoon series? :)

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Post #: 26
- 10/11/2002 6:32:46 AM   
Drex

 

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I played the original Harpoon and had a hell of a time. Did they ever finish Harpoon IV? I'd like to try that one.

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Post #: 27
- 10/11/2002 6:50:57 AM   
SittingDuck

 

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SPWAW for computer games - waiting for CL, tho'.

Clearly this is about computer games, which I play just for a kick from time to time.

If I had to say what I am playing with gusto, it would be ASL. Nothing in the same league. Takes a serious commitment, but you never have to bitch, piss, and moan about the AI or game engine. Just about your opponent's hygiene.

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Post #: 28
- 10/11/2002 7:34:31 AM   
Les_the_Sarge_9_1

 

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Hey another ASLer wonderful.

Welcome to the mob Sitting Duck (assuming from your post total you are newish here).

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Post #: 29
Harpoon IV - 10/11/2002 11:54:12 AM   
Bernie


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[QUOTE]Originally posted by Drex
[B]I played the original Harpoon and had a hell of a time. Did they ever finish Harpoon IV? I'd like to try that one. [/B][/QUOTE]

I pre-ordered Harpoon IV last year when it was due out but got a notice the game was delayed. After contacting the company I struck up a friendship with one of the designers (we have some friends in common) and have been in regular touch with him since then. Last word I got was that they were shooting for a Spring '03 release now.

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