Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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I was playing CIV II to recall my somewhat boredom with the game last week, because I either end up getting beat or in a perpertual stalemate, so maybe you do some little something different and maybe something clicks. Anyway, last game got to the stage where fighters were coming out, and I could see that I was in the perpetual stalemate mode, and all the commands necessary to get things going were getting a little tiring. Anyway, I bought CIV III sunday, and I'm really enjoying it. I've played like maybe 7 or 8 times, and have lost every one, but there's a lot of interesting things about the game, though it is quite similar to CIV II. There's some pretty neat fight graphics, and sometimes when certain units from certain countries wins a fight they will make different sounds. I was playing what was basically the same piece from two different nations, and they each made different victory yells, and I enjoyed both of them. All in all the graphics remind me a lot of AOE (which is real good for 2D) and I liked the individual nations foten having units particular to them, unlike CIV II. For instance, the Egyptians had that Leopard Warrior, the Romans the Legionary, the Germans the Swordsman, the Russians some form of scout (which my nations Rome and Germany didn't have), and the Greeks some sort of Phalanx, to name but a few. It's also definitely neat to see barbarian radiers on horseback. Yes they were in CIV II also, but the horseback units surprise you in this version quite a bit, because not only is there not unlimited vision during the game, but there is also some pretty fluid motion. Your units walk or trot towards the hex unlike the stiff units of the previous version sliding from one hex to the other. I would say the treatment is the difference between the original SP and SPWAW, in that while it's still turn-based, the action is fluid enough that you have reactions to events that are almost RTS in nature. There are also "ranged" units adding to the calamity. At this point I haven't got past the first age before getting beat, nor have I seen all nations, much less played them, but hearing and seeing the different units that there are, makes me more interested and it is fun to watch. They also have a more resource intensive experience with the game and it looks like the computer plays much better and that you may not get into the perpetual stalemate stage too much.
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