neuromancer
Posts: 627
Joined: 5/30/2002 From: Canada Status: offline
|
quote:
ORIGINAL: TulliusDetritus quote:
ORIGINAL: neuromancer Depends. The Soviets lost 4.1 Million men in the same period, did you take the same number of casualties? Also, are the Germans where they are supposed to be? These are different things, I think. If you are active you CAN inflict real life losses. On the other hand this does not mean you are going to follow Stalin's clownish orders and let the Germans surround your many hordes near Kiev... So... if the Axis suffer the same number of casualties, and the Soviets don't, then the 'designers got it right'? Are you going to claim that if Zhukov had been 'active' and not following Stalin's orders he would have been as successful too? quote:
And above all, if the Soviets should not be able to do ANYTHING, then my conclusion is that the map of the game is utterly wrong. It should include Irkutsk and Bloodiv... er Vladivostok. Given that "nothing" can be done to cut the Panzers off the game should be some sort of Euro-Asiatic Rally. The first German Tank that gets to Vladivostok wins Ah yes, twist my argument to say something I didn't and then pretend I'm being unreasonable. That's like #2 in the internet argument handbook. quote:
And yet those extremely long range advances occurred where there was no depot rear by. Those are accepted historical facts. Sure they did... and then they ran out of fuel... I too can drive like 600km or 700km non stop with my car. But I better find a gas station after that... Unless you brought trucks loaded with tanks or barrels of gasoline along with you. Like the Panzer Groups did. quote:
Kessels (Germans surrounded and stuck with no fuel) were VERY common, another fact. Certainly, and completely unrelated to what I am talking about. Were there a bunch of these reported in the summer of 1941? I suspect not. Once their excess supplies ran out that would certainly become an issue, and that may well become an issue when the panzers reach the ends of their blitz line. But until they run out of gas, so what? "Hey look, there's a Soviet Rifle Division behind us!" "Can the catch us?" "Of course not!" "Then who cares?" quote:
So? You cannot avoid logistics. No gas, no movement. Unless you have horses. Can't even then. Okay, question - Do you seriously think there was a string of truck convoys running all the way from the other side of Pskov hundreds of klicks back to 18th army? Unescorted, moving through what was in reality enemy territory (tanks don't take ground, you need infantry for that). I am not attempting to avoid logistics, I am attempting to point out that the way the game handles logistics is flawed. The way the game depicts it, the panzer groups run out of supply after one week, and thus need immediate resupply. This may be true under normal conditions - although its a bit of an over statement even then, it depends upon what you did for that week. The first problem is that practically as soon as that supply line is cut your unit immediately collapses into uselessness. They didn't have the notion of 'just in time' support in those days, they would get a load of supply, and if they got temporarily cut off from supply before the supplies ran out, so what? But if you are going to be driving hard and fighting for a while, yeah, you're going to burn through your supplies fast. So if you are planning on operating away from your depots as you go chasing across the landscape to seize objectives, they would bring a large amount of supply with them. Having that line of trucks stretching across the landscape behind them is absurd - not to mention vulnerable. While they are operating on their own supplies, you can't cut their supply line because they don't have one! That supply is not infinite, obviously, and will eventually be exhausted and need resupply. And as I stated, with an active war on, very difficult for anyone but the Western Allies (and not that easy even for them) to replicate. For the most part you will only have your standard supply, maybe less, but for this kind of operation you would bring your own. Still holds true today. In 2003 the US advanced rapidly in Iraq, quickly outdistancing their supply lines. The idiots on TV of course were having a bird, "OMG! They advanced too far too fast!" No they didn't, they brought supply with them, drove hard and punched through the Iraqi forces, and then when supply started to run low - but not where they were starving or unable to fight - they stopped for a week to let the supply lines catch up, secure the territory they crossed, resupply, and then renewed the push. Fourth Panzer had to wait three weeks for that. I suspect they were somewhat vulnerable at that time, but I imagine retained enough supply to fight if someone had tried something. The supply line as depicted in the game is a board game mechanic that is being used straight in a computer game, and shouldn't. Yes, when you need resupply you need that line, but if you have supply, or get it another way (captured, air dropped, whatever) then you don't. In a board game you don't bother to track a lot of little details like that*, it would be a PITA to keep track of. But a computer can and does, and yet it is still acting like there is some sort of magical connection that has to trace its way all the way back to your capital at all times. Actually, IIRC, the second edition of War in Russia had mobile supply units to do what I'm talking about here, you used them to temporarily extend your supply lines. * Although many board games do take into account air supply and don't treat you as completely isolated if you get it, but in GG WitE even if you have been resupplied by air, until that line is opened to friendly territory the unit is screwed, and even after the line is reopened they don't get increased MPs until next week.
|