junk2drive
Posts: 12907
Joined: 6/27/2002 From: Arizona West Coast Status: offline
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Art of War is the German rules, gives no delay for orders, 1 turn delay for artillery, no first turn artillery, more in contact, Bound order. Science of War is the Russian rules, 20 second delay for change in defend orders, 40 second delay for other changes to orders, first turn all in contact with no delay for artillery, less in contact after turn one, Charge order. Manual quote:
German artillery fire missions will arrive one turn (two phases) after being requested. Soviet artillery fire missions will arrive two turns (four phases) after being requested. Turn 1 (preplanned) artillery may now be selected to be German, Russian, Both or None in the scenario editor. You may chose AOW or SOW for either or both sides.
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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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