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Ship Design? - 5/31/2011 12:02:15 AM   
Mright

 

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So I seem to be having some issues and I am wondering why isn't there a sticky thread about ship design here? I put ship design in the search but it gives me zero results and I really don't have the time nor energy to manually search.

Which brings me to my first issue. The issue I am having is one of time and energy it seems that when I get to a point in the game that completing research becomes regular it becomes impossible for me to keep all my designs up to date and even harder to keep my ships all retrofitted. Am I doing something wrong or do I just need to pause and take 30 minuets updating everything manually every time I discover something?

My next question is about bases. Am I missing something or is there pretty much no disadvantage to putting 20 labs of each type plus some mining and a bunch of manufacturing on your initial base along with getting rid of all the fuel storage and cargo and powering it off solar?

Thank you in advanced.
Post #: 1
RE: Ship Design? - 5/31/2011 12:27:24 AM   
cookie monster


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quote:

ORIGINAL: Mright

So I seem to be having some issues and I am wondering why isn't there a sticky thread about ship design here? I put ship design in the search but it gives me zero results and I really don't have the time nor energy to manually search.

Which brings me to my first issue. The issue I am having is one of time and energy it seems that when I get to a point in the game that completing research becomes regular it becomes impossible for me to keep all my designs up to date and even harder to keep my ships all retrofitted. Am I doing something wrong or do I just need to pause and take 30 minuets updating everything manually every time I discover something?

Take the AI designs off auto. Enter the design screen, select an obsolete design and hit upgrade selected design. It's not a perfect update program so adjust back for example your better Race specific components.(This has been bug reported btw).

Note: Pirates may copy your Escort,Frigate and Destroyer designs, so go easy on the power, or you'll cripple the AI's industry. Plus it's a pain when your designs are used against you. Make sure your frigate design isnt so powerful that they can take out your special new mining bases under a pirate flag.

It takes ages to redesign so do irregular retrofits rather than micro them.

In the ship list screen block select for example your frigate fleet and hit retrofit. They will then retrofit on mass.


My next question is about bases. Am I missing something or is there pretty much no disadvantage to putting 20 labs of each type plus some mining and a bunch of manufacturing on your initial base along with getting rid of all the fuel storage and cargo and powering it off solar?

Retro your home space port to meet the research needs. I had over 50 labs x3 on my homeworld. Have the research stations to get the empire wide bonus.

Solar only powers STATIC energy needs, so any unit with high energy draw weopanry will need more reactors plus fuel storage for full battle energy requirements. Unless you make the dumb decision to meet every possible energy req with solar, and pay the higher upkeep.

Cargo bays I have no idea, some say they are not needed, but I left them in there, just incase.


Thank you in advanced.

Forum search does work after a fashion.

Select less precise match

Give a good search string such as "ship design and retrofit Distant Worlds"

This will work.



Edit: ohh yeah make sure you vote in Igards 8 Things you want in DW Poll on the main page.

Of course... when you know the game well enough!

< Message edited by cookie monster -- 5/31/2011 12:28:51 AM >

(in reply to Mright)
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RE: Ship Design? - 5/31/2011 6:26:44 AM   
Data


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Mind you, we've been notified that the next expansion is coming soon and they took into account the poll so far; so new votes should count against the next one.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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RE: Ship Design? - 5/31/2011 7:08:17 PM   
Mright

 

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No comment on the sticky thread idea?

(in reply to Data)
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RE: Ship Design? - 5/31/2011 7:22:02 PM   
cookie monster


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quote:

ORIGINAL: Mright

No comment on the sticky thread idea?


This is the closest we have from the AAR section

http://www.matrixgames.com/forums/tm.asp?m=2411040

This forums full of stickies, and ship design is not so bad, you'll pick it up in no time.

Only real pointers you need on ship design is

Colony Ships need shields, modify the starter designs

Explorers need a large fuel range

Some initial ship designs start off with not enough reactors to power the hyperdrive, fit more reactors

You may wanna retro more troop space on your destroyers for independant colony takeover, transports are expensive at the start afterall

Save these initial modified designs, so you can reload for the next game

MAKE SURE YOU GIVE THEM AN EASY TO FIND NAME!

Private sector buildings cannot be upgraded in space

Star Bases cannot be upgraded in Deep Space

Any facility orbiting a colony can always be upgraded.

There is an actual wikia for Distant Worlds, but as always nobody is interested in writing an article, for these reasons I gave up writing a wiki for another game.

So your gonna have to less precise search and browse the threads for inspiration.

(in reply to Mright)
Post #: 5
RE: Ship Design? - 6/1/2011 7:34:44 PM   
Data


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Also make good use of the collectors to save on fuel consumption.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 6
RE: Ship Design? - 6/1/2011 8:44:46 PM   
cookie monster


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quote:

ORIGINAL: Data

Also make good use of the collectors to save on fuel consumption.


There even useful on the private sector ships which are idle/stationary for long periods,

such as mining ships when they are mining away.

(in reply to Data)
Post #: 7
RE: Ship Design? - 6/2/2011 9:39:56 AM   
Data


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Plus that private sector ships are always near a solar radiation source.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 8
RE: Ship Design? - 6/18/2011 2:52:49 PM   
Carewolf

 

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quote:


Private sector buildings cannot be upgraded in space

Star Bases cannot be upgraded in Deep Space


I am pretty sure you can upgrade bases, I have upgraded both research and resort bases regularly. It does require a constructor ship though.

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Post #: 9
RE: Ship Design? - 6/18/2011 6:53:20 PM   
Data


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afaik not even in the latest patches this is not possible, can you post a screenshot showing this?

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 10
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