bevans
Posts: 109
Joined: 1/27/2011 Status: offline
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I use Sturm divisions the way I imagine they should have been used - i.e. for storming the most difficult objectives (e.g. Brest Litvosk, Odessa, Sevastopol) and breaking through the tough parts of defensive lines. Mind you, I went into the editor and seriously upgraded the TOEs (flammpanzers, Sig33s, StuGs, CS Tanks, lots of artillery, lots of pioneers, etc; later on wespes, Hummels, H-42s and Brummbars). Oh, and they're Axis-Elite. And there are 8 of 'em by converting standard infantry divs to the Sturm TOE (which is dead easy and the AI then does the upgrading; but beware it will run down your armaments at a very high rate so you might want to add a few armaments factories. But that will require supplies so you will need extra HI, and that will require more resources. getting the balance right is quite complex). All part of my efforts to make the game fun for the Axis, not a grind from T3 (admittedly on a difficult level). It is very difficult to mod to a game that is all of fun, balanced, and relatively historical. So the SU OB has been upgraded as well - but on equal numbers, things count more for the Axis.
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