erichswafford
Posts: 602
Joined: 5/14/2008 Status: offline
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Crysis 2 bores the crap out of me, but boy it sure is pretty. Point taken! And yes, this game is seriously threaded. There's a fairly huge difference between the dual and quadcores thus far. It runs great on my quadcore desktops (i5-750, i7-920, i7-2600k) and not as well on my laptop (i5-460m). Like most games, it doesn't benefit from Hyperthreading. My instincts tell me, however, that something is a little screwy. I wonder if they're really using the GPU at all? I mean, I can run 8x super-sampling on a measly HD5650 and still not break 50% GPU utilization? That's rather extreme. I haven't seen anything that CPU dependent (as far as games go) since maybe 1996. Still, THE GAME ROCKS. That's the take-home for you fence-sitters. :) quote:
ORIGINAL: Erik Rutins Just FYI, while Panzer Command is more CPU than GPU-bound in general, it does vary based on your combination of hardware and on what settings you use. A minimum level of GPU is required to avoid being GPU-bound. As long as you have a reasonable GPU, the game is mostly CPU-bound, but it likes multiple cores. The more you have, the happier it will be. Continuing to optimize the game engine where we can is part of the plan, but comparing us to major AAA graphics engines is like comparing a nice Cessna and a F-22. Totally different magnitudes of budget and development resources. With that said, there are things that we can optimize, but the main focus for optimizations will be at release points rather than in updates. Regards, - Erik
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