Registered55
Posts: 52
Joined: 8/1/2010 Status: offline
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space empires 5 had the same problem aswell, but by having access to the AI files, the BMod could address this short coming by influencing the AI to use certain equipment on ship designs, 30% static template (30 is an arbitrary number) the rest the AI chooses itself. it wasn't perfect but it sure was far more superior to SE5 default system. this game needs the same thing, AI that can be influenced in a basic starting template (but still in a dynamic fashion not static) like it has been said, open up the AI design system to modders. BM mod could never of been made by the developer of SE5, and i feel likewise the same with this game, the developer has more important things todo, AI template dynamics would be perfectly suited for the users in this forum. all in all, this game is still so restricted, why the developer chose that strategy will always baffle me, Space empires, and paradox games are so open for modding, there are so many things that developers can't do, (time, resources, skill even). But by having an open modded game....all that changes. until this game goes through a massive project of open modding capability, we will never have a BM mod that's for sure. my only fear is, by the time we get open modding.....it will be too late...we all would of moved on.
< Message edited by Registered55 -- 6/10/2011 9:41:33 AM >
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