herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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October 16/17 1942 Back to Tulagi. The KB heads to Rabaul. The game engine doesn't model mobile operations at all well. This is even a more serious problem in WitE, where the campaign was about mobile operations. The 23rd is screening for a corps that's advancing, but it's likely to be clobbered in the next turn or two. Not much I can do about that and retain any sort of realism in how I organise my forces for combat. Ground combat at 55,52 (near Rangoon) Japanese Bombardment attack Attacking force 14818 troops, 125 guns, 41 vehicles, Assault Value = 455 Defending force 8238 troops, 107 guns, 126 vehicles, Assault Value = 270 Japanese ground losses: 19 casualties reported Squads: 0 destroyed, 2 disabled Non Combat: 0 destroyed, 0 disabled Engineers: 0 destroyed, 0 disabled Assaulting units: 18th Division Defending units: 23rd Indian Division I recapture Bassein.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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