BletchleyGeek
Posts: 4713
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
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quote:
ORIGINAL: ComradeP The focus on the short term by some is also something that worries me in terms of what the endgame will look like for those people. Possibly a complete disaster, hence the high dropout ratio for Axis players after 1942. quote:
ORIGINAL: ComradeP Now, in 1941 I also tend to just push as the Axis and see where I end up, but there's sort of a psychological moment when you also need to know: OK, this is it, time to stop. To me, that moment is usually when the Rifle brigades start arriving en masse as there's no way to attack them in any way that's nearly as economical as attacking Rifle divisions, because losses go from an average of 1000-2000 to just 200-700 whilst your own losses still tend to be around 100. I'll slap a non-fortified Rifle division around whenever I can in 1941, because the loss ratio is generally going to be in your favour, but attacking Rifle brigades just wears out your forces. That's currently (as I see it) a substantial problem: if you place regiments/brigades at the frontline, your losses will decrease whilst the enemy's loss ratio is going to worsen quite a bit. That goes for both sides, there's a big difference when you just have regiments at the frontline as the Germans too. However, personally I'm not into doing something gamey like that, so I only place regiments at the frontline if they're in forts or if I don't really have much of a choice. Indeed, but here you're threading on dangerous ground ComradeP. I'm not convinced that the casualty ratio is right when the attacking force is outnumbering the defenders by an order of magnitude (10 or more times bigger). I agree that it is a sustainable gamey thing to do as the Soviet, the manpower lost when those small units are crushed will be recovered. As the German, holding the line with KGs is plainly a bad idea. Attrition will eat those KGs and reduce them to reinforced battalions fairly quick (especially during winter, where fatigue levels become high due to poorer supply). And as the German on the defense a 1:1 exchange is bad: you want to hurt and alarm your Soviet opponent by inflicting massive losses on him. He gains a hex, yes, but having him to lose 10,000 guys in the process is a very good thing for you. But I digress. I completely agree with you, German players have to solve the "When to stop" puzzle in 1941, but rather than just "pushing" east, I would make priority targets Armaments, Vehicles, AFV, Plane and Manpower installations. If the German player pushes hard enough for that and doesn't lose focus, he can well prevent the Soviet player to evacuate them fully to the East and at the same time throw the Red Army out of balance, achieving the two goals: destroying short term Soviet power - the Red Army - and long term Soviet power - the ability to transform the Soviet Army in a force that can compete and win. Achieving these two goals doesn't entail that the Axis player has to hold the ground it captures: it just requires her to occupy those hexes at some point during the game, not during the whole game. quote:
ORIGINAL: ComradeP One thing you always need to think about as the Axis is: why do I want to hold the particular sector of the frontline I'm holding and is it worth the current level of commitment? As the years go by, the answer to both questions should (from a strategic perspective) turn from "no" to "maybe" to "yes" because you no longer have a choice. However, most people seem to play as if the answer to that question is always yes. As of late, we've seen several examples of games where the Axis player allowed divisions to be encircled or his overall strategic position weakened by holding on to certain areas. They forget that for most of the game, they're fighting in territory they didn't hold at the start of the game and don't need to hold to win. To draw an analogy from an - strategy - wargame I also play a lot: Dominions 3. If the war is going on some other player lands, then it's going well. Period. If the war comes to your lands, it's going badly. Period. A winning strategy is the one that keeps the war far from your homeland the longest. quote:
ORIGINAL: ComradeP As the Soviets, most people also seem to think that they really need to recapture territory ASAP, slowly advancing from east to west again. I'd say: try to create as many bulges as you can. If the Axis try to hold them, they'll stretch out their frontline and become weaker overall. If they pull back due to the pressure on the flanks, you've just captured territory without having to make a single attack to do so. It gets even better when it is the case that the Axis hasn't been able to build any meaningful backup fortified line because being spread out. Then these retreats can turn into routs. quote:
ORIGINAL: ComradeP Anyway, for me it's force preservation first and holding territory second as the Axis, not the other way around. And no, those two are not as directly related to each other as some seem to think. The key 1941 game as the Axis is to preserve "future" - not present - forces, thinking about operations that have long-term effects. Such as destroying or shattering many Soviet units - the Soviet Army isn't allowed to build up experience - and damaging/destroying manpower & material production centers - the Soviet Army isn't allowed to build up strength. In 1942 the Axis needs to behave like Attila and his Huns: the Axis has to use his more experienced forces to shatter and smash as many of the shiny new toys the Soviet player puts in the table, not being interesting in holding ground at all. In 1943 it's time to become a ninja turtle. Use your though shell - entrenched German infantry - to deflect or muffle incoming blows but do not allow it to get shattered. Use your ninja moves to maneuver around your enemies and evade incoming blows. Use your ninja weapons to inflict locally crushing blows to your enemy
< Message edited by Bletchley_Geek -- 6/22/2011 4:25:29 PM >
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