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NEW PATCH

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Storm over the Pacific >> Tech Support >> NEW PATCH Page: [1]
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NEW PATCH - 6/22/2011 8:17:23 PM   
Bukal

 

Posts: 21
Joined: 4/3/2011
Status: offline
Hi
When can we expect new patch still can not play by e-mail.
Joe Bukal
Post #: 1
RE: NEW PATCH - 7/11/2011 10:10:46 PM   
Bukal

 

Posts: 21
Joined: 4/3/2011
Status: offline
I see we have no reply to this why would I buy another game from Matrix when they don't fix $50 games.
Joe

(in reply to Bukal)
Post #: 2
RE: NEW PATCH - 7/12/2011 11:07:45 PM   
tdpyle

 

Posts: 76
Joined: 7/24/2004
Status: offline
Joe

This game is a mess. There were some attempts to fix it with public betas. Some of them made it worse. The last fix was a hotfix in late March to restore it to at least some playability. No patch has been forthcoming since then to provide any comprehensive fixes. Worthless manual; bad video attempt using DIVX; obvious glitches like wrong flag (should have been an easy fix); etc. etc. And now -- no support. In contrast, the recently released ATG has been excellently supported. As is War in the Pacific AE. Matrix Games latest release by Slitherine, Panzer Corps, is a polished gem in its V1.0 release.

I place the blame on Wasteland Games who is the developer of this disgrace. Apparently, they have pulled all their support staff off to work on their new game which appears to be behind schedule.

The fact that Storm Over the Pacific has been relgated to the older games catagory suggests that it's likely that it won't ever be adequately fixed. I've deleted it from my computer.

I'll buy games from Matrix in the future -- but they won't be from Wasteland!

(in reply to Bukal)
Post #: 3
RE: NEW PATCH - 7/13/2011 10:00:17 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
There is another patch for Storm over the Pacific planned.
The reason why the game has been moved to older games is that it has been released over one year ago.

_____________________________


(in reply to tdpyle)
Post #: 4
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