Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Minor bug with riverine units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Minor bug with riverine units Page: [1]
Login
Message << Older Topic   Newer Topic >>
Minor bug with riverine units - 6/29/2011 7:40:06 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
...at least, it's hard to see how it could be a 'feature.'

I was deploying some units with the riverine icon consisting of 18 ferry squads, intended to represent ferries across the Tigris and Euphrates.

They went into major rivers and rivers just fine -- but won't deploy into 'Suez Canal' or canal hexes.

_____________________________

I am not Charlie Hebdo
Post #: 1
RE: Minor bug with riverine units - 6/29/2011 7:46:15 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
As a note, I wouldn't fix this without reflection, as the work-around isn't exactly hard -- use rivers rather than canals if you want to permit riverine movement on a given body of water.

Conversely, the current inability of riverine units to enter canal hexes creates an easy way to block navigation beyond a point -- just make the 'river' canal for one hex.

_____________________________

I am not Charlie Hebdo

(in reply to ColinWright)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Minor bug with riverine units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.234