Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ATGWiki- Questions about Editor

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> ATGWiki- Questions about Editor Page: [1]
Login
Message << Older Topic   Newer Topic >>
ATGWiki- Questions about Editor - 7/4/2011 4:12:51 AM   
springer

 

Posts: 414
Joined: 5/14/2009
Status: offline
As I work through the editor, there are many functions I know little about. To write a decent guide, I'm going to need help, so if anybody in the AT/ATG community has the answer to these, please let me know.

Here's the first one (of many):

How does the Graphics Override option in the Landscape Window Work? I've messed with it and it superficially looks like the z value is a priority variable that determines which landscape type will flow into the other when they abut. However, the mechanism is not clear, I have trouble getting to work consistently.

(Also, I'm not sure what the difference is between the two + buttons is.)

All help would be greatly appreciated!
Post #: 1
RE: ATGWiki- Questions about Editor - 7/4/2011 6:02:04 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
I want to help with the docu of the editor... and current topic is to be honest one of the most arcane parts of the editor....

For regular landscapes borders / overdrawing:
-the z value determines the order in which landscapes borders from any neighbouring hex are overdrawn.. So neighbouring landscapes with a high z value are overdrawn later then those with a low z value. ( so you can for example specify for swamp borders to be first be drawn giving them a low z and then forest borders giving them a higher z)

For prehex graphics the z factor has a slightly different effect:
-only neighbouring landscapes with a prehex landscape specified with a z higher then the prehex landscape of the hex in question are overdrawn. (to avoid mud overdrawing neighbouring snow hex and snow overdrawing neighbouring mud hex for example)

Difference between the 2 + buttons is the one creates a completely new landscapes and  the other makes a new landscape type based on a copy of your currently selected landscape.

best,
Vic



_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to springer)
Post #: 2
RE: ATGWiki- Questions about Editor - 7/5/2011 6:28:45 AM   
springer

 

Posts: 414
Joined: 5/14/2009
Status: offline
Thank you very much Vic.

Once it is explained, it makes sense. I'll play with it a bit more to see if I'm getting it and then put it in the guide.

I'm not sure I'll be able to pursue the editor for a month or so, but as soon as I get back. I'll pick it up.
If anybody else has time, please feel free to work on the editor guide!

(in reply to Vic)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> ATGWiki- Questions about Editor Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016