viberpol
Posts: 838
Joined: 10/20/2005 From: Gizycko, Poland, EU Status: offline
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quote:
ORIGINAL: michaelm quote:
ORIGINAL: viberpol Attacking force Assault Value = 652 Defending force Assault Value = 1752 Japanese adjusted assault: 0 Allied adjusted defense: 3490 Japanese assault odds: 1 to 99 True, there may be not enough troops to met the 1/3 AV rule (although the 652 vs 1752 AV seems ok). I'm perfectly ok with shock attacks when crossing the river without enough AV. But maybe, just maybe, a shock attack should not be triggered regardless of who own the hex? I owned the hex. I own it for months! Not from the previous turn. Why the crossing trigger shock attack if the hex is mine? Based on (my) ;) simple logic, IMHO its seems a bit weird that the forces crossing into friendly hex well secured for months suffer such terrible losses. I think that if I own the hex, I've got total control of the place and the crossing is secured. Creating bridgeheads and getting into an enemy occupied hex is one thing, normal troops movement in secured hex is something different. Should it trigger the shock attack if my troops are simply moving on a bridge to fill the long owned trench line somewhere 40 miles away? Some losses from long range enemy bombardment attack ok, but a shock attack and annihilation of a whole division? If in your view hex control doesn't matter during river crossing, maybe there should be some check of who owns more hexsides of the contested hex? (in metaphore -- who has more land secured, check if the forces there are not encircled etc.; like 0 - 2 shock attack, 3 bombardment attack, 4 - 6 no punishing attack at all)? Do you still have the save when this assault happened??? Yup. Attaching. The terrible results IMHO were because of the division operation mode. But it was in such a operation mode because I didn't even think crossing from friendly into a friendly hex would/should trigger the shock attack. I'll check now if this turn works differently with the latest beta. quote:
ORIGINAL: michaelm To be honest, I am having trouble trying to make sense of the river crossing rule: "50. Gameplay Change: Change to river assault – reversion to original rule - when crossing a river into a hex all units entering should shock attack in the turn they cross, unless 1/3 of the unmodified AV of the defenders has already crossed from that hex side in a previous turn." It is written from the perspective of an attacker crossing a river to assault a defender. And I assume that the last part means that 1/3rd of the defender AV is already in the hex. quote:
ORIGINAL: witpqs As best I recollect the discussions held by developers at the time it means that the player crossing the river (AKA "Attacker") already has in the hex AV equal to or greater than 1/3 of the Defender's AV ("Defender" meaning the other player). The rationale being that friendly forces equal to 1/3 of the enemy forces, while still inferior, is enough to have established a bridgehead and thereby negate the bloody river-crossing shock attack. Yup. As said that part of the code has been written from perspective of an attacker crossing a river to assault the defender not moving troops between two 'friendly/owned/controlled" hexes. That rule was somehow misleading because an owner of the hex had to become an attacker once again, though he didn't aimed at creating or strenghtening a bridgehead. From old WITP days when any crossing triggered shock attack with no ZOC/hex & hexside control, seems as if there was no alternative foreseen that one side can control both hexes and a hexside.
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< Message edited by viberpol -- 8/25/2011 9:40:20 PM >
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