michaelm75au
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
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quote:
ORIGINAL: sspahr I'm having a problem with AI dive bombers making level bombing runs against ships rather than dive bombing. Against well-defended high-value targets they really need to be dive bombing, I would think. This is actually a problem I've noticed for a long time. When the dive bombing rules were changed the AI altitude setting don't appear to have been updated to reflect the new rules. In the latest official patch dive bombers set to 16000-20000 glide bomb, so the problem wasn't as noticable, but in the beta they level bomb from those altitudes. -------------------------------------------------------------------------------- Morning Air attack on TF, near Pearl Harbor at 193,84 Weather in hex: Thunderstorms Raid detected at 80 NM, estimated altitude 19,000 feet. Estimated time to target is 20 minutes Japanese aircraft A6M3a Zero x 12 B6N1 Jill x 6 D4Y1 Judy x 24 Allied aircraft F6F-3 Hellcat x 26 Japanese aircraft losses A6M3a Zero: 2 destroyed B6N1 Jill: 3 destroyed D4Y1 Judy: 11 destroyed, 1 damaged No Allied losses Allied Ships CV Essex DD Pringle CV Lexington Aircraft Attacking: 6 x D4Y1 Judy bombing from 19000 feet Naval Attack: 1 x 500 kg SAP Bomb 2 x D4Y1 Judy bombing from 20000 feet Naval Attack: 1 x 500 kg SAP Bomb CAP engaged: VF-2 with F6F-3 Hellcat (4 airborne, 8 on standby, 0 scrambling) 4 plane(s) intercepting now. Group patrol altitude is 14000 , scrambling fighters between 14000 and 25000. Time for all group planes to reach interception is 11 minutes 4 planes vectored on to bombers VF-9 with F6F-3 Hellcat (0 airborne, 10 on standby, 0 scrambling) 0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters between 15000 and 23000. Time for all group planes to reach interception is 15 minutes 8 planes vectored on to bombers -------------------------------------------------------------------------------- The turn was executed using the 1108q5 beta exe. It is variable for AI between 10 and 20K when attacking ships. I may lower the upper limit to force it to more often go DB against human players - more sinkings
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Michael
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