inqistor
Posts: 1813
Joined: 5/12/2010 Status: offline
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quote:
ORIGINAL: michaelm 1. Most of these units consist of long-ranged devices. Devices with a range of 3+ are not affected by assaults (deemed behind the lines). So even if the IJA units managed to hit the unit, no damage is caused. 2. Most of the CHI units have a high number of support devices. The way that damage is spread is that there is an equal chance that any device will get hit. Thus if there is 80 Support and 20 squads, then 80% of the time expect a Support device to get hit. So, device can target artillery device, but it can not hit it? So basically, the more artillery in Division, the less loses it will get? Seems strange. Does it depends on attacker range, or artillery can never be hit in normal combat? quote:
My 'tweak' is twofold. 1. Combat assault units (INF, ARM, CD) with no AV will be treated as if ART when determing position in a stack of units - land combat stacks normally consist of assault-tye unit block followed by the non-assault unit block; each block is randomly sort so that the order/damage of combat varies. This means that assault units should be the brunt of attack/defence in a non-bombardment. Also, there will be some randomness whether the ranged device will be within range of the assault. eg the 81mm mortars might be up-front supplying direct support to the defenders. 2. Support devices will have less impact on losses. In the above example, the unit with 80 Support and 20 squads would have damage allocated as if it was 9 Support and 20 squads - higher chance that the squads will bear the brunt of the assault damage. Basic rule of thumb is count 1 for every 10 Support plus one for good measure. Good idea. However I am wondering if this should apply to attacker only. If front is penetrated, support units are next target (so for defender, they could have bigger chance to be target, if assault was not repulsed). Also, inability to hit artillery could mean IRL, that squad was pin-down by artillery fire, but it is hardly possible against entrenched enemy (so in defence, with forts). If defending squad was not "disabled" it should not waste its attack on artillery. Heh, it is getting complicated. It is game exe in post #33, as I understand, I have to simply put it into game folder?
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