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RE: Updated build 1108r8 - 1/14/2012 9:04:27 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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updated


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Michael

(in reply to Theages)
Post #: 1411
RE: Updated build 1108r7b - 1/14/2012 11:53:22 AM   
Sardaukar


Posts: 9847
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From: Finland/Israel
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Michaelm....you are a madman...but I like you madness...


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(in reply to Theages)
Post #: 1412
RE: Updated build 1108r7b - 1/14/2012 1:18:55 PM   
robertjgowans

 

Posts: 51
Joined: 2/24/2005
Status: offline
Hello Michael,
I wonder if you can help me, I have successfully installed all of you up-dating patches until now. I am trying to install the latest patch - 1108r8 but keep getting the following message - Error unable to find PW data. Can you help overcome this problem and tell me how to install.
Would be most greatful if you can,
Regards RJG

(in reply to Sardaukar)
Post #: 1413
RE: Updated build 1108r7b - 1/14/2012 1:43:17 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
I get an error message "unable to find PW data" when running the install for 1108r8.

It errors out and stops the install

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Hans


(in reply to Theages)
Post #: 1414
RE: Updated build 1108r7b - 1/14/2012 1:55:22 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
It's an exe file, you must copy it in your Beta2 folder.
I think

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Post #: 1415
RE: Updated build 1108r7b - 1/14/2012 2:17:54 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The error happens during the install???
Or when run from the shortcut?


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Michael

(in reply to cohimbra)
Post #: 1416
RE: Updated build 1108r7b - 1/14/2012 2:23:51 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I got the same error message. It was when I tried to install it.

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Created by the amazing Dixie

(in reply to michaelm75au)
Post #: 1417
RE: Updated build 1108r7b - 1/14/2012 2:25:50 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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Sorry.
The wrong file got uploaded - that was just the EXE not the installer.

The size of the installer is getting near the maximum file size for this forum, and I must have highlight the smaller EXE rather the new installer.

Updated the file in the first post.


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Michael

(in reply to Mike Solli)
Post #: 1418
RE: Updated build 1108r7b - 1/14/2012 2:27:21 PM   
Mike Solli


Posts: 15792
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Status: offline
Thanks again, Michael. I was curious as to why the file was smaller than normal. You even answer questions we don't ask.

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Created by the amazing Dixie

(in reply to michaelm75au)
Post #: 1419
RE: Updated build 1108r7b - 1/14/2012 2:45:46 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
New beta installed. All is good. Thanks again.

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Created by the amazing Dixie

(in reply to Mike Solli)
Post #: 1420
RE: Updated build 1108r7b - 1/14/2012 4:02:24 PM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
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WOW.. I was not expecting any more Beta releases after the December official release.

Magic Michael steps up to the plate once again....

Salute 07

(in reply to Mike Solli)
Post #: 1421
RE: Updated build 1108r7b - 1/14/2012 6:57:17 PM   
HansBolter


Posts: 7704
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From: United States
Status: offline
thanks michael, I'll DL the replacement file

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Hans


(in reply to bk19@mweb.co.za)
Post #: 1422
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/15/2012 7:31:06 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Small problem with the Chinese 18th Group Army. It has suddenly become a Command HQ when it was, and is viewed in the Scenario Editor, a Corps.

(in reply to michaelm75au)
Post #: 1423
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/15/2012 7:41:02 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Chris H

Small problem with the Chinese 18th Group Army. It has suddenly become a Command HQ when it was, and is viewed in the Scenario Editor, a Corps.


I always find it funny how even IT guys who should know better never post a save ... I'm sure Michael is such a genius he can figure it out through osmosis ... (my passive aggressive post for the day)

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Post #: 1424
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/15/2012 8:22:03 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: Chris H

Small problem with the Chinese 18th Group Army. It has suddenly become a Command HQ when it was, and is viewed in the Scenario Editor, a Corps.


Save from before it changed please

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Michael

(in reply to Chris21wen)
Post #: 1425
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/15/2012 10:17:05 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
One concern for me has come up.
With the most recent patch, when I try fighters on escort I have seen no (or virtually no) advancement in defensive skill.
Air combat skill goes up fairly well, experience also slowly rises...But I have seen zippo movement in my defensive ratings.

Is this the way it should be (I am playing latest patch and as allies in Scen 2....Still Dec 1941

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To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to michaelm75au)
Post #: 1426
Do you have the r6e patch? - 1/15/2012 1:41:17 PM   
KMCCARTHY

 

Posts: 103
Joined: 11/28/2009
Status: offline
I had to take a week or so off my PBEM game and my JFB upgraded to the r6e patch. So I'm one rev. behind. Is there a link for prior versions of the beta patches or could somebody post it in reply?

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Post #: 1427
RE: Do you have the r6e patch? - 1/15/2012 1:52:26 PM   
Dan Nichols


Posts: 863
Joined: 8/30/2011
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You could have gotten this from your PBEM opponent.

Attachment (1)

(in reply to KMCCARTHY)
Post #: 1428
RE: Do you have the r6e patch? - 1/15/2012 2:02:59 PM   
KMCCARTHY

 

Posts: 103
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Yes I already emailed him. I am outside DC and he is in the UK. I'm just trying to get a turn in this morning.

I appreciate your help and learned my lesson on patch storage.

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Post #: 1429
RE: Do you have the r6e patch? - 1/15/2012 2:13:24 PM   
Dan Nichols


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Not a problem, should have put this at the end.

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Post #: 1430
RE: Do you have the r6e patch? - 1/15/2012 4:31:19 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
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1 request for a change and 1 request for an explanation....

1. Currently kamikaze unit fragments cannot be disbanded. To bring this in line with other air units I request that kamikaze unit fragments be allowed to disband. I can't see any reason this would unbalance anything for either side, it would just bring these units into line with the behaviour of all other air unit fragments.

2. Obsolete device conversion into armaments points etc. Could someone point me to an explanation of just what criteria need to be met for this to occur? I've got literally 1500 7.7mm and 13mm AAMGs sitting in my pool while almost all of my units have upgraded to 25mm or better AAA cannon. I'll never use those 1500 MGs but they aren't getting converted.

I'm wondering if the fact that some of my units are using the MGs still is the reason none of them will be scrapped?

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(in reply to Dan Nichols)
Post #: 1431
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/16/2012 9:05:33 AM   
Chris21wen

 

Posts: 6249
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From: Cottesmore, Rutland
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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Chris H

Small problem with the Chinese 18th Group Army. It has suddenly become a Command HQ when it was, and is viewed in the Scenario Editor, a Corps.


Save from before it changed please



Don't have one. I can live with it posted for info in case every had the problem.

Very small cosmetic change. The Base screen shows supply before fuel while the pop up of the base is fuel before supply.

(in reply to michaelm75au)
Post #: 1432
RE: Do you have the r6e patch? - 1/16/2012 9:28:17 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: Nemo121

2. Obsolete device conversion into armaments points etc. Could someone point me to an explanation of just what criteria need to be met for this to occur? I've got literally 1500 7.7mm and 13mm AAMGs sitting in my pool while almost all of my units have upgraded to 25mm or better AAA cannon. I'll never use those 1500 MGs but they aren't getting converted.



After 6 months, an expired pooled device (sqd or engineer type) will slowly convert to the upgraded version; if japan, obsolete devices go back to the raw materials.

IIRC, there was some concern about changing obsolete non-squad/engineer weapons into newer ones. I can see it probably un-balancing weapon replacement numbers, but I don't see any issue with the old devices being broken back in to resource points (arm, veh, etc), even at a reduced rate to simulate wastage, for Japan.

As obsolete aircraft are scrapped, it sounded right to be able to scrap the obsolete devices.

< Message edited by michaelm -- 1/16/2012 9:31:13 AM >


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Michael

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Post #: 1433
RE: Do you have the r6e patch? - 1/16/2012 9:40:25 AM   
Califvol


Posts: 135
Joined: 11/8/2002
From: The Land of Yore
Status: offline
I found out that my problem was that the game was dumping to desktop as a result of a conflict with Real Player. My guess is that this started about 2 or 3 builds ago. Regardless my game dumps randomly to desk top if I run Real Player in the background for theme music. The work around is to reload the turn and run the game sans Real Player (for background music). Once you get through that one turn (without Real Player running) you cam turn you can Real Player back on. Then play as normally. If the game dumps again, then turn Real Player off.

(in reply to michaelm75au)
Post #: 1434
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/16/2012 10:29:13 AM   
Alfred

 

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quote:

ORIGINAL: jeffs

One concern for me has come up.
With the most recent patch, when I try fighters on escort I have seen no (or virtually no) advancement in defensive skill.
Air combat skill goes up fairly well, experience also slowly rises...But I have seen zippo movement in my defensive ratings.

Is this the way it should be (I am playing latest patch and as allies in Scen 2....Still Dec 1941


WAD from day 1 of release.

Fighter pilots who participate in combat will see the biggest and most frequent increase to their experience. Following a considerable distance behind will be increases in air skill. Last at a glacial speed will be increases in defensive skill. This is because only pilots who successfully "evade" an opponent start to gain gain any basis points towards generating a single per centage point defensive skill increase.

Alfred


(in reply to jeffs)
Post #: 1435
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/16/2012 5:51:18 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
@Califvol
Switch to Foobar, never had problems running that in background, who needs Real Player anyway?

@michaelm
Any chance to raise the Fog of War on enemy bases? I would like to get rid of the symbols aroud the flag unless I can confirm that there are ships, LCUs, planes, mines etc. at that base.

Also could the coastwatcher phase show all sightings just like search planes show all sightings on screen? Looks to me like just some ar show but the list I see in the combat report is usually much longer than what was reported in game.

< Message edited by BigDuke66 -- 1/16/2012 5:54:55 PM >


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Post #: 1436
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/16/2012 6:26:20 PM   
witpqs


Posts: 26087
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From: Argleton
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BigDuke, the symbols around the flag are an amalgamation of the information that the players assets have obtained (not always from explicit messages in the reports).

(in reply to BigDuke66)
Post #: 1437
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/16/2012 10:51:57 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Oh I thought we only get what appears in any of the reports and nothing beyond that, thanks for the info.

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Post #: 1438
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 1:35:20 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
FUBAR: see below (2-posts)





Attachment (1)

< Message edited by zuluhour -- 1/17/2012 1:36:26 AM >

(in reply to BigDuke66)
Post #: 1439
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 Ja... - 1/17/2012 1:37:23 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
part 2





Attachment (1)

< Message edited by zuluhour -- 1/17/2012 1:40:00 AM >

(in reply to zuluhour)
Post #: 1440
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