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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/17/2012 1:52:59 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Michael,

I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.

Could you please either confirm or debunk that point?

(in reply to JeffroK)
Post #: 1651
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/17/2012 2:14:37 PM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
I'm playing with the new pilot management tools which are a god-send.

I have a special unit of Buffaloes in the rear with 2 80+ experienced pilots training up my reserves. This group doesn't seem to remember the Retain switch when I select those 2 pilots from turn to turn. It is a PBEM game if that matters.

Basically I want them to stay with the group while I release the pilots that have finished the on-map training based on highest Air experience.

The other thing I noticed is the default setting is to release the pilots to the group reserve.

Why isn't there an option to change this to the reserve pool?

To clarify, I can set it to the reserve pool but it isn't a stored variable. If I leave the screen and come back it switches back to release to group reserve.

_____________________________


(in reply to JeffroK)
Post #: 1652
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/18/2012 2:08:49 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: witpqs

Michael,

I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.

Could you please either confirm or debunk that point?

Both have the ability to suppress/damage flak devices. AB more so as they generally carry heavier/more weapons in the nose or forward-pointing.

However, this is only going to be evident when attacking ships. (Which is when the suppression message appears IIRC)
When attacking land bases, it is just as likely to damage a support device as it is to damage a flak device.

_____________________________

Michael

(in reply to witpqs)
Post #: 1653
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/18/2012 6:10:28 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: michaelm

quote:

ORIGINAL: witpqs

Michael,

I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.

Could you please either confirm or debunk that point?

Both have the ability to suppress/damage flak devices. AB more so as they generally carry heavier/more weapons in the nose or forward-pointing.

However, this is only going to be evident when attacking ships. (Which is when the suppression message appears IIRC)
When attacking land bases, it is just as likely to damage a support device as it is to damage a flak device.


Thanks! Due to the complexity of the game, many myths spring up and it's great to be able to ask what is true and what is misunderstanding.

(in reply to michaelm75au)
Post #: 1654
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/19/2012 4:56:08 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: pompack


quote:

ORIGINAL: Chris H

On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.

To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.

Right clicking on a ship during the select is no use either as this info does not appear on the ship data.




Actually I just used it and it was incredibly helpful!

I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.


OK! so it's useful but why not the opposite filter.

(in reply to pompack)
Post #: 1655
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/19/2012 7:56:53 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Chris H

quote:

ORIGINAL: pompack

quote:

ORIGINAL: Chris H

On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.

To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.

Right clicking on a ship during the select is no use either as this info does not appear on the ship data.




Actually I just used it and it was incredibly helpful!

I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.


OK! so it's useful but why not the opposite filter.

As I recall there are both filters available... has that changed?

(in reply to Chris21wen)
Post #: 1656
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/20/2012 9:04:05 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
Status: offline
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.

_____________________________

Michael

(in reply to witpqs)
Post #: 1657
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/21/2012 7:02:43 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
In case we see a new Beta for the next Patch I would like to recommend that the TF list gets additional color markings for TFs that are not in a favorable state regarding there dock status.

All TF types have a good and a bad dock status, for example good would be cargo, transport(air too) and tanker TFs that are docked because the do faster loading & unloading, the opposite would be Minesweeping and ASW TFs that don't work when docked.
In this way a good/bad status could be classified for every TF and if one is in a bad status this could then be made visible on the TF list by lets say Orange colored Mission type in the Mission column.

This would really help in managing this huge amount of TFs.

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(in reply to michaelm75au)
Post #: 1658
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/21/2012 7:19:23 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
The problem with this is TFs currently uses color to designate nationality. Some things are designated by shade, but some people can't really tell the shades apart as it is.

Additionally defining "bad" state is kind of difficult to define and it wouldn't show you anything if there are many TFs in the hex.

Bill

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(in reply to BigDuke66)
Post #: 1659
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/21/2012 5:54:58 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I think you misunderstood, I don't mean the on-map symbols I was talking about the TF list.
The only color I see there is white for most entries, yellow for TF mission & location, green/red for endurance and red colored location for retreating TFs and returning Sub-TFs.

Of course there are circumstance that may not fit with the bad/good classification but I guess 99% of the time it would work, especially if you keep the good/bad simply aimed at the TF job, as I said a ASW TF docked won't be useful for anything and that's a bad docking status.

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(in reply to wdolson)
Post #: 1660
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/22/2012 8:40:34 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I also would love to see "Reported Hit" messages for own ships, I don't know why but if one of my naval search or ASW planes attack a ship/sub and hits it it's reported as "SS I-19 is reported HIT" for example, but why do I get no message if one of the enemy planes hits one of my ship?
It's really irritating because next turn you usually wonder why and where a ship was damaged that has seen no combat.

Same counts for the "Reported Sunk" message, often after a combat you hear the sinking sound file playing what usually indicates that the just attacked ship was reported sunk and shows up in the "Sunk Ship" list at least I guess so, can't we get a message for this too?

_____________________________


(in reply to BigDuke66)
Post #: 1661
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/22/2012 8:45:38 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: BigDuke66
It's really irritating because next turn you usually wonder why and where a ship was damaged that has seen no combat.


This happens even if your ship hits a rock or if your two ships collide when
loading/unloading...you can read this info in ops report.

(in reply to BigDuke66)
Post #: 1662
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/22/2012 9:22:27 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.

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(in reply to cohimbra)
Post #: 1663
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/23/2012 4:02:41 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: BigDuke66

Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.


Actually its more important than hits on enemy vessels. Sure would be nice to know "Hey, you might want to send SS I-19 in for repairs, it's sinking!"

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to BigDuke66)
Post #: 1664
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/25/2012 2:49:42 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Ok I'm having a problem for something that was supposedly fixed but it looks like there's another case that needs to be solved. I have an ambhib TF that is to unload at Iba & for some reason 2 HQ become fragments during the turn execution w/ the main part due in 40+ days even thought the entire unit was in the tf before it unloaded. I've tried leaving the tf in the Iba hex for a turn not unloading & let it unload the turn after as well as when it arrives during the turn & the same 2 units do this each time - the 4th & 33rd Ind Corp HQ become fragments w/ the main part due in 40+ days. Another tf that arrives in Iba the turn after unloads fine but fragments of those units are still in Singapore. So it looks like something is still wrong w/ the fragment to parent conversion process
Attached is the first turn human Allied vs IJ AI

Attachment (1)

(in reply to Shark7)
Post #: 1665
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/25/2012 2:51:26 AM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Turn after execution when fragments are messed up version is 1108r9 beta MP

Attachment (1)

(in reply to jcjordan)
Post #: 1666
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/25/2012 8:58:13 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
quote:

ORIGINAL: jcjordan
Ok I'm having a problem for something that was supposedly fixed but it looks like there's another case that needs to be solved. I have an ambhib TF that is to unload at Iba & for some reason 2 HQ become fragments during the turn execution w/ the main part due in 40+ days even thought the entire unit was in the tf before it unloaded.


I have the same problem; after unload my AirHQ is divided in 2 fragments;
the fragment whit 'torpedo ordnance' has a delay of 52 days...my Betty needs torpedo!


< Message edited by cohimbra -- 2/25/2012 9:01:48 AM >

(in reply to jcjordan)
Post #: 1667
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/25/2012 9:39:53 AM   
Blind Sniper


Posts: 863
Joined: 8/9/2008
From: Turin, Italy
Status: offline
quote:

my Betty needs torpedo!


No, you don't need them, believe me

Anyhow, same problem here with an Indian Brigade, I loaded the unit in a Trasport TF without destination but I forgot to change to "Do not unload", the turn after the unit was splitted in two, the main part and a xxx/6 fragment with few support elements inside.
Now I'm loading the unit again, we shall see.

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(in reply to cohimbra)
Post #: 1668
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/25/2012 8:36:20 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: michaelm

The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.



These switches are not available during TF creation.

(in reply to michaelm75au)
Post #: 1669
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/25/2012 8:36:57 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: pompack

quote:

ORIGINAL: Chris H

On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.

To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.

Right clicking on a ship during the select is no use either as this info does not appear on the ship data.




Actually I just used it and it was incredibly helpful!

I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.


OK! so it's useful but why not the opposite filter.

As I recall there are both filters available... has that changed?


Yes

(in reply to witpqs)
Post #: 1670
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/25/2012 11:32:26 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: michaelm

The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.



These switches are not available during TF creation.

Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.

_____________________________

Michael

(in reply to Chris21wen)
Post #: 1671
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 12:04:46 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Chris H


quote:

ORIGINAL: michaelm

The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.



These switches are not available during TF creation.

Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.

There are 2 buttons on my screen - 'Suppress ships due upgrade' and 'Suppress ships not due upgrades'. They change to 'Show' when pressed.
Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.

The purpose IIRC was to hide those ship that were due an upgrade when creating a TF. The idea being that those ships would be reserved to have their upgrades done when due.

< Message edited by michaelm -- 2/26/2012 12:08:01 AM >


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Michael

(in reply to michaelm75au)
Post #: 1672
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 6:55:22 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Chris H


quote:

ORIGINAL: michaelm

The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.



These switches are not available during TF creation.

Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.

There are 2 buttons on my screen - 'Suppress ships due upgrade' and 'Suppress ships not due upgrades'. They change to 'Show' when pressed.
Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.

The purpose IIRC was to hide those ship that were due an upgrade when creating a TF. The idea being that those ships would be reserved to have their upgrades done when due.


I do not have two buttons just 'Suppress ships not due upgrades' and I have the latest patch.






Attachment (1)

(in reply to michaelm75au)
Post #: 1673
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 12:26:15 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.

Button wont show if no due (or overdue) upgrades.


_____________________________

Michael

(in reply to Chris21wen)
Post #: 1674
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 3:08:16 PM   
Oldguard1970

 

Posts: 578
Joined: 7/19/2006
From: Hiawassee, GA
Status: offline

quote:

ORIGINAL: BigDuke66

Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.


I find it useful each turn to click on the "All ships" tab and then sort by flotation. That shows any ship that might be in danger of foundering for any reason.

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(in reply to BigDuke66)
Post #: 1675
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 4:37:06 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: michaelm

Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.

Button wont show if no due (or overdue) upgrades.



That's the reason but it's stupid It means very little forward planning is possible and needs to be changed asap.

(in reply to michaelm75au)
Post #: 1676
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 6:23:01 PM   
Rainer

 

Posts: 1210
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From: Neuching, Bavaria, Germany
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quote:

That's the reason but it's stupid It means very little forward planning is possible and needs to be changed asap.


Pull down the "List all Active Ships" (shortcut S) screen and you can see and sort all upgrades. You also can plan ahead to your heart's contend. Nothing stupid here.

< Message edited by Rainer -- 2/26/2012 8:29:25 PM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to Chris21wen)
Post #: 1677
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 10:04:23 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Rainer

quote:

That's the reason but it's stupid It means very little forward planning is possible and needs to be changed asap.


Pull down the "List all Active Ships" (shortcut S) screen and you can see and sort all upgrades. You also can plan ahead to your heart's contend. Nothing stupid here.



I'll repeat you cannot do this while creating a TF.

Basically you have no idea which ships are due an upgrade during TF creation short of writing the ships names down on paper. I've sent ships back to a shipyard ready for a refit next months and with my memory forgot some turns later and created a TF with them.

(in reply to Rainer)
Post #: 1678
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/26/2012 11:06:37 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
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Something must be wrong then, because across the bottom of my screen are two buttons, one suppress ships due and one shows ships due for overhaul.

< Message edited by oldman45 -- 2/26/2012 11:10:22 PM >


_____________________________


(in reply to Chris21wen)
Post #: 1679
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 Ja... - 2/27/2012 7:05:44 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: oldman45

Something must be wrong then, because across the bottom of my screen are two buttons, one suppress ships due and one shows ships due for overhaul.


You only get the 'Surpress ships due update' button IF you have ships overdue or due this month. It does not show ships due next month or later.

(in reply to oldman45)
Post #: 1680
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