I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.
Could you please either confirm or debunk that point?
Posts: 335
Joined: 5/28/2006 From: The Greater Chicagoland Area, USA Status: offline
I'm playing with the new pilot management tools which are a god-send.
I have a special unit of Buffaloes in the rear with 2 80+ experienced pilots training up my reserves. This group doesn't seem to remember the Retain switch when I select those 2 pilots from turn to turn. It is a PBEM game if that matters.
Basically I want them to stay with the group while I release the pilots that have finished the on-map training based on highest Air experience.
The other thing I noticed is the default setting is to release the pilots to the group reserve.
Why isn't there an option to change this to the reserve pool?
To clarify, I can set it to the reserve pool but it isn't a stored variable. If I leave the screen and come back it switches back to release to group reserve.
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Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: witpqs
Michael,
I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.
Could you please either confirm or debunk that point?
Both have the ability to suppress/damage flak devices. AB more so as they generally carry heavier/more weapons in the nose or forward-pointing.
However, this is only going to be evident when attacking ships. (Which is when the suppression message appears IIRC) When attacking land bases, it is just as likely to damage a support device as it is to damage a flak device.
I've seen a bunch of people comment that while Attack Bombers will strafe and suppress flak, Fighters and Fighter-Bombers will strafe but will NOT suppress flak.
Could you please either confirm or debunk that point?
Both have the ability to suppress/damage flak devices. AB more so as they generally carry heavier/more weapons in the nose or forward-pointing.
However, this is only going to be evident when attacking ships. (Which is when the suppression message appears IIRC) When attacking land bases, it is just as likely to damage a support device as it is to damage a flak device.
Thanks! Due to the complexity of the game, many myths spring up and it's great to be able to ask what is true and what is misunderstanding.
On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.
To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.
Right clicking on a ship during the select is no use either as this info does not appear on the ship data.
Actually I just used it and it was incredibly helpful!
I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.
OK! so it's useful but why not the opposite filter.
On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.
To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.
Right clicking on a ship during the select is no use either as this info does not appear on the ship data.
Actually I just used it and it was incredibly helpful!
I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.
OK! so it's useful but why not the opposite filter.
As I recall there are both filters available... has that changed?
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.
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Joined: 2/1/2001 From: Terra Status: offline
In case we see a new Beta for the next Patch I would like to recommend that the TF list gets additional color markings for TFs that are not in a favorable state regarding there dock status.
All TF types have a good and a bad dock status, for example good would be cargo, transport(air too) and tanker TFs that are docked because the do faster loading & unloading, the opposite would be Minesweeping and ASW TFs that don't work when docked. In this way a good/bad status could be classified for every TF and if one is in a bad status this could then be made visible on the TF list by lets say Orange colored Mission type in the Mission column.
This would really help in managing this huge amount of TFs.
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Joined: 6/28/2006 From: Near Portland, OR Status: offline
The problem with this is TFs currently uses color to designate nationality. Some things are designated by shade, but some people can't really tell the shades apart as it is.
Additionally defining "bad" state is kind of difficult to define and it wouldn't show you anything if there are many TFs in the hex.
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
I think you misunderstood, I don't mean the on-map symbols I was talking about the TF list. The only color I see there is white for most entries, yellow for TF mission & location, green/red for endurance and red colored location for retreating TFs and returning Sub-TFs.
Of course there are circumstance that may not fit with the bad/good classification but I guess 99% of the time it would work, especially if you keep the good/bad simply aimed at the TF job, as I said a ASW TF docked won't be useful for anything and that's a bad docking status.
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
I also would love to see "Reported Hit" messages for own ships, I don't know why but if one of my naval search or ASW planes attack a ship/sub and hits it it's reported as "SS I-19 is reported HIT" for example, but why do I get no message if one of the enemy planes hits one of my ship? It's really irritating because next turn you usually wonder why and where a ship was damaged that has seen no combat.
Same counts for the "Reported Sunk" message, often after a combat you hear the sinking sound file playing what usually indicates that the just attacked ship was reported sunk and shows up in the "Sunk Ship" list at least I guess so, can't we get a message for this too?
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Joined: 2/1/2001 From: Terra Status: offline
Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.
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Joined: 7/24/2007 From: The Big Nowhere Status: offline
quote:
ORIGINAL: BigDuke66
Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.
Actually its more important than hits on enemy vessels. Sure would be nice to know "Hey, you might want to send SS I-19 in for repairs, it's sinking!"
Ok I'm having a problem for something that was supposedly fixed but it looks like there's another case that needs to be solved. I have an ambhib TF that is to unload at Iba & for some reason 2 HQ become fragments during the turn execution w/ the main part due in 40+ days even thought the entire unit was in the tf before it unloaded. I've tried leaving the tf in the Iba hex for a turn not unloading & let it unload the turn after as well as when it arrives during the turn & the same 2 units do this each time - the 4th & 33rd Ind Corp HQ become fragments w/ the main part due in 40+ days. Another tf that arrives in Iba the turn after unloads fine but fragments of those units are still in Singapore. So it looks like something is still wrong w/ the fragment to parent conversion process Attached is the first turn human Allied vs IJ AI
ORIGINAL: jcjordan Ok I'm having a problem for something that was supposedly fixed but it looks like there's another case that needs to be solved. I have an ambhib TF that is to unload at Iba & for some reason 2 HQ become fragments during the turn execution w/ the main part due in 40+ days even thought the entire unit was in the tf before it unloaded.
I have the same problem; after unload my AirHQ is divided in 2 fragments; the fragment whit 'torpedo ordnance' has a delay of 52 days...my Betty needs torpedo!
< Message edited by cohimbra -- 2/25/2012 9:01:48 AM >
Anyhow, same problem here with an Indian Brigade, I loaded the unit in a Trasport TF without destination but I forgot to change to "Do not unload", the turn after the unit was splitted in two, the main part and a xxx/6 fragment with few support elements inside. Now I'm loading the unit again, we shall see.
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.
These switches are not available during TF creation.
On the TF creation screen there is a button that says 'Surpress ships not due upgradel'. This filter does not seem to do anything usefull? And yes I do have ships both due and set for upgrade but clicking the button removes all ships in port.
To my mind this filter is wrong anyway you should be surpressing ships due an upgrade thus hiding them from selection.
Right clicking on a ship during the select is no use either as this info does not appear on the ship data.
Actually I just used it and it was incredibly helpful!
I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.
OK! so it's useful but why not the opposite filter.
As I recall there are both filters available... has that changed?
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: Chris H
quote:
ORIGINAL: michaelm
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.
These switches are not available during TF creation.
Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: michaelm
quote:
ORIGINAL: Chris H
quote:
ORIGINAL: michaelm
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.
These switches are not available during TF creation.
Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.
There are 2 buttons on my screen - 'Suppress ships due upgrade' and 'Suppress ships not due upgrades'. They change to 'Show' when pressed. Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.
The purpose IIRC was to hide those ship that were due an upgrade when creating a TF. The idea being that those ships would be reserved to have their upgrades done when due.
< Message edited by michaelm -- 2/26/2012 12:08:01 AM >
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.
These switches are not available during TF creation.
Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.
There are 2 buttons on my screen - 'Suppress ships due upgrade' and 'Suppress ships not due upgrades'. They change to 'Show' when pressed. Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.
The purpose IIRC was to hide those ship that were due an upgrade when creating a TF. The idea being that those ships would be reserved to have their upgrades done when due.
I do not have two buttons just 'Suppress ships not due upgrades' and I have the latest patch.
Posts: 578
Joined: 7/19/2006 From: Hiawassee, GA Status: offline
quote:
ORIGINAL: BigDuke66
Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.
I find it useful each turn to click on the "All ships" tab and then sort by flotation. That shows any ship that might be in danger of foundering for any reason.
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Joined: 11/21/2000 From: Neuching, Bavaria, Germany Status: offline
quote:
That's the reason but it's stupid It means very little forward planning is possible and needs to be changed asap.
Pull down the "List all Active Ships" (shortcut S) screen and you can see and sort all upgrades. You also can plan ahead to your heart's contend. Nothing stupid here.
< Message edited by Rainer -- 2/26/2012 8:29:25 PM >
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That's the reason but it's stupid It means very little forward planning is possible and needs to be changed asap.
Pull down the "List all Active Ships" (shortcut S) screen and you can see and sort all upgrades. You also can plan ahead to your heart's contend. Nothing stupid here.
I'll repeat you cannot do this while creating a TF.
Basically you have no idea which ships are due an upgrade during TF creation short of writing the ships names down on paper. I've sent ships back to a shipyard ready for a refit next months and with my memory forgot some turns later and created a TF with them.