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- 10/16/2002 12:46:26 AM   
Toontje

 

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I can wait, personally I didn't think I would have time for more than 1 turn a day. A job or even better, a internship place would be nice.

Reinforcements might be a wise thing indeed... (AT, AT, AT!) Ah well, 'll see what's availlable.

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Post #: 31
- 10/16/2002 4:38:38 AM   
AngryDeemon1

 

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Nothing much happened this turn, Ibasically consoliated my position and advanced my Troops.

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Post #: 32
- 10/16/2002 4:43:42 AM   
AngryDeemon1

 

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Oops wrong file

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Post #: 33
- 10/16/2002 5:21:23 AM   
Toontje

 

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Okay, this was a good one for me, there seems to be some hope in the end of this dark turns.

A SS platoon attempted to assault one of the masquarading KV's, finaly a squad hits it with a mine and there she blows.. this cost the lives of some of our finest arians. The infantry is finally coming up to engage the enemy. The infiltrators are steadilly destroying opposition in the enemy's rear areas. A fiery one-way exchange results in a BA dying from a lethal perfoartion of ATR rounds. Altrough the position has improved a LOT by decimating the enemy armour, a call for reinforcements is made to fill the losses as well as return in a more offensive role.

It's going fine this turn. Go ahead boy. :D Make My Day.

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Post #: 34
- 10/16/2002 5:33:23 AM   
AngryDeemon1

 

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The StuG In the Far Bottom of The Map is Finally Destroyed. A BA-10 hunting a crippled StuG is destroyed as the StuG fixes it's Gun. Spec Ops continue to slaughter the rear area garrison but not for long :)

Soviet Artillery Bombards the Germans to deadly Effect and 88s are blinded by smoke.

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Post #: 35
- 10/16/2002 3:12:34 PM   
Toontje

 

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Hehe, that's yet another StuG.

Lot cheaper than true armour, you know. ;)

Nothing spectacular happening this turn.. Only a machinegewehre 42 doesn't score a lot of kills as hoped for. And I noticed the starting victory hexes are not per turn, so the specforces are kinda wasted right there. But I hear some rumbling in the background.. could it be those Tigers I requested?

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Post #: 36
- 10/16/2002 7:49:25 PM   
AngryDeemon1

 

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This Turn Cossacks and Amoued Cars take out an 88. While KVs Fry several SS and Machinegun Squads.

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Post #: 37
- 10/16/2002 7:49:45 PM   
AngryDeemon1

 

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Here is the file

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Post #: 38
- 10/16/2002 9:07:24 PM   
Toontje

 

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That 88 only had 3-4 gunners left. I considered it lost after the initial bombardment on 1st turn. :D

I'm more concerned with teh time constraint, 2 turns more to go and only the initial victory hexes => loss. But I now know some good things for future battles, so after this I will never be this easy. :D

My best bet for points is eliminating the KV's for points.

Anyway...
A SS squad tries to distract a KV, succeeding but being hit with flamer fire for that, ouch. Onother squad assaults it to no effect. Reinforcements, where areth thou? But I will NEVER surrender to the reds! :p

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Post #: 39
- 10/16/2002 9:24:34 PM   
AngryDeemon1

 

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I'll be glad to polish off ANOTHER SS battalion after this game is done:) Expect a turn in about 5 hrs:)

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Post #: 40
- 10/16/2002 10:33:10 PM   
Toontje

 

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OK to me, altrough you gotta find new suprises then the ones I fell for this time. BA's passing for T-34 won't work. And I will not load the AAA before starting the game anymore too. :D

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Post #: 41
- 10/17/2002 1:39:53 AM   
AngryDeemon1

 

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I finish of an 88 crew. Shoot up a 75mm RCL and Fry More SS-men this turn:) Also wipe out a Spec OPS squad.

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Post #: 42
- 10/17/2002 2:39:22 AM   
Toontje

 

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Okay, I'm losing this time. Rematch a bit larger battle after this? ~5k

Anyway, not much happening.

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Post #: 43
- 10/17/2002 2:50:43 AM   
AngryDeemon1

 

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Lost a KV Mopped up some Infantry and AT guns. My Own foot soldiers after marching for the duration of the game are finally arriving at the front.

**** I should of bought trucks, or wagons


5k sounds fine. Same Year, Same Side, Same Rules?

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Post #: 44
- 10/17/2002 2:53:27 AM   
AngryDeemon1

 

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file is here

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Post #: 45
- 10/17/2002 3:55:07 AM   
Toontje

 

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Haven't seen any troops so far, destroyed couple of BA's, dispersed some cossaks and reinforcements finally arrive... Guess those ammo trucks will be mightilly usefull now.

I'm hapier with the MarderII's, no more KV fear. :rolleyes:

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Post #: 46
- 10/17/2002 4:18:00 AM   
AngryDeemon1

 

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I Retreated All my Units And Covered My Retreat With Artillery. With 1 turn to go and me holding 4/5 VH's 3 of which were per turn I do not wish to give you anymore points. Especially Since those VHs are a hill too far foryour Marders. Good Game. I await the last turn.

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Post #: 47
- 10/17/2002 4:45:49 AM   
Toontje

 

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Eliminated a BA with a rifle grenade, and yet another kill for the ATR group as a ZiS-30 is hit at long range while awaithing the Marders. Too bad those things don't have much of armour. :)

Nothing further than smarts for giving you all those points from the reinforcement request. :(

I'll prepare the new game while you gloat over your victory. Medium size this time.

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Post #: 48
- 10/17/2002 4:58:06 AM   
AngryDeemon1

 

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Germany 2823
Soviet Union 5265

GE SU
Men 211 187
ART 4 0
SV 2 0
APC 0 0
AFV 14 14

Result DRAW


Quite upsetting actually, I wonder what you have to do to get a victory. I hope the game took into account that your AFVs were STUG's while mine were BA-10s for the most part :rolleyes:

Anyway Ready forthe next game

P.S. even killed some ATRs last turn to get some points:p

My main mistake was forgetting to deploy my infiltrator sappers:) (no partisans due to rarity, go figure:rolleyes: ) And being too arogant with the KVs in the endgame

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Post #: 49
- 10/17/2002 5:25:16 AM   
Toontje

 

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Dunno what it takes to get a victory, but I know I had to work hard to get my points. You might have done better not trying to get the 88's, but consolidate your holdings altrough this is more fun of cause. I was glad for that anyway, enabled me to get what, hmm.. 2 or 3? KV's. I've gotta remember in the future to get transportation anyway. And maybe fewer but earlier reinforcements. Fun and educational, can it be better. :D

Oh, the kills don't matter, it's only a matter of points. AFV = AFV. I must say those 45 mm are more lethal then I thought.

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Post #: 50
- 10/17/2002 6:05:55 AM   
AngryDeemon1

 

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45mm are pretty lethal guns. thay can take out early german armour from the front And all non-feline armour from the sides and rear. Also does a number on Halftracks, trucks and the like:)

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Post #: 51
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