delatbabel
Posts: 1252
Joined: 7/30/2006 From: Sydney, Australia Status: offline
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quote:
ORIGINAL: Tarhunnas quote:
ORIGINAL: delatbabel Attrition losses are way too high in this game IMHO. If you see things from the Soviet side the attrition losses go up and up once you get into 43, basically disabling the entire army. I've stopped playing the game because of this, or I may go back to the 1.03 version (this was broken in 1.04). I'm hoping it gets fixed in an early 1.05 beta. Basically your only option is to pull units out of the front each turn and put them on refit until they recover. I think you are griping a little here. Sure, attrition has gone up over the versions, and I too have a feeling it might be on the high side, but it is certainly not a game breaker. I must admit I have no idea what "realistic" attrition should be compared to the present level. The real disadvantage with attrition in a game perspective is the need for the player to rotate units out of the front and back, especially in 42 and onwards. While this might be realistic, it is repetitive and does not enhance the gameplay experience. IMHO a large part of attrition losses could be taken straight from replacements arriving, simulating all units getting new replacements to compensate for attrition, and doing away with the need for players to rotate units in and out of the front. You're pretty close. The real disadvantage with attrition as it stands now is not just the need to rotate units out of the front and back, but also the need to continually activate all front line units because static units seem to suffer higher attrition, and also can't be placed into refit mode. If refit and static mode were individual toggles that could be placed on units then I could step a static unit back from the front line hex and put it into refit mode without having to find the APs necessary to activate it. In the 1941 campaign where the Soviets are able to build up a massive pool of APs early in the game to enable units to be put into and brought out of static mode at will, the attrition rules as they stand are a pest to deal with but manageable. In the 1942 and 1943 campaigns where the Soviets start with large parts of their front line in static mode, and those units can't even be placed into refit mode until activated, and the Soviets are short of APs, it makes the game unenjoyable and for me unplayable. If I'm continually forced into accountant mode to calculate each turn which units I have to spend APs on to activate to reduce attrition losses, then I may as well stay at work with my spreadsheets and cash forecasts because the game isn't any more fun to play than that. Your suggestion to take attrition losses out of replacements arriving is a good one too, it doesn't really simulate history very accurately but does make the game a bit more playable.
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