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D-Days, version 2

 
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D-Days, version 2 - 10/4/2011 10:25:54 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

Of course, the D-days also have a second meaning… Aztez keeps unloading… and unloading… and unloading… which makes me think that maybe the TF composition was oriented on a situation where the Japanese invasion bonus was still on…

Have a look yourself:

AFTER ACTION REPORTS FOR May 31, 42
--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

80 Coastal gun shots fired in defense.

Japanese Ships
DMS W-19
DMS W-12
xAP Hokoku Maru

Japanese ground losses:
42 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

DMS W-19 fired at enemy troops
DMS W-12 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards

--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

86 Coastal gun shots fired in defense.

Japanese Ships
xAK Asakasan Maru
xAP Asama Maru, Shell hits 1
xAK Arimasan Maru, Shell hits 2, heavy fires, heavy damage
xAK Atutasan Maru
DMS W-19
DMS W-12
xAP Hokoku Maru

Japanese ground losses:
192 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 1 destroyed, 24 disabled
Engineers: 0 destroyed, 0 disabled

6" Mk XI/XII Gun Battery engaging xAP Asama Maru at 6,000 yards
5in CD Gun Battery engaging xAK Arimasan Maru at 6,000 yards
DMS W-19 fired at enemy troops
DMS W-12 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

84 Coastal gun shots fired in defense.

Japanese Ships
xAK Asakasan Maru, Shell hits 1, heavy fires
xAK Arimasan Maru, heavy fires, heavy damage
DMS W-19
DMS W-12
xAP Hokoku Maru

Japanese ground losses:
101 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled

5in CD Gun Battery engaging xAK Asakasan Maru at 12,000 yards
DMS W-19 fired at enemy troops
DMS W-12 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards

--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

72 Coastal gun shots fired in defense.

Japanese Ships
DMS W-19
DMS W-12
xAP Hokoku Maru

Japanese ground losses:
86 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

DMS W-19 fired at enemy troops
DMS W-12 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


Here’s what he managed to bring ashore on the second day:

Ground combat at Port Moresby (98,130)

Allied Bombardment attack

Defending force 3745 troops, 57 guns, 74 vehicles, Assault Value = 148



Assaulting units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force
1st RAAF M/W Sqn /1

Defending units:
3rd Ind. Engr Rgt /1
48th Division
4th Tank Rgt /1
48th JAAF AF Bn /1
2nd Ind.Art.Mortar Bn /1
47th Fld AA Bn /1



On to day 3:


AFTER ACTION REPORTS FOR Jun 01, 42

--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

91 Coastal gun shots fired in defense.

Japanese Ships
xAK Atutasan Maru
xAP Tatsuta Maru
xAP Asama Maru
xAP Kamakura Maru
xAP Hokoku Maru

Japanese ground losses:
87 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled

5in CD Gun Battery engaging xAK Atutasan Maru at 13,000 yards
5in CD Gun Battery engaging xAK Atutasan Maru at 13,000 yards
xAP Asama Maru fired at enemy troops
xAP Tatsuta Maru fired at enemy troops
xAP Kamakura Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards

--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

87 Coastal gun shots fired in defense.

Japanese Ships
xAK Atutasan Maru
xAP Kamakura Maru, Shell hits 1
xAP Asama Maru
xAP Tatsuta Maru
xAP Hokoku Maru

Japanese ground losses:
100 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 1 disabled

5in CD Gun Battery engaging xAK Atutasan Maru at 7,000 yards
6" Mk XI/XII Gun Battery engaging xAP Kamakura Maru at 7,000 yards
xAP Asama Maru fired at enemy troops
xAP Tatsuta Maru fired at enemy troops
xAP Kamakura Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards

--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

87 Coastal gun shots fired in defense.

Japanese Ships
xAK Atutasan Maru, Shell hits 3, heavy fires
xAP Tatsuta Maru
xAP Asama Maru
xAP Kamakura Maru
xAP Hokoku Maru

Japanese ground losses:
81 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

6" Mk XI/XII Gun Battery engaging xAK Atutasan Maru at 7,000 yards
5in CD Gun Battery engaging xAK Atutasan Maru at 7,000 yards
5in CD Gun Battery engaging xAP Tatsuta Maru at 7,000 yards
xAP Asama Maru fired at enemy troops
xAP Tatsuta Maru fired at enemy troops
xAP Kamakura Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards

--------------------------------------------------------------------------------
Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

92 Coastal gun shots fired in defense.

Japanese Ships
xAP Tatsuta Maru
xAP Asama Maru
xAP Kamakura Maru
xAP Hokoku Maru

Japanese ground losses:
77 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled


6" Mk XI/XII Gun Battery engaging xAP Tatsuta Maru at 11,000 yards
5in CD Gun Battery engaging xAP Asama Maru at 11,000 yards
xAP Asama Maru fired at enemy troops
xAP Tatsuta Maru fired at enemy troops
xAP Kamakura Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


Again, the strength at PM:

Ground combat at Port Moresby (98,130)

Allied Bombardment attack

Defending force 6476 troops, 57 guns, 84 vehicles, Assault Value = 236

Assaulting units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force
1st RAAF M/W Sqn /1

Defending units:
48th Division
4th Tank Regiment
3rd Ind. Engr Rgt /1
2nd Ind.Art.Mortar Battalion
47th Field AA Battalion
48th JAAF AF Bn


Hmmm. Nowhere near the raw AV I had expected for Japan. Either he will have to unload much more stuff, or he has to cope with much higher losses. I do have an unexpected surge of points for destroyed Japanese troops (are troops that were lost on sinking ships counted now – I think at least for a while they were not , and I could imagine quite well that Arimasan Maru was sunk) on the info screen as well. Both sounds good to me.

What I liked especially is that he used xAK that carry fuel for the invasion. A single CD gun hit inevitably starts heavy fires.

Thanks for your interest

Hartwig


< Message edited by hartwig.modrow -- 10/4/2011 10:26:26 PM >

(in reply to modrow)
Post #: 121
C-days - 10/5/2011 10:14:45 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

The last thing I want to report are some news from our Chinese friends (thus the subject).

As you know, I am trying to create a situation in Southern China and Eastern Burma which causes aztez to dilute his main efforts. Therefore, I try to get some attention by lashing out to Lashio (is that a pun?) and bases in Southern China. Actually, in Southern China I may be able to deal some damage to Japanese units at the same time

--------------------------------------------------------------------------------

Ground combat at Amoy (83,61) (#3 in the attached picture... ahem screenshot)

Allied Shock attack

Attacking force 4699 troops, 43 guns, 0 vehicles, Assault Value = 188

Defending force 3159 troops, 37 guns, 0 vehicles, Assault Value = 41

Allied adjusted assault: 152

Japanese adjusted defense: 74

Allied assault odds: 2 to 1 (fort level 4)

Allied Assault reduces fortifications to 2

Combat modifiers
Defender: forts(+), op mode(-), preparation(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
172 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 2 disabled


Allied ground losses:
43 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
65th Chinese Corps

Defending units:
Amoy Special Base Force
32nd JNAF AF Unit
--------------------------------------------------------------------------------

Ground combat at Lashio (62,46)

Allied Shock attack

Attacking force 1085 troops, 4 guns, 0 vehicles, Assault Value = 48

Defending force 1063 troops, 10 guns, 0 vehicles, Assault Value = 11

Allied adjusted assault: 29

Japanese adjusted defense: 22

Allied assault odds: 1 to 1 (fort level 4)

Allied Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), fatigue(-)
experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
88 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
36th Chinese Division

Defending units:
144th JAAF AF Bn
12th JAAF AF Coy

--------------------------------------------------------------------------------
The results of these attacks were better than expected. Unfortunately, on day 2 all my Chinese have spent their supply, thus adjusted AVs plummeted down…
--------------------------------------------------------------------------------

Ground combat at Amoy (83,61)

Allied Shock attack

Attacking force 4653 troops, 43 guns, 0 vehicles, Assault Value = 185

Defending force 2178 troops, 27 guns, 0 vehicles, Assault Value = 26

Allied adjusted assault: 8

Japanese adjusted defense: 22

Allied assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: leaders(-), preparation(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-), supply(-)

Japanese ground losses:
44 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 6 disabled


Assaulting units:
65th Chinese Corps

Defending units:
Amoy Special Base Force

--------------------------------------------------------------------------------

Ground combat at Lashio (62,46)

Allied Shock attack

Attacking force 1031 troops, 4 guns, 0 vehicles, Assault Value = 42

Defending force 1055 troops, 10 guns, 0 vehicles, Assault Value = 11

Allied adjusted assault: 13

Japanese adjusted defense: 19

Allied assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker: shock(+), leaders(+), supply(-)

Japanese ground losses:
3 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
48 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
36th Chinese Division

Defending units:
144th JAAF AF Bn
12th JAAF AF Coy


The turn on whose resolution I wait should bring 2 additional Chinese corps to Amoy, thus it is likely that base will fall in the turn after that. At the beginning of the scenario, there are 80k of fuel available at the place, the conquest of which could be nice for the Chinese economy.

Here’s a picture... ahem, screenshot of Southern China:

Japanese 115th Regiment (#1 in the picture) should be in trouble again soon. The same is true for #2, 32nd JNAF AF unit. I think that currently I am in process of obtaining superiority in the southern part of China. For now, Hongkong and Canton are too strongly garrisoned to attack them with prospect of success, but unless Aztez moves forces south I should be able to continue to grind down the Japanese assets in that region, potentially including the stuck Japanese attacks 4 ( 1 Ind. Rgt) and 5 (composition see previous reports on Chuhsien-Attack).

As always, thanks for your interest.

Hartwig






Attachment (1)

(in reply to modrow)
Post #: 122
RE: D-Days, version 2 - 10/7/2011 8:54:26 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: hartwig.modrow

Gentlemen,

Of course, the D-days also have a second meaning… Aztez keeps unloading… and unloading… and unloading… which makes me think that maybe the TF composition was oriented on a situation where the Japanese invasion bonus was still on…

What I liked especially is that he used xAK that carry fuel for the invasion. A single CD gun hit inevitably starts heavy fires.

Thanks for your interest

Hartwig



With a little bit of planning, these issues are easy to avoid for the JFBs. He has plenty of transports, however, one needs to do the calculations for offload, put heavy equipment only on the AKs or LSDs, and never, never use the large fuel and supply carrying transports for amphib operations...This is true for AFBs too; don't use the large Liberty ships, or you will load fuel with the supplies. I have not tested what happens if you chose load troops only. Does the game engine only load the minimal amount of supplies required for amphib and not load any fuel? I suspect this would work, however; these ships are unneccessarily large for amphib ops. Both classes, allied and japanese, are best used moving strategic stocks between large ports.

(in reply to modrow)
Post #: 123
RE: D-Days, version 2 - 10/7/2011 9:22:17 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Wirraway_Ace,

thanks for posting. It is most welcome, as I am hoping for a turn tonight - got no turns from Monday till today- and keeps me from checking my mail every 10 minutes.

quote:

ORIGINAL: Wirraway_Ace
With a little bit of planning, these issues are easy to avoid for the JFBs. He has plenty of transports, however, one needs to do the calculations for offload, put heavy equipment only on the AKs or LSDs, and never, never use the large fuel and supply carrying transports for amphib operations...This is true for AFBs too; don't use the large Liberty ships, or you will load fuel with the supplies. I have not tested what happens if you chose load troops only. Does the game engine only load the minimal amount of supplies required for amphib and not load any fuel? I suspect this would work, however; these ships are unneccessarily large for amphib ops. Both classes, allied and japanese, are best used moving strategic stocks between large ports.


in general, I agree that this may be avoidable. However, there is one other possible explanation: in this scenario the ship distribution on day 1 is "special", as shipping is concentrated in very few ports. It might be that my opponent used what was available in order to pull off an early move.

Frankly, I was also a bit confused about the TF composition. There is a Japanese SCTF at PM, so he could have moved a cruiser or two into his amphibious TF which I would have assumed to be beneficial. Still, he seems not to have done so.

Thanks for your interest

Hartwig

(in reply to Wirraway_Ace)
Post #: 124
RE: D-Days, version 2 - 10/7/2011 11:19:43 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: hartwig.modrow

Wirraway_Ace,

thanks for posting. It is most welcome, as I am hoping for a turn tonight - got no turns from Monday till today- and keeps me from checking my mail every 10 minutes.

quote:

ORIGINAL: Wirraway_Ace
With a little bit of planning, these issues are easy to avoid for the JFBs. He has plenty of transports, however, one needs to do the calculations for offload, put heavy equipment only on the AKs or LSDs, and never, never use the large fuel and supply carrying transports for amphib operations...This is true for AFBs too; don't use the large Liberty ships, or you will load fuel with the supplies. I have not tested what happens if you chose load troops only. Does the game engine only load the minimal amount of supplies required for amphib and not load any fuel? I suspect this would work, however; these ships are unneccessarily large for amphib ops. Both classes, allied and japanese, are best used moving strategic stocks between large ports.


in general, I agree that this may be avoidable. However, there is one other possible explanation: in this scenario the ship distribution on day 1 is "special", as shipping is concentrated in very few ports. It might be that my opponent used what was available in order to pull off an early move.

Frankly, I was also a bit confused about the TF composition. There is a Japanese SCTF at PM, so he could have moved a cruiser or two into his amphibious TF which I would have assumed to be beneficial. Still, he seems not to have done so.

Thanks for your interest

Hartwig

Hartwig,

you are certainly right about what drove his composition of the amphibious TF. I would still have avoided using the big xAKs to carry supplies for the beachhead because they will load fuel too.

Mike

(in reply to modrow)
Post #: 125
RE: D-Days, version 2 - 10/8/2011 7:55:29 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Mike,

quote:

ORIGINAL: Wirraway_Ace
Hartwig,

you are certainly right about what drove his composition of the amphibious TF. I would still have avoided using the big xAKs to carry supplies for the beachhead because they will load fuel too.

Mike


I agree completely and think that possibly the invasion might suffer from the consequences of this. Consider my response as an illustration that I am currently in process of analyzing my opponent and don't want to rush to incorrect conclusions.

Hartwig

(in reply to Wirraway_Ace)
Post #: 126
RE: D-Days, version 2 - 10/8/2011 11:49:45 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

as I had some time available and no turn to do, I tried to trace what might have induced the use of these cargo ships for the invasion.

I believe that the key aspect was that aztez was looking for speed. I guess he wanted to have a convoy capable of doing 4 hex at cruise speed, which seems to lead inevitably to ships that can also carry fuel.

Hartwig

(in reply to modrow)
Post #: 127
D-Days 4+5 - 10/12/2011 9:09:22 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

another brief update:

1) one more turn received on Sunday, replied on Monday, so the wait is on again

2) two more days of unloading at PM, raw AV is now about 320 (Japan) vs 215 (Allied)

3) three % of the AAA ammunition of the CA that was supposed to raid Rabaul were spent against an attack of 17 Betties escorted by 13 Zeros out of Rabaul, which did not score a hit. The skipper skipped the raid.

4) four P38E from an "upgrade" of a squadron in the US were finally released into the pool, allowing me to create my first P38E squadron in Oz. Howevere, I still need to optimize the pilot composition a bit.

5) five is the new AF level of Cairns. I have a few B17 squadrons eager to use the base.

That's about all I can report right now. Next turn should bring about some ground combat in China - and perhaps finally the first "real" attack on PM (Aztez did bombard with his artillery unit this turn, achieving - nothing , but of course that is true for my automatic bombardment attack as well.

Thanks for your interest

Hartwig

(in reply to modrow)
Post #: 128
RE: D-Days, version 2 - 10/12/2011 4:57:33 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: hartwig.modrow

Gentlemen,

as I had some time available and no turn to do, I tried to trace what might have induced the use of these cargo ships for the invasion.

I believe that the key aspect was that aztez was looking for speed. I guess he wanted to have a convoy capable of doing 4 hex at cruise speed, which seems to lead inevitably to ships that can also carry fuel.

Hartwig

Interesting. He has plenty of small, 18 knot xAPs and a few AKs that he could have used, but they must have been too far away at the start of this scenario (or committed to other operations).

(in reply to modrow)
Post #: 129
RE: D-Days, version 2 - 10/12/2011 9:27:16 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
quote:

ORIGINAL: Wirraway_Ace

Interesting. He has plenty of small, 18 knot xAPs and a few AKs that he could have used, but they must have been too far away at the start of this scenario (or committed to other operations).


Well, he had virtually freedom of choice - the ships he used start at Osaka, so do the AKs (which, however, may be considered to be more important for operations where quick unloading is more essential).

Re. xAPs - which class do you refer to ? I thought 18kt xAP = Buenos Aires Maru class, but I think there are only 2 of these. Or did you intend to type 17kt xAP (which are capable of doing 4 hex on cruise speed and seem to be available in large numbers) ?

Another potentially relevant factor may be fuel availability, which may favor use of few high endurance ships. Anyway, we will see where and when the alternatives are about to be used.

Thanks for your interest

Hartwig

(in reply to Wirraway_Ace)
Post #: 130
RE: D-Days, version 2 - 10/13/2011 4:39:37 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: hartwig.modrow

quote:

ORIGINAL: Wirraway_Ace

Interesting. He has plenty of small, 18 knot xAPs and a few AKs that he could have used, but they must have been too far away at the start of this scenario (or committed to other operations).


Well, he had virtually freedom of choice - the ships he used start at Osaka, so do the AKs (which, however, may be considered to be more important for operations where quick unloading is more essential).

Re. xAPs - which class do you refer to ? I thought 18kt xAP = Buenos Aires Maru class, but I think there are only 2 of these. Or did you intend to type 17kt xAP (which are capable of doing 4 hex on cruise speed and seem to be available in large numbers) ?

Another potentially relevant factor may be fuel availability, which may favor use of few high endurance ships. Anyway, we will see where and when the alternatives are about to be used.

Thanks for your interest

Hartwig

Hartwig, yes you are correct. I meant the 17kt Dairen Marus that can make 4 hex speed. They have short legs for a transport, but their small size (about 3,500 tons) make them a better choice for amphib operations than the other xAPs. After the excellent AKs, the next best for Japan are the 14kt Toho Cargo Class xAKs, again about 3,500 tons.

(in reply to modrow)
Post #: 131
Unlikely heroes, part I - 10/15/2011 9:07:21 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

I received the turn yesterday evening and it was a fun turn to watch (even though only some things worked as planned). One of the reasons for that is that there were some unlikely heroes.

As the likelihood that aztez can send a turn is significantly higher at the weekend compared to during the week, my priority No.1 right now is to get the turn back to him ASAP. Still, in view of having fallen on page 2 of the AAR page and to provide a teaser I would like to present unlikely hero #1 right now:

Please raise your glasses to salute CA Astoria.

As you know, she was to raid Rabaul. Aztez stopped that raid by ambushing her with a surface TF at night, and for an US CA with low night exp she did remarkably well:

Night Time Surface Combat, near Rabaul at 106,125, Range 10,000 Yards

Japanese Ships
CL Tenryu, Shell hits 13, heavy fires, heavy damage
CL Tatsuta, Shell hits 1
DD Sazanami
DD Mutsuki
DD Yayoi, Shell hits 5, heavy fires, heavy damage
DD Asanagi, Shell hits 1

Allied Ships
CA Astoria, Shell hits 1, on fire

Maximum visibility in Partly Cloudy Conditions and 60% moonlight: 11,000 yards
Range closes to 16,000 yards...
Range closes to 10,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
Japanese ships attempt to get underway
CONTACT: Allied lookouts spot Japanese task force at 10,000 yards
Baba, Yoshifumi crosses the 'T'
CL Tenryu engages CA Astoria at 10,000 yards
CL Tenryu engages CA Astoria at 10,000 yards
DD Yayoi engages CA Astoria at 10,000 yards
CA Astoria engages DD Mutsuki at 10,000 yards
Range closes to 3,000 yards
CL Tenryu engages CA Astoria at 3,000 yards
DD Asanagi engages CA Astoria at 3,000 yards
DD Mutsuki engages CA Astoria at 3,000 yards
Range increases to 7,000 yards
CL Tenryu engages CA Astoria at 7,000 yards
CA Astoria engages CL Tenryu at 7,000 yards
CA Astoria engages DD Asanagi at 7,000 yards
DD Yayoi engages CA Astoria at 7,000 yards
Range increases to 9,000 yards
CL Tenryu engages CA Astoria at 9,000 yards
Scanland, F. orders Allied TF to disengage
Range closes to 8,000 yards
Range increases to 12,000 yards
CL Tatsuta engages CA Astoria at 12,000 yards
CA Astoria engages CL Tenryu at 12,000 yards
Task forces break off...


A Katori class CL and a DD have appeared on the sunk ships list. I am not sure this is what really happened, but at the very least it means yardtime for the CL and the DD. Excellent.

On her return leg, Astoria was ambushed again by Betties, which scored a torpedo hit. But it looks like she will survive.

Ok, this is the teaser. Oh, wait, maybe I should add that there was ground combat at PM as well .

More later

Hartwig


(in reply to Wirraway_Ace)
Post #: 132
Unlikely heroes, part II - 10/15/2011 6:49:18 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

the turn was sent back to my opponent, thus let us arise from our comfortable chairs and raise the glass for a toast for another unlikely hero:

DD Nagatsuki

Astonished ? Well, it suits a gentlemen well to honor heroic behaviour of his foes has well (specifically if they have been eliminated after all).

In this specific case, a raid into Rangoon found another convoy. First contact occured at 2000 yards, and in the very first round of combat Nagatsuki managed to put a fish into Glasgow. Glasgow and Norman finished her off afterwards, but Glasgow was hurt badly and is trying to limp home at 1 hex/phase. Not sure that she will survive.

Here's the combat report:

Night Time Surface Combat, near Rangoon at 54,53, Range 2,000 Yards

Japanese Ships
DD Nagatsuki, Shell hits 12, Torpedo hits 1, and is sunk
xAK Kasagi Maru, Shell hits 4, on fire
xAK Ikoma Maru, Shell hits 3, on fire
xAK Mikasa Maru

Allied Ships
CL Glasgow, Shell hits 1, Torpedo hits 1, on fire, heavy damage
DD Norman, Shell hits 1


Not very heroic were the results of a sweep against Mandalay, where I lost 15 Hurricanes (with lots of good pilots) against 2 zeros . Not sure what went wrong there. We have a height limit of 30k feet, which both sides adhered to. One of the sweeping squadrons was of the type that has a ceiling limit of 29.x k feet and it got caught in a bounce loop.

Someone must have tampered with those electronic dice ...

Thanks for your interest

Hartwig

(in reply to modrow)
Post #: 133
Unlikely heroes, part III - 10/16/2011 10:37:08 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

here are reports from our heroes in China:

--------------------------------------------------------------------------------

Ground combat at Tolun (98,36)

Allied Shock attack

Attacking force 4070 troops, 43 guns, 0 vehicles, Assault Value = 129

Defending force 636 troops, 4 guns, 0 vehicles, Assault Value = 27

Allied adjusted assault: 117

Japanese adjusted defense: 7

Allied assault odds: 16 to 1 (fort level 1)

Allied forces CAPTURE Tolun !!!

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
128 casualties reported
Squads: 5 destroyed, 5 disabled
Non Combat: 5 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1


Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Defeated Japanese Units Retreating!

Assaulting units:
11th Chinese Corps
17th Group Army

Defending units:
5th Mongol Cavalry Division



A number of garrison units in this region are even weaker then a Chinese corps, so they can be roughened up. Of course, the corps is doomed

--------------------------------------------------------------------------------

Ground combat at 82,60

Allied Shock attack

Attacking force 7856 troops, 38 guns, 0 vehicles, Assault Value = 249

Defending force 2825 troops, 40 guns, 0 vehicles, Assault Value = 99

Allied adjusted assault: 195

Japanese adjusted defense: 195

Allied assault odds: 1 to 1

Combat modifiers
Defender: leaders(+)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
411 casualties reported
Squads: 2 destroyed, 30 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 5 disabled


Assaulting units:
25th Chinese Corps

Defending units:
115th Infantry Regiment



This means 115th Inf Rgt will make it to the bulk of the Japanese army at Canton. A pity. The attack occurred on day 1 of the turn, at the end of it they had reached the next hex.

I was aware of this movement attempt, thus I had to attack this turn in spite of the fact that mya backup corps was stuck at 44 miles in the neighboring hex.


--------------------------------------------------------------------------------

Ground combat at Amoy (83,61)

Allied Shock attack

Attacking force 20698 troops, 119 guns, 0 vehicles, Assault Value = 792

Defending force 2148 troops, 27 guns, 0 vehicles, Assault Value = 28

Allied adjusted assault: 700

Japanese adjusted defense: 10

Allied assault odds: 70 to 1 (fort level 2)

Allied forces CAPTURE Amoy !!!

Combat modifiers
Defender: leaders(+), preparation(-)
Attacker: shock(+)

Japanese ground losses:
744 casualties reported
Squads: 6 destroyed, 20 disabled
Non Combat: 50 destroyed, 73 disabled
Engineers: 17 destroyed, 2 disabled
Guns lost 7 (7 destroyed, 0 disabled)
Units retreated 1


Allied ground losses:
80 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Defeated Japanese Units Retreating!

Assaulting units:
70th Chinese Corps
65th Chinese Corps
86th Chinese Corps

Defending units:
Amoy Special Base Force


Here, at least, we deal some losses. Unfortunately, though, we did not conquer much fuel. The base has a nice airfield, though. Supply situation in China is too bad to start a real bombing campaign, but perhaps it can be used for the purpose of distraction, if dealing destruction in a relevant way is not possible for this reason.

Thanks for your interest

Hartwig

edited for spelling

< Message edited by hartwig.modrow -- 10/16/2011 7:03:58 PM >

(in reply to modrow)
Post #: 134
Finally: PM - 10/16/2011 5:42:45 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

last not least: PM. As stated in yesterday's teaser, the first attack did occur, but not until after -guess what- some more unloading had occurred:

Invasion Support action off Port Moresby
Defensive Guns engage approaching landing force

96 Coastal gun shots fired in defense.

Japanese Ships
xAP Kamakura Maru, Shell hits 1
xAP Tatsuta Maru, Shell hits 2, heavy fires, heavy damage
xAP Asama Maru, on fire, heavy damage
xAP Aikoku Maru
xAP Hokoku Maru

Japanese ground losses:
61 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 4 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)

6" Mk XI/XII Gun Battery engaging xAP Kamakura Maru at 9,000 yards
5in CD Gun Battery engaging xAP Tatsuta Maru at 9,000 yards
6" Mk XI/XII Gun Battery engaging xAP Asama Maru at 9,000 yards
6" Mk XI/XII Gun Battery engaging xAP Kamakura Maru at 9,000 yards
xAP Aikoku Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


Actually, further unloading was indicated in remaining phases of the turn, but it did not effect the combat report any more, thus I guess it was just unloading supplies.

Here's the (deliberate) attack that went in afterwards and the bombardment response of my troops induced by the unloading. Interestingly, there was neither an attempt to support the result by naval bombardment or air strikes. Maybe next turn...

Japanese Deliberate attack

Attacking force 9840 troops, 113 guns, 102 vehicles, Assault Value = 336

Defending force 5282 troops, 120 guns, 5 vehicles, Assault Value = 217

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 124

Allied adjusted defense: 359

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
829 casualties reported
Squads: 5 destroyed, 49 disabled
Non Combat: 1 destroyed, 32 disabled
Engineers: 3 destroyed, 7 disabled
Units destroyed 1

Allied ground losses:
296 casualties reported
Squads: 2 destroyed, 37 disabled
Non Combat: 3 destroyed, 14 disabled
Engineers: 0 destroyed, 8 disabled

Assaulting units:
48th Division
4th Tank Regiment
3rd Ind. Engineer Regiment
2nd Ind.Art.Mortar Battalion
47th Field AA Battalion
48th JAAF AF Bn

Defending units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force
1st RAAF M/W Sqn /1

--------------------------------------------------------------------------------

Ground combat at Port Moresby (98,130)

Allied Bombardment attack

Attacking force 3011 troops, 110 guns, 2 vehicles, Assault Value = 181

Defending force 9235 troops, 136 guns, 102 vehicles, Assault Value = 277


Assaulting units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force

Defending units:
48th Division
4th Tank Regiment
3rd Ind. Engineer Regiment
47th Field AA Battalion
2nd Ind.Art.Mortar Battalion
48th JAAF AF Bn

--------------------------------------------------------------------------------


Most of my losses affect the PM brigade (whose strength was brought down sufficiently to upgrade to AIF - as an aside, I have upgraded the Australian Bn sized units to AIF now, thus by disbanding these I can induce an upgrade of the brigades at will. Right now, however, this is not preferable because I would like to use the CMF infantry squad replacement rate to bolster the brigades - the "maintain trained squad" principle must be exploited as strongly as possible), the GIs and the Marines are still in good shape. Specifically the GIs have been gaining exp during combat and are rapidly approaching 60; the exp(-) likely stems from a roll for PM Bde. We'll see what happens next...

For now, please keep your fingers crossed that I receive another turn tonight

Thanks for your interest

Hartwig

edited for grammar


< Message edited by hartwig.modrow -- 10/16/2011 7:04:40 PM >

(in reply to modrow)
Post #: 135
RE: Finally: PM - 10/16/2011 5:56:41 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: hartwig.modrow

... For now, please keep your fingers crossed that I receive another turn tonight ...


Hartwig



Me thinks someone still doesn't want to do the mowing tomorrow morning.

Alfred

(in reply to modrow)
Post #: 136
RE: Finally: PM - 10/16/2011 6:21:43 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Alfred,

quote:

ORIGINAL: Alfred

Me thinks someone still doesn't want to do the mowing tomorrow morning.

Alfred


well, where I live the mowing season is essentially over. Snow shoveling season is about to start any day. Which is preferable to mowing, but not the most preferred activity.

Hartwig

(in reply to Alfred)
Post #: 137
Gardening report - and maybe a discussion starter ? - 10/23/2011 9:05:41 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

sorry about the silence in the club... well, unless you count snoring, that is - only yesterday evening did the turn arrived. We are currently proceeding at 1 turn/week , I guess I'll ask aztez how much longer his job frenzy will last.

In spite of the rabid interest of some of our most senior club members in my home and gardening activities, I refrained from posting reports after these actions. Now, there would have been lots of stuff to report - 4 piled metres of wood were processed to firewood and moved into the shack (still need to stack half of it), 4 120 litre bags of fallen leaves removed from the driveway (you just don't want to have it under snow, and we had the first snow on Wednesday), and -to greyjoy's grief if he reads this thread- some bushes really needed to be cut back.

Anyway, whereas as usual the top priority is to get the turn back to aztez, hoping he has nothing else to do tonight and thus the action reporting is delayed for now, I want to try to stir up some discussion. As the thoughts on deep battle (which may reemerge at some point of time in my shallow strategic ramblings in this thread), it has to do with transferability of concepts onto AE.

I guess all of us armchair strategists are well aware of the general concept that flanking attacks on an enemy thrust, preferably at the basis of a salient are supposedly advisable (frantically arranging salt and pepper shakers).

What I have started to do with the onset of the Japanese PM action is exerting pressure on Rabaul with surface assets. You know about Astoria's heroic action, this turn Phoenix paid a visit, next turn there should be the next raid - assets are in position already. There are numerous reasons why I think this approach is useful which I will list in a later post, but first I am interested in your views

a) whether putting pressure on Rabaul is a reasonable thing to do (the visible changes to base infrastructure relative to the beginning of the scenario are that he reinforced Lae, probably Shortlands, took Tulagi and invaded PM, I have had no reports from Lae, Shortlands and Tulagi on successful AF expansion) and

b) whether this can be considered to be an example of a valid transfer from a principle from ground combat to the virtual reality of AE.

Thank you for your views !

Hartwig

< Message edited by hartwig.modrow -- 10/23/2011 9:11:05 AM >

(in reply to modrow)
Post #: 138
RE: Gardening report - and maybe a discussion starter ? - 10/23/2011 9:08:05 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Double post - deleted

(in reply to modrow)
Post #: 139
What happened on June 6th and June 7th 1942? - 10/23/2011 10:06:49 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

no, not a history quiz, sorry to disappoint you. Commented excerpts from the combat report for the turn of the week:

a) my esteemed opponent attacked Chuhsien again. It does not get any better for him. As a reminder, check the results of the last attack in my post #61, where the enemy had started with 648 raw AV.

Ground combat at Chuhsien (88,56)

Japanese Deliberate attack

Attacking force 21127 troops, 192 guns, 72 vehicles, Assault Value = 700

Defending force 15804 troops, 81 guns, 0 vehicles, Assault Value = 522

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 552

Allied adjusted defense: 535

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
639 casualties reported
Squads: 4 destroyed, 126 disabled
Non Combat: 0 destroyed, 38 disabled
Engineers: 0 destroyed, 9 disabled


Allied ground losses:
411 casualties reported
Squads: 0 destroyed, 27 disabled
Non Combat: 3 destroyed, 14 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
22nd/A Division
17th Division
2nd Ind.Mixed Regiment
22nd/B Division

Defending units:
88th Chinese Corps
100th Chinese Corps
3rd War Area
25th Group Army


The attack continued on day 2:

--------------------------------------------------------------------------------

Ground combat at Chuhsien (88,56)

Japanese Deliberate attack

Attacking force 19880 troops, 192 guns, 72 vehicles, Assault Value = 603

Defending force 15495 troops, 81 guns, 0 vehicles, Assault Value = 498

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 487

Allied adjusted defense: 538

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
957 casualties reported
Squads: 15 destroyed, 47 disabled
Non Combat: 1 destroyed, 58 disabled
Engineers: 1 destroyed, 9 disabled


Allied ground losses:
172 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 1 destroyed, 46 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
22nd/A Division
17th Division
2nd Ind.Mixed Regiment
22nd/B Division

Defending units:
88th Chinese Corps
100th Chinese Corps
3rd War Area
25th Group Army


On the one hand, this illustrates the problem that I face in the end - my opponent is able to get disabled squads back into fighting shape and/or replace them much more quickly than I am. At the same time, though, he is currently disabling his units more quickly than mine .

b) The second action of interest is my continuing attack on Lashio. I'll admit that I was a bit confused to find the base virtually in the same state as whe I had last attacked it (no influx of AV so far). All the better - even though I am still sort of short of troops, as the Chinese corps is rather weak. In any case, it did its job - a turn or two of rest and then we'll try again. If there are no reinforcements, maybe we can crack the nut.

Ground combat at Lashio (62,46)

Allied Shock attack

Attacking force 1044 troops, 4 guns, 0 vehicles, Assault Value = 46

Defending force 1064 troops, 10 guns, 0 vehicles, Assault Value = 11

Allied adjusted assault: 26

Japanese adjusted defense: 19

Allied assault odds: 1 to 1 (fort level 3)

Allied Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), fatigue(-), morale(-), experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
52 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
36th Chinese Division

Defending units:
144th JAAF AF Bn
12th JAAF AF Coy


And day 2:

--------------------------------------------------------------------------------

Ground combat at Lashio (62,46)

Allied Shock attack

Attacking force 962 troops, 4 guns, 0 vehicles, Assault Value = 35

Defending force 1055 troops, 10 guns, 0 vehicles, Assault Value = 10

Allied adjusted assault: 22

Japanese adjusted defense: 19

Allied assault odds: 1 to 1 (fort level 2)

Allied Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
38 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
36th Chinese Division

Defending units:
144th JAAF AF Bn
12th JAAF AF Coy



c) The third action worth mentioning was the visit of CL Phoenix and friend to Rabaul. Unfortunately, Phoenix was sunk on her way out (in the third Betty raid she had to face). Still, I think the trade-off is acceptable, as the raid appears to have sunk an enemy DD, damaged another CL heavily and damaged a second enemy DD.

--------------------------------------------------------------------------------
Night Time Surface Combat, near Rabaul at 106,125, Range 8,000 Yards

Japanese Ships
CL Tatsuta, Shell hits 13, heavy fires, heavy damage
DD Sazanami, Shell hits 22, and is sunk
DD Mutsuki, Shell hits 2, on fire
DD Asanagi

Allied Ships
CL Phoenix
DD Helm



Reduced sighting due to 28% moonlight
Maximum visibility in Clear Conditions and 28% moonlight: 9,000 yards
Range closes to 20,000 yards...
Range closes to 14,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
Japanese ships attempt to get underway
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
CL Tatsuta engages CL Phoenix at 8,000 yards
CL Tatsuta engages DD Helm at 8,000 yards
DD Helm engages DD Mutsuki at 8,000 yards
DD Sazanami engages DD Helm at 8,000 yards
Range closes to 2,000 yards
CL Phoenix engages CL Tatsuta at 2,000 yards
DD Helm engages DD Sazanami at 2,000 yards
DD Sazanami sunk by CL Phoenix at 2,000 yards
Baba, Yoshifumi orders Japanese TF to disengage
Range increases to 8,000 yards
DD Helm engages DD Asanagi at 8,000 yards
DD Helm engages DD Mutsuki at 8,000 yards
Range increases to 10,000 yards
CL Tatsuta engages CL Phoenix at 10,000 yards
DD Helm engages DD Asanagi at 10,000 yards
DD Mutsuki engages DD Helm at 10,000 yards
Range increases to 13,000 yards
CL Tatsuta engages CL Phoenix at 13,000 yards
DD Asanagi engages DD Helm at 13,000 yards
DD Mutsuki engages DD Helm at 13,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Morning Air attack on TF, near Torokina at 107,130

Weather in hex: Partial cloud

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 17
G4M1 Betty x 13



Japanese aircraft losses
G4M1 Betty: 6 damaged

Allied Ships
CL Phoenix, Torpedo hits 3, on fire, heavy damage
DD Helm



Aircraft Attacking:
13 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo


Ok, that's all the action I habe to report tonight.

Thanks for your interest

Hartwig

< Message edited by hartwig.modrow -- 10/23/2011 10:07:41 PM >

(in reply to modrow)
Post #: 140
RE: Gardening report - and maybe a discussion starter ? - 10/24/2011 8:54:24 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline

quote:

ORIGINAL: hartwig.modrow

Gentlemen,

sorry about the silence in the club... well, unless you count snoring, that is - only yesterday evening did the turn arrived. We are currently proceeding at 1 turn/week , I guess I'll ask aztez how much longer his job frenzy will last.

In spite of the rabid interest of some of our most senior club members in my home and gardening activities, I refrained from posting reports after these actions. Now, there would have been lots of stuff to report - 4 piled metres of wood were processed to firewood and moved into the shack (still need to stack half of it), 4 120 litre bags of fallen leaves removed from the driveway (you just don't want to have it under snow, and we had the first snow on Wednesday), and -to greyjoy's grief if he reads this thread- some bushes really needed to be cut back.

Anyway, whereas as usual the top priority is to get the turn back to aztez, hoping he has nothing else to do tonight and thus the action reporting is delayed for now, I want to try to stir up some discussion. As the thoughts on deep battle (which may reemerge at some point of time in my shallow strategic ramblings in this thread), it has to do with transferability of concepts onto AE.

I guess all of us armchair strategists are well aware of the general concept that flanking attacks on an enemy thrust, preferably at the basis of a salient are supposedly advisable (frantically arranging salt and pepper shakers).

What I have started to do with the onset of the Japanese PM action is exerting pressure on Rabaul with surface assets. You know about Astoria's heroic action, this turn Phoenix paid a visit, next turn there should be the next raid - assets are in position already. There are numerous reasons why I think this approach is useful which I will list in a later post, but first I am interested in your views

a) whether putting pressure on Rabaul is a reasonable thing to do (the visible changes to base infrastructure relative to the beginning of the scenario are that he reinforced Lae, probably Shortlands, took Tulagi and invaded PM, I have had no reports from Lae, Shortlands and Tulagi on successful AF expansion) and

b) whether this can be considered to be an example of a valid transfer from a principle from ground combat to the virtual reality of AE.

Thank you for your views !

Hartwig


hartwig,

a) Conceptually, I am not a fan of this form of spoiling attack. Given the near parity of forces in May 42 between the two sides, a defense in depth strategy intended to draw in enemy reserves to a debilitating battle in PNG while a counterstroke is prepared to attack and sieze key objectives that will unhinge is defense seems the better plan. Your surface forces would seemingly be best employed to strike at his amphibious convoys as they close on their objectives and then retreat to the relative safety of Allied air cover and nearby friendly ports.

b) I do not feel this is a valid transfer from the principles of deep battle to combat in the Pacific Theater. The weapon system, the cruiser, is not well suited to the tactical situation it faces conducting deep attack in an enemy tactical and operational depth adequately covered by enemy airpower. DDs with adequate range are better suited because of their better ability to avoid air attack; however, each successive iteration of the attack is more susceptable to simple countermeasures. I suspect minelayers are enroute to his staging areas already as are increased air patrols.

Mike

(in reply to modrow)
Post #: 141
RE: Gardening report - and maybe a discussion starter ? - 10/24/2011 11:18:42 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Mike,

quote:

ORIGINAL: Wirraway_Ace

hartwig,

a) Conceptually, I am not a fan of this form of spoiling attack. Given the near parity of forces in May 42 between the two sides, a defense in depth strategy intended to draw in enemy reserves to a debilitating battle in PNG while a counterstroke is prepared to attack and sieze key objectives that will unhinge is defense seems the better plan. Your surface forces would seemingly be best employed to strike at his amphibious convoys as they close on their objectives and then retreat to the relative safety of Allied air cover and nearby friendly ports.

b) I do not feel this is a valid transfer from the principles of deep battle to combat in the Pacific Theater. The weapon system, the cruiser, is not well suited to the tactical situation it faces conducting deep attack in an enemy tactical and operational depth adequately covered by enemy airpower. DDs with adequate range are better suited because of their better ability to avoid air attack; however, each successive iteration of the attack is more susceptable to simple countermeasures. I suspect minelayers are enroute to his staging areas already as are increased air patrols.

Mike


Thanks a lot for posting your point of view. It is always helpful to get a look at things through the eyes of somebody else. Here’s my view:

1) If you familiarized yourself already with the scenario we play, my first remark is perhaps useless, but maybe not all of the club members got a chance to look at it in detail, so I'll make it after all:

One important change is that in this scenario, your Mid 1942 Allied units are not the units you have at your disposal in the GC at this point of time. You do not have LBA squadrons that honed their skills for a few months, you do not have surface units that have acquired some much needed experience, and your LCUs (specifically the Australian and Indian LCUs) are not improved either.

For this reason I am not sure I agree to the assumption there is a near parity of forces at this point of time and specifically do not think it is present locally (where I face at least 4 IJN fleet carriers, maybe 6 of them). The "relative safety" of Allied air power is quite relative if your fighters sport 50ish air skill and 45ish exp, and the surface ships need experience boosts in order to be able to go toe to toe (specifically at night, which is advisable in view of the superior numbers and superior quality of the air force aztez can project with KB) with a Japanese SAG.

2) In addition, both sides have not had the chance to pile up a lot of fuel and supplies to support an intense battle and to build up base infrastructure in an appropriate way so far. As a matter of fact, the number of surface combatants I commit in the region right now and the scope of their action are limited by the available fuel (and the fact that I think I cannot switch off fuel consumption of Australia’s HI in the version we play (last official patch) does not make things better).

Re. base infrastructure, specifically, Rabaul is a Lvl 5 AF (the only Japanese AF >2 in the vicinity) and a Lvl3 port. The next Lvl 3 port is Kendari, twice as far away from PM as Rabaul.

3) In view of 1) and 2), what are currently my aims by raiding?
a) improving experience of surface units
b) diluting the enemy effort by inducing countermeasures. I do want the obvious countermeasures to occur (preferably including the obvious countermeasure against my troop concentrations at the Burmese-Indian border, the Chittagong invasion).

I shared results of raids on Rangoon, Kjawalein and Rabaul with you (there were more less spectacular actions), so they occur in different regions on the map. I am totally fine with paying a CA or a CL if that provides an incentive for my opponent to cover everything with naval bombers, spreading them out rather than using them in a concentrated way.

I am happy to have a bunch of Betties on naval attack in Rangoon, it’s better than having them perform ground support action at PM. Actually, I am also quite content if the current staging bases are mined defensively, because they are not likely to be the target of invasions any time soon, thus I prefer the limited number of available mines put at those locations (as a matter of fact, aztez did a fair amount of offensive mining as well).

c) dephasing enemy operations. E.g., I believe that it is likely that the CLs and DDs I encountered at Rabaul were there for a reason – like escorting a follow up invasion or a “second Echelon”. Not sure what was supposed to happen at Kjawalein, but I hope to have spoiled plans there as well.

d) attempting to weaken Rabauls capability of supporting repair of retiring Japanese ships – so far, if in no other way, by increasing the number of candidate ships needing support. A number of Japanese xAP and xAK were damaged at PM, and once the Japanese SAGs have shot their bolt, I might consider an attempted intercept on their way home.

e) create a misconception on my style of play.

4) Note that I did not intend to characterize the pressure I put on Rabaul as an example for deep battle, but rather as a general example for a transfer of a principle from ground combat to AE.

5) Last not least: What IS the surface asset of choice to penetrate into operational depth if not the cruiser? Aye, there are a few DD with 8k endurance at my disposal, but they are lacking firepower. The carrier is a strategic asset, the BB is even more vulnerable to AC armed with torpedoes. Whereas I am willing to concede that long ranged naval bombers have increased the risk tremendously, I do not see a real alternative…

Just my thoughts – feel free to correct me.

Thanks for your interest

Hartwig

edited for grammar etc.

< Message edited by hartwig.modrow -- 10/24/2011 11:21:19 PM >

(in reply to Wirraway_Ace)
Post #: 142
RE: Gardening report - and maybe a discussion starter ? - 10/26/2011 3:43:10 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
Status: offline
quote:

ORIGINAL: hartwig.modrow

Thanks a lot for posting your point of view. It is always helpful to get a look at things through the eyes of somebody else. Here’s my view:

1) If you familiarized yourself already with the scenario we play, my first remark is perhaps useless, but maybe not all of the club members got a chance to look at it in detail, so I'll make it after all:

One important change is that in this scenario, your Mid 1942 Allied units are not the units you have at your disposal in the GC at this point of time. You do not have LBA squadrons that honed their skills for a few months, you do not have surface units that have acquired some much needed experience, and your LCUs (specifically the Australian and Indian LCUs) are not improved either.

For this reason I am not sure I agree to the assumption there is a near parity of forces at this point of time and specifically do not think it is present locally (where I face at least 4 IJN fleet carriers, maybe 6 of them). The "relative safety" of Allied air power is quite relative if your fighters sport 50ish air skill and 45ish exp, and the surface ships need experience boosts in order to be able to go toe to toe (specifically at night, which is advisable in view of the superior numbers and superior quality of the air force aztez can project with KB) with a Japanese SAG.

2) In addition, both sides have not had the chance to pile up a lot of fuel and supplies to support an intense battle and to build up base infrastructure in an appropriate way so far. As a matter of fact, the number of surface combatants I commit in the region right now and the scope of their action are limited by the available fuel (and the fact that I think I cannot switch off fuel consumption of Australia’s HI in the version we play (last official patch) does not make things better).

Re. base infrastructure, specifically, Rabaul is a Lvl 5 AF (the only Japanese AF >2 in the vicinity) and a Lvl3 port. The next Lvl 3 port is Kendari, twice as far away from PM as Rabaul.

3) In view of 1) and 2), what are currently my aims by raiding?
a) improving experience of surface units
b) diluting the enemy effort by inducing countermeasures. I do want the obvious countermeasures to occur (preferably including the obvious countermeasure against my troop concentrations at the Burmese-Indian border, the Chittagong invasion).

I shared results of raids on Rangoon, Kjawalein and Rabaul with you (there were more less spectacular actions), so they occur in different regions on the map. I am totally fine with paying a CA or a CL if that provides an incentive for my opponent to cover everything with naval bombers, spreading them out rather than using them in a concentrated way.

I am happy to have a bunch of Betties on naval attack in Rangoon, it’s better than having them perform ground support action at PM. Actually, I am also quite content if the current staging bases are mined defensively, because they are not likely to be the target of invasions any time soon, thus I prefer the limited number of available mines put at those locations (as a matter of fact, aztez did a fair amount of offensive mining as well).

c) dephasing enemy operations. E.g., I believe that it is likely that the CLs and DDs I encountered at Rabaul were there for a reason – like escorting a follow up invasion or a “second Echelon”. Not sure what was supposed to happen at Kjawalein, but I hope to have spoiled plans there as well.

d) attempting to weaken Rabauls capability of supporting repair of retiring Japanese ships – so far, if in no other way, by increasing the number of candidate ships needing support. A number of Japanese xAP and xAK were damaged at PM, and once the Japanese SAGs have shot their bolt, I might consider an attempted intercept on their way home.

e) create a misconception on my style of play.

4) Note that I did not intend to characterize the pressure I put on Rabaul as an example for deep battle, but rather as a general example for a transfer of a principle from ground combat to AE.

5) Last not least: What IS the surface asset of choice to penetrate into operational depth if not the cruiser? Aye, there are a few DD with 8k endurance at my disposal, but they are lacking firepower. The carrier is a strategic asset, the BB is even more vulnerable to AC armed with torpedoes. Whereas I am willing to concede that long ranged naval bombers have increased the risk tremendously, I do not see a real alternative…

Just my thoughts – feel free to correct me.

Thanks for your interest

Hartwig

edited for grammar etc.

Hartwig,

your logic makes sense; however, here are a couple more thoughts:

Looking at it from the enemies perspective, Rangoon, Rabaul and Kwaj are not locations to stage ground forces nor the associated naval transport assets for Phase II offensive operations. Rangoon is too exposed to 4E attack from India. Rabaul is in the malaria zone and, until significantly built up, not immune. Kwaj is easily raided and there are other, less predicatable staging areas in the Marshalls so the IJN players with whom I am familiar quickly move out of Kwaj. I would normally expect to find DDs and TBs rearming and refueling at these forward bases only, not major shipping or troop concentrations. Obviouisly, if the front lines were pushed further outward, any or all these bases could become a more major player.

Protecting his bases in the tactical and operational zone from raids is not going to be a significant diversion of resources. That is what you are supposed to do. He can easily remind you of the same need...

While I am not familiar with the details of the May 42 start, The strategic situation in the Pacific Theater should be one of approaching balance of forces and any Japanese operations to expand the "Barrier" of throw the "Javelin" as part of Phase II operations should be employing a preponderance of force. I would think more than twice before ordering the nearly 1,000 officers and men on board a CL or CA to raid a significant enemy base by themselves. Like bomber aircrews in the game, the crew should have to make a morale check before actually making the run in. Of course, in the case of Phoenix, you simply saved her from a one-sided encounter with Conqueror 40 years later...

Yes, the cruiser was the classic naval unit for independant operations. That being said, I can't think of any good examples of when they were used during WW2 in the way you have described. Others may be able to draw upon a deeper knowledge of naval operations during the war for examples. If you are set on this tactic, I might look at using the Porter class DDs and the Detroit class CLs instead.

I am still at a bit of a loss when you note, " I did not intend to characterize the pressure I put on Rabaul as an example for deep battle, but rather as a general example for a transfer of a principle from ground combat to AE." Under what doctrinal framework and set of principles of ground combat? I chose deep battle because it is the most detailed doctinal framework of modern ground combat, but indeed, not the only one...

Mike




< Message edited by Wirraway_Ace -- 10/26/2011 4:53:07 PM >

(in reply to modrow)
Post #: 143
RE: Gardening report - and maybe a discussion starter ? - 10/28/2011 8:02:17 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Mike,

once again thanks for your post. Very interesting thoughts, if I did not reply earlier it is not due to lack of interest (on the contrary, I'll need multiple posts for the complete response), but due to an unexpected mid-week turn I received from aztez, which I sent back only yesterday.

quote:

ORIGINAL: Wirraway_Ace
Yes, the cruiser was the classic naval unit for independant operations. That being said, I can't think of any good examples of when they were used during WW2 in the way you have described. Others may be able to draw upon a deeper knowledge of naval operations during the war for examples. If you are set on this tactic, I might look at using the Porter class DDs and the Detroit class CLs instead.


First of all, I guess we have to define the use of cruisers in the way I describe.
What I would assume to describe my use of cruisers is raiding operations. That I end up raiding ports has game mechanics reasons:

a) I want exp for my ships, especially night fighting exp. Setting ships to bombard a base provides that in a relatively reliable way even if I miss enemy shipping. I need to improve my cruisers, including and specifically my CAs if I want to be able to avoid the results of the battle of savo island.

b) even in view of the more detailed check for surface encounters that AE brought about, the presence of ships in a port where shipping may be expected provides an improved chance to meet the enemy.

Thus I think it is legitimate to associate the use I decribe with classical raiding (rather than an equivalent of Hipper's raids against scarborough etc) and we should look for this type of operations in WWII.

Next, I think it is important to bear in mind: the naval doctrines en vogue during WWII. In general, the use of available assets is determined by the doctrine and other options are discarded (I think "shattered sword" shows nicely an example of this).

I *think* (though I am not an expert) that most major naval powers continued to think along mahanian theories after WWI, and frankly I am not sure whether the use of cruisers for raiding is compatible with that (at least with the idea of a decisive battle, this appears unlikely). Consequently, cruiser raids may not have been used excessively because they would not have worked, but because they were not in the book.

I also *think* (restriction see above) that Germany did attempt to work with similar concepts, mainly due to evident inability to adhere to a decisive battle approach and thus resorting to classical cruiser warfare as the underdog's approach, intent on binding forces and preventing their use elsewhere. However, it was probably short of suitable cruisers relatively quickly and shied away from risking more valuable assets soon - maybe also in view of the ascendancy of the U-boat.

Am I set on that approach? By no means. On the contrary, I am going to deviate from it in order to let counter measures miss their point. But I am set on having capable SAGs when I intervene against enemy operations and when I need to protect my own. To be able to do that, I need to use the forces, and I need them to fight another day. Which for the porter class DDs and to some extent also for detroit class CLs may easily become a problem. Especially putting an inexperienced Porter class DD vs. an occasional escorting IJN DD is a gamble.

As always, just my 2cts - feel free to correct me.

Hartwig

(in reply to Wirraway_Ace)
Post #: 144
Forgotten battle... - 10/28/2011 10:51:49 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

as you know from the previous post, I have some action to report.

Today's header refers to China - another attack took place at Chuhsien, which really made me wonder whether aztez forgot to change commands:

--------------------------------------------------------------------------------

Ground combat at Chuhsien (88,56)

Japanese Deliberate attack

Attacking force 19140 troops, 192 guns, 72 vehicles, Assault Value = 553

Defending force 15258 troops, 81 guns, 0 vehicles, Assault Value = 475

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 240

Allied adjusted defense: 541

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
603 casualties reported
Squads: 30 destroyed, 11 disabled
Non Combat: 11 destroyed, 14 disabled
Engineers: 1 destroyed, 4 disabled


Allied ground losses:
378 casualties reported
Squads: 0 destroyed, 32 disabled
Non Combat: 1 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
2nd Ind.Mixed Regiment
22nd/A Division
17th Division
22nd/B Division

Defending units:
88th Chinese Corps
100th Chinese Corps
3rd War Area
25th Group Army


Note the destroyed squads . Looking at the info displayed in the ground combat screen, 2nd Ind. Mixed Regiment seems to be quite wrecked and may be breaking. 22nd/A division is not in good shape any more either - thus the nice number of destroyed items.

As indicated previously, I had another bombardment of Rabaul going in. Here's the result:

Night Naval bombardment of Rabaul at 106,125

Japanese aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 1 destroyed on ground
G4M1 Betty: 1 destroyed on ground
A6M2-N Rufe: 2 destroyed on ground

Japanese Ships
xAK Sinsei Maru, Shell hits 1

Allied Ships
CA Australia

Japanese ground losses:
153 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 0 destroyed, 7 disabled



Airbase hits 8
Airbase supply hits 8
Runway hits 40


I would have preferred more port-related hits, but I'll take what I get. Australia steamed back to safety unharmed (even unattacked).

The news of the day is that aztez seems to have moved his SAG and his carriers away from PM. The amphibious TF seems to be still unloading supplies (in any case a bombardment was triggered). I was a bit disappointed though that my submarine gauntlet did run a number of attacks, but did not hit anything.

Also, another Japanese deliberate attack came in at PM...

round combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 9563 troops, 103 guns, 102 vehicles, Assault Value = 317

Defending force 5072 troops, 123 guns, 5 vehicles, Assault Value = 187

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 103

Allied adjusted defense: 311

Japanese assault odds: 1 to 3 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
790 casualties reported
Squads: 2 destroyed, 30 disabled
Non Combat: 3 destroyed, 18 disabled
Engineers: 0 destroyed, 16 disabled
Vehicles lost 13 (2 destroyed, 11 disabled)


Allied ground losses:
143 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 4 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
48th Division
4th Tank Regiment
3rd Ind. Engineer Regiment
2nd Ind.Art.Mortar Battalion
47th Field AA Battalion
48th JAAF AF Bn

Defending units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force


Nothing catastrophic for IJA, but right now it does not look like there is going to be a quick conquest of PM.

That's the news I can share - keep your fingers crossed that I get a turn tomorrow. Otherwise, I guess there's stuff to do in the garden

Thanks for your interest

Hartwig

(in reply to modrow)
Post #: 145
Intent on battle... - 10/31/2011 8:17:19 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

I received a turn yesterday evening, on which I would like to report.

These are the main events of June 10+11, 1942:

As reported previously, Aztez had withdrawn his covering forces for the ever-unloading (once more this turn) invasion TF, so I sent in some assets that have been lurking in the vicinity looking for a window of opportunity to deal with them and thought I give my unexperienced Banshees a way to gain some exp. point.

--------------------------------------------------------------------------------
Day Time Surface Combat, near Port Moresby at 98,130, Range 20,000 Yards
Japanese Ships
DMS W-12, Shell hits 17, and is sunk
DMS W-19, Shell hits 15, and is sunk
xAP Kamakura Maru, Shell hits 6, Torpedo hits 3, and is sunk
xAP Brazil Maru, Shell hits 4, heavy fires
xAP Argentina Maru, Shell hits 8, heavy fires, heavy damage
xAP Aikoku Maru, Shell hits 2, Torpedo hits 2, and is sunk
xAP Hokoku Maru, Shell hits 24, and is sunk

Allied Ships
CL Leander

--------------------------------------------------------------------------------
Morning Air attack on TF, near Port Moresby at 98,130

Weather in hex: Partial cloud

Raid spotted at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 14 minutes

Allied aircraft
A-24 Banshee x 9
P-39D Airacobra x 16

No Allied losses

Japanese Ships
xAP Argentina Maru, Bomb hits 2, and is sunk
xAP Brazil Maru, heavy fires



Aircraft Attacking:
8 x A-24 Banshee releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x A-24 Banshee releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAP Argentina Maru

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Partial cloud

Raid spotted at 32 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes


Allied aircraft
A-24 Banshee x 9
P-39D Airacobra x 15


No Allied losses

Japanese Ships
xAP Brazil Maru, Bomb hits 4, and is sunk



Aircraft Attacking:
5 x A-24 Banshee releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x A-24 Banshee releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAP Brazil Maru


In return, I lost an Australian CL heading towards Ponape to Betties (which means that the window of opportunity for raiding is closing) and an xAK to a sub.

Also, there was a lot of ground combat:

June 10:
--------------------------------------------------------------------------------

Ground combat at Tsiaotso (88,42)

Japanese Deliberate attack

Attacking force 36436 troops, 326 guns, 170 vehicles, Assault Value = 1326

Defending force 15594 troops, 81 guns, 0 vehicles, Assault Value = 471

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 569

Allied adjusted defense: 643

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
625 casualties reported
Squads: 3 destroyed, 42 disabled
Non Combat: 2 destroyed, 44 disabled
Engineers: 0 destroyed, 3 disabled


Allied ground losses:
895 casualties reported
Squads: 2 destroyed, 64 disabled
Non Combat: 1 destroyed, 54 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
37th Division
15th Division
41st Division

Defending units:
27th Chinese Corps
2nd Chinese Cavalry Corps
5th New Chinese Corps
Jingcha War Area


Three Chinese corps valiantly stave off an attack by 3 Japanese divisions. Not sure whether they will be able to repeat that, which may mean I have to move my blocking force in the nice mountain hex to the NE of the battle site W in order to prevent it from being cut off.


--------------------------------------------------------------------------------

Ground combat at Chuhsien (88,56)

Japanese Deliberate attack

Attacking force 18561 troops, 192 guns, 72 vehicles, Assault Value = 539

Defending force 15045 troops, 81 guns, 0 vehicles, Assault Value = 458

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 411

Allied adjusted defense: 469

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
485 casualties reported
Squads: 10 destroyed, 12 disabled
Non Combat: 11 destroyed, 10 disabled
Engineers: 1 destroyed, 4 disabled


Allied ground losses:
488 casualties reported
Squads: 1 destroyed, 35 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
22nd/A Division
2nd Ind.Mixed Regiment
17th Division
22nd/B Division

Defending units:
88th Chinese Corps
100th Chinese Corps
3rd War Area
25th Group Army


Again, most enemy losses are taken by a unit that appears to have been notably damaged before, thus a fair share of destroyed squads.


--------------------------------------------------------------------------------

Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 10015 troops, 129 guns, 103 vehicles, Assault Value = 284

Defending force 4905 troops, 124 guns, 5 vehicles, Assault Value = 177

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 57

Allied adjusted defense: 123

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: fatigue(-)

Japanese ground losses:
181 casualties reported
Squads: 1 destroyed, 16 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 1 destroyed, 8 disabled


Allied ground losses:
181 casualties reported
Squads: 0 destroyed, 26 disabled
Non Combat: 2 destroyed, 12 disabled
Engineers: 0 destroyed, 7 disabled


Assaulting units:
4th Tank Regiment
48th Division
3rd Ind. Engineer Regiment
47th Field AA Battalion
2nd Ind.Art.Mortar Battalion
48th JAAF AF Bn

Defending units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force


I like the adjusted AV the Japanese got , even though I lost more squads in the end.


--------------------------------------------------------------------------------

Ground combat at Port Moresby (98,130)

Allied Bombardment attack

Attacking force 2786 troops, 114 guns, 2 vehicles, Assault Value = 154

Defending force 9934 troops, 152 guns, 103 vehicles, Assault Value = 261



Assaulting units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force

Defending units:
48th Division
4th Tank Regiment
3rd Ind. Engineer Regiment
47th Field AA Battalion
2nd Ind.Art.Mortar Battalion
48th JAAF AF Bn


The forced bombardment caused by the endless unload...


--------------------------------------------------------------------------------

Ground combat at Tsinkiang (84,61)

Allied Shock attack

Attacking force 19179 troops, 104 guns, 0 vehicles, Assault Value = 734

Defending force 1208 troops, 20 guns, 0 vehicles, Assault Value = 13

Allied adjusted assault: 914

Japanese adjusted defense: 3

Allied assault odds: 304 to 1 (fort level 1)

Allied forces CAPTURE Tsinkiang !!!

Combat modifiers
Defender: leaders(-), preparation(-)
Attacker: shock(+)

Japanese ground losses:
837 casualties reported
Squads: 9 destroyed, 3 disabled
Non Combat: 26 destroyed, 29 disabled
Engineers: 5 destroyed, 1 disabled
Units retreated 1


Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


Defeated Japanese Units Retreating!

Assaulting units:
70th Chinese Corps
65th Chinese/B Corps
86th Chinese Corps
65th Chinese/C Corps

Defending units:
Amoy Special Base Force


Continuing to mop up in Southern China. We conquered 8k supplies in the base, which is nice.

What is worrying is that my opponent (who has mostly experience as Allied player) indicated economy problems - I hope he can sort these out.

While waiting for the turn I started to work on a post in response to more of Wirraway_aces thoughts, but it's not complete yet, thus I guess I will post it tomorrow or so.

That's all for now - have a great week !

Hartwig

< Message edited by hartwig.modrow -- 10/31/2011 8:22:58 AM >

(in reply to modrow)
Post #: 146
RE: Intent on battle... - 11/1/2011 11:18:45 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

As announced previously, I'll try to work my way down the points Wirraway_Ace raised in his last post, but I think we need some foundations first:

I think that there is potentially one significant difference of viewpoints with respect to my current operations. I’ll try to explain what I mean.

When the game starts, I frequently struggle to define relevant operations that can be executed quickly. One example for the type of operation I seem to be unable to come up with is what Nemo did in his AAR against 1eyedJack. I simply lack the operational skills to put together the assets available on the map in such a way that I can implement (or improvise) this.

As a consequence, I need time to shape the map for an operation I plan – move fuel and supplies, build up relevant bases, shuffle units into place. In other words, I lack the skill to match the operation to the conditions that are present (which Nemo clearly possesses, which is why he can pull off all kinds of operations that common knowledge teaches to be impossible), and thus need to match the conditions to my operation. Three months game time is a typical value of the time I require.

In a standard GC game, usually this is at least partly compensated by intense defensive maneuver, because the “required” (or rather the presumedly required) targets for the Japanese are sort of well-defined, thus I try to throw a spanner into the clockwork of Japanese operations, prepare and should be ready to go by March/April42, ahead of the historical time line.

The May 42 start sort of adds to that problem, because it puts me under some pressure on the time line. The reflex when making myself familiar with the starting conditions was that I need to arrange this and that, gain experience for lots of units, upgrade UK and commonwealth troops once the equipment gets available – so maybe by August we can start operation watchtower.

But this would be bad for my timeline, because even relying only on brute force Japan could use these three months to push the perimeter a bit out if it avoids reproducing historical mistake, making me fall back on the timeline, while simultaneously digging in. In addition, how do I realize the attrition/physical destruction of Japan’s armed forces in this case?

The question is what are my alternatives, especially bearing in mind that restricted units must be bought with PP before crossing a national border? Northern Oz and Aleutians are not developed, New Caledoina, Suva, Pago Pago aren’t either, bases near the border to Burma are not developed either, Australian and Indian LCUs are essentially in the sorry state they are in when you open your GC game and the Monsoon (sp?) is about to kick in. It is so tempting to sit back and start a systematic approach – which I believe would be the wrong way to go. I need to make better use of these first three months.

What you may conclude from the above is that right now we are in a special phase of the game, during which I run things differently, with a different aim than in later phases that are governed by planned operations (which may, of course, be extremely badly planned looking at my skills or rather the lack thereof).

a) I made a lot of “useless” attacks (like naval bombardments and relatively small air strikes (due to the need to build-up AFs) on irrelevant bases) in order to improve my units.

b)concurrently with a), I tried to use the window of opportunity that is present while the defense of relevant bases, which one is in fact supposed to set up, is not in place yet (which it is not at the beginning of the scenario), and

c) while I feel unable to go toe to toe with the enemy, I try to go for “backhand blows” (in order to throw in a big term, well known in the armchair generals club). Let the enemy expand and expend his energy, then hit him on the return leg. Make him feel he does not need the added protection he provides at first and then hit him once his guard is down. Try to damage his supporting base in order to increase at least wear and tear and/or time needed for the removal thereof on the units he used for his expansion.

In that respect, PM has worked quite well for me so far (even though I had expected a naval bombardment of PM to support the invasion and had assets in place to try and intercept the bombardment TF on its way back to Rabaul, when it has essentially spent its ammunition, which never happened and even though I may have received some help from aztez).

This phase will come to an end once the 1st imperial shock army and the 1st congressional shock army, which has also been formed, are in place and ready for operations.

Now, with this background in mind let’s turn to Wirraway_aces comments, which I reordered a bit:

quote:


While I am not familiar with the details of the May 42 start, The strategic situation in the Pacific Theater should be one of approaching balance of forces and any Japanese operations to expand the "Barrier" of throw the "Javelin" as part of Phase II operations should be employing a preponderance of force.


Agreed. This is why I do not intend to meet them head on and rely at the time being for backhand blows.

quote:


Looking at it from the enemies perspective, Rangoon, Rabaul and Kwaj are not locations to stage ground forces nor the associated naval transport assets for Phase II offensive operations.


I do not really disagree and am willing to admit that the use of the word “staging” I used in an earlier post may have been inappropriate. They are definitely not the point where the troops emerge from. But at least currently, these (or at least Rangoon and Rabaul) are the “closest significant supporting base” to which ships may return to refuel and rearm and to repair enough damage to make the trip home after they have been used. In addition, Rabaul is currently the major supporting air base for Japan in the region.
In addition, if I had either a second wave waiting for deployment or a TF loaded with support troops for the base I try to conquer with my first wave, these would most likely the places where I would let them linger until they are sent to the respective target (buit this may be a mistake as well).

quote:


Rangoon is too exposed to 4E attack from India.

This is a GC based observation. If you have had the opportunity to bring enough 4Es to India before May 1942, yes. If you start with 7th BG/9th BS on its own in India with 7th BG/436th BS to join them, I would be less optimistic. I do not think there is a way to get more 4Es to India at this point of time in the game (except, perhaps, transfer through Soviet union and China).

quote:


Rabaul is in the malaria zone and, until significantly built up, not immune.


Aye, thus no staging in the above sense, but still under the current conditions of expansion the base that is most suitable to provide support near the front line in the Solomons/New Guinea area and thus a key base as early as now.

quote:


Kwaj is easily raided and there are other, less predicatable staging areas in the Marshalls so the IJN players with whom I am familiar quickly move out of Kwaj.


Aye, but to move out, you have to move in first – which means a window of opportunity to intercept transport/amphibious TFs.

quote:


I would normally expect to find DDs and TBs rearming and refueling at these forward bases only, not major shipping or troop concentrations. Obviouisly, if the front lines were pushed further outward, any or all these bases could become a more major player.


As mentioned above, what I am currently interested in in view of the preponderance of force to be expected is not preempting the enemy move but sort of reducing the chances to support returning surface units and in some cases to provide meaningful air support and inducing a perceived threat.

quote:


Protecting his bases in the tactical and operational zone from raids is not going to be a significant diversion of resources. That is what you are supposed to do. He can easily remind you of the same need...


Aye, but if you present a danger while he is setting up the protection (which, as mentioned above is not present at start), there is a chance that the set up is influenced.

quote:


Like bomber aircrews in the game, the crew should have to make a morale check before actually making the run in. Of course, in the case of Phoenix, you simply saved her from a one-sided encounter with Conqueror 40 years later...


Actually, I think they sort of do (threat tolerance settings and their effects bear wittness of that)- probably not the crew but the skipper. That's why the skipper skipped the raid and one of the raids did not go in, as reported above.

quote:


I am still at a bit of a loss when you note, " I did not intend to characterize the pressure I put on Rabaul as an example for deep battle, but rather as a general example for a transfer of a principle from ground combat to AE." Under what doctrinal framework and set of principles of ground combat? I chose deep battle because it is the most detailed doctinal framework of modern ground combat, but indeed, not the only one...


Probably my problem is too basic to be recognized as a problem. When discussing deep battle etc, we have mainly land/air-land combat doctrines. I am still not sure about the projection onto a) naval combat and b) the situation of the game. My general quest is looking for the right projection. My specific question was whether the “general idea” of counterattacking an enemy thrust/a salient at its base (which I assume to be part of many doctrines) can be translated into “counterattacking at the closest base of support” in the framework of the game.

Just my thoughts, as always I am eager to hear advice, opposite views and criticism.

Thanks for your interest.

Hartwig


< Message edited by hartwig.modrow -- 11/1/2011 11:20:15 AM >

(in reply to modrow)
Post #: 147
Hotspot China - 11/6/2011 10:22:19 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

the weekly turn is in - or rather the .001 file, the game file aztez sent was the wrong one.

Extremely little action to report, mainly ground combat in China:

Ground combat at Tsiaotso (88,42)

Japanese Deliberate attack

Attacking force 36025 troops, 326 guns, 170 vehicles, Assault Value = 1297

Defending force 14997 troops, 81 guns, 0 vehicles, Assault Value = 423

Japanese adjusted assault: 945

Allied adjusted defense: 343

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Tsiaotso !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
458 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 1 destroyed, 34 disabled
Engineers: 0 destroyed, 3 disabled


Allied ground losses:
6559 casualties reported
Squads: 99 destroyed, 13 disabled
Non Combat: 231 destroyed, 12 disabled
Engineers: 19 destroyed, 1 disabled
Guns lost 10 (10 destroyed, 0 disabled)
Units retreated 4


Defeated Allied Units Retreating!

Assaulting units:
37th Division
15th Division
41st Division

Defending units:
27th Chinese Corps
2nd Chinese Cavalry Corps
5th New Chinese Corps
Jingcha War Area



The 3 Japanese divisions that were unsuccessful last turn trash my units this turn.


--------------------------------------------------------------------------------

Ground combat at Chuhsien (88,56)

Japanese Deliberate attack

Attacking force 18301 troops, 192 guns, 72 vehicles, Assault Value = 529

Defending force 14815 troops, 81 guns, 0 vehicles, Assault Value = 435

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 177

Allied adjusted defense: 487

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
473 casualties reported
Squads: 39 destroyed, 19 disabled
Non Combat: 23 destroyed, 15 disabled
Engineers: 0 destroyed, 4 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)


Allied ground losses:
147 casualties reported
Squads: 0 destroyed, 19 disabled
Non Combat: 0 destroyed, 35 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
22nd/A Division
2nd Ind.Mixed Regiment
17th Division
22nd/B Division

Defending units:
88th Chinese Corps
100th Chinese Corps
3rd War Area
25th Group Army



Another deliberate attack going in at Chuhsien. Slowly the attackers grind themselves down, the destroyed squads should belong to 22nd/A division and 2nd Ind. Mixed Regiment.

--------------------------------------------------------------------------------

Ground combat at Chaochow (81,61)

Allied Deliberate attack

Attacking force 7485 troops, 38 guns, 0 vehicles, Assault Value = 221

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 107

Japanese adjusted defense: 1

Allied assault odds: 107 to 1 (fort level 1)

Allied forces CAPTURE Chaochow !!!

Combat modifiers
Attacker: leaders(-)


Assaulting units:
25th Chinese Corps


Here, I barely missed a Japanese base force that had fled here when amoy was under attack. But hey, the conquest of the Chinese south coast is making progress .

That's all I can report now. I guess once again that will be it for the week that is about to start

Thanks for your interest

Hartwig

(in reply to modrow)
Post #: 148
Brief update - 11/19/2011 9:54:32 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

apparently I should not have said "weekly turn" in my last post. Received the follow-up turn only yesterday, so I was too optimistic. But at least the game is alive.

The only thing that is worth reporting (well, in addition I could rejoice as a sub hit a TK full of oil and another sub attacked another one unsuccessfully, thus if aztez uses fixed convoy routes for his oil shipments to Japan I might have an improved idea of where the convoys will run) is the current activity in the PM region. I am trying to use the interlude of reduced pressure on PM to move some additional supplies in, stocks should be larger than they were at the beginning of the siege after next turn's first unloading phase. This is happening in small one to two ship convoys, because I just scraped together what was available at different bases to be able to move it in quickly. The only other possibility would have been using supply from Brisbane, but that may be a longer trip than the time before aztez tightens his grip on PM again would allow.

Aztez is trying to block this type of action using LBA from Rabaul. The Betty squadrons he was using so far seem to be resting or to have been rotated out, he was using escorted Nells which bombed but did not score. Unfortunately, my CAP over the attacked ships did not manage to get through the fighter cover, but I traded during this 2 day turn 12 P39D, mostly over my own base, thus losing only few pilots, for 10 A6M2 (total plane losses 14 (Allied) vs. 16 (Japan)). KB may be in the vicinity, trying to sneak up on something (unless he based Kates and Vals at Lae) though, as a number of ships in the PM region were detected by this type of planes.

This sort of battle really benefits my pilot experience, I still have about 50 P39D in the pools and the plane will be outclassed (even more than it is already) badly quite soon, thus I am not unhappy about this development.

Thanks for your interest

Hartwig

(in reply to modrow)
Post #: 149
2-turn-weekend - 11/20/2011 11:02:35 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

Double feature this weekend – my opponent seems to have had some time this weekend, he even managed to update the AAR of his other game, which is in 1945. Excellent!

I would like to provide you with news from three theatres sequentially, tonight it will just be news from the PM front; tomorrow I hope to provide some info from China and Burma.

But first PM: Apparently dissatisfied with the achievement of his escort fighters, aztez unmasked KB and sent a series of sweeps against PM. The combination of high exp pilots, better planes and higher altitude really showed, I lost 16 planes of a complete P39-D squadron which had just been rotated in (14 A2A, 2 ops) vs 8 A6M2 (3 A2A, 5 ops) in this theatre, but only 3 pilots. Total losses were 20:18 in his favor this turn. At the end of the 2 day turn, group exp had gone up from 49 to 54.

As a result, the follow up naval attacks, partly by KB, partly by Nells, met undefended shipping. An AM, an xAK and an AKL were lost. At the same time, as expected I managed to increase the supply stocks a bit beyond the level at the beginning of the siege of PM, which was the purpose of my intermediate operations. As this modus operandi was successful today for my opponent, I guess it will be repeated tomorrow, thus I decided to reduce the number of planes on CAP to save some airframes.

Not really successful is the sequence of deliberate attacks on PM that aztez continued this turn. Here’s the result:

Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 10734 troops, 146 guns, 107 vehicles, Assault Value = 336

Defending force 5660 troops, 183 guns, 6 vehicles, Assault Value = 214

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 202

Allied adjusted defense: 257

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
858 casualties reported
Squads: 0 destroyed, 71 disabled
Non Combat: 3 destroyed, 42 disabled
Engineers: 0 destroyed, 10 disabled
Vehicles lost 12 (2 destroyed, 10 disabled)


Allied ground losses:
166 casualties reported
Squads: 1 destroyed, 15 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
48th Division
4th Tank Regiment
3rd Ind. Engineer Regiment
2nd Ind.Art.Mortar Battalion
47th Field AA Battalion
48th JAAF AF Bn

Defending units:
Port Moresby Brigade
32nd Infantry Div /1
3rd Marine Defense Battalion
15th RAAF Base Force


Thanks for your interest.

Hartwig

(in reply to modrow)
Post #: 150
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