GaryChildress
Posts: 6830
Joined: 7/17/2005 From: The Divided Nations of Earth Status: offline
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quote:
ORIGINAL: Rudankort When the work on Panzer Corps only started, we had a lot of discussions how to make certain unit classes more useful, and some steps in this direction were made. For example, merging AA and AD classes was made to make AA units more useful overall and provide better upgrade options. Recons were revamped and air recon nerfed down. AT units were made much better in offensive role (in PG series they recieved a crippling initiative penalty, in PzC they only get very mild -3 which is often compensated by generally high AT initiative ratings provided by their powerful guns). So, we did think about this. However, when working on this, we also realized that making all classes equally useful in all cases is just not realistic. AT and AA units are not useful to germans in early scenarios, yes. But they are very useful to the allies. This is realistic, because germans are on offense and allies are on defense. Do we really need to change this and provide reasons for germans to use AT and AA guns offensively? In late war, on the other hand, germans are on defense, and those great SPAT units they posess become very valuable. Look at the price of Elefant, JagdPanther and JagdTiger, and look at their stats. When used wisely they can oppose even the most powerful allied tanks, for half the price. PS. I agree that the price of towed AT guns might need some reduction. I've tweaked the initial "Poland" campaign a little, adding an AT, AA, Strategic Bomber and Recon to the default core battlegroup already placed on the map. So at least you start out with one of each and are somewhat forced to use them in the game. This is the best solution I know of.
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