Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Andrew: Solution for overland map movement limitations?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Andrew: Solution for overland map movement limitations? Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Andrew: Solution for overland map movement limitati... - 8/4/2011 12:20:02 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Andy, just an idea, but is it possible to prevent/reset "move" orders?

Areas which were extremely hard to pass could trigger "combat" mode, so the
speed advantage of move mode does not come into effect.

In general this could be applied to a certain number of terrain types, except when roads are present.
Could be implemented for mountain/hills/jungle.

If not otherwise possible you could simply simulate an exposure to air attack to get the desired effect
in above terrain types.

_____________________________


(in reply to Andy Mac)
Post #: 61
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Andrew: Solution for overland map movement limitations? Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.735