belljack95
Posts: 12
Joined: 7/24/2011 From: Tennessee, USA Status: offline
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1st Log file that had the game closing out after a black screen and going to desktop. 7/27/2011 3:53:07 PM: ******************** New Game ******************* 7/27/2011 3:53:07 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/27/2011 3:53:07 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 7/27/2011 3:53:07 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/27/2011 3:53:07 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null 7/27/2011 3:53:07 PM: Managed DirectX: 7/27/2011 3:53:07 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 3:53:07 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 3:53:07 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 3:53:07 PM: Loading Guns... 7/27/2011 3:53:07 PM: Loading Armoured Units... 7/27/2011 3:53:07 PM: Loading Infantry... 7/27/2011 3:53:07 PM: Loading Scenarios... 7/27/2011 3:53:07 PM: Loading Campaigns... 7/27/2011 3:53:07 PM: Loading Tables... 7/27/2011 3:53:07 PM: Assembly Name: Lib, Version=3.2.7.33431, Culture=neutral, PublicKeyToken=null 7/27/2011 3:53:07 PM: Graphics format: X8R8G8B8 7/27/2011 3:53:07 PM: DeviceIdentifier: d7b71e3e-4ea1-11cf-036e-0c201fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 4318 DeviceId: 3553 VendorId: 4318 DriverVersion: 8.17.12.7533 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GT 430 DriverName: nvd3dum.dll 7/27/2011 3:53:07 PM: Manager Adapter value: 0 7/27/2011 3:53:08 PM: Create device. 7/27/2011 3:53:08 PM: HardwareVertexProcessing 7/27/2011 3:53:08 PM: MultiSampleQuality: 1 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 768 BackBufferWidth: 1024 ForceNoMultiThreadedFlag: False 7/27/2011 3:53:08 PM: Create Flags: HardwareVertexProcessing 7/27/2011 3:53:08 PM: Device Type: Hardware 7/27/2011 3:53:26 PM: Current Token: 120b9f3b6ab433c369aca3a67cda1a32 7/27/2011 3:53:26 PM: Current Level: R1311734268975 7/27/2011 3:56:09 PM: MessageManager.Notify: message = 'LEFT_MOUSE_BUTTON_UP', reference = '' 7/27/2011 3:56:09 PM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.Viewport.GetPickedObjective(PickRay pickRay) at GameLib.PlayScreen.Viewport.OnClick() at GameLib.PlayScreen.Viewport.OnMessage(GameMessage message, Object reference) at GameLib.PlayScreen.Screen.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 7/27/2011 3:56:09 PM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 7/27/2011 3:56:11 PM: Program Exited. 7/27/2011 3:56:24 PM: ******************** New Game ******************* 7/27/2011 3:56:24 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/27/2011 3:56:24 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 7/27/2011 3:56:24 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/27/2011 3:56:24 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null 7/27/2011 3:56:24 PM: Managed DirectX: 7/27/2011 3:56:24 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 3:56:24 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 3:56:24 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 3:56:24 PM: Loading Guns... 7/27/2011 3:56:25 PM: Loading Armoured Units... 7/27/2011 3:56:25 PM: Loading Infantry... 7/27/2011 3:56:25 PM: Loading Scenarios... 7/27/2011 3:56:25 PM: Loading Campaigns... 7/27/2011 3:56:25 PM: Loading Tables... 7/27/2011 3:56:25 PM: Assembly Name: Lib, Version=3.2.7.33431, Culture=neutral, PublicKeyToken=null 7/27/2011 3:56:25 PM: Graphics format: X8R8G8B8 7/27/2011 3:56:25 PM: DeviceIdentifier: d7b71e3e-4ea1-11cf-036e-0c201fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 4318 DeviceId: 3553 VendorId: 4318 DriverVersion: 8.17.12.7533 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GT 430 DriverName: nvd3dum.dll 7/27/2011 3:56:25 PM: Manager Adapter value: 0 7/27/2011 3:56:26 PM: Create device. 7/27/2011 3:56:26 PM: HardwareVertexProcessing 7/27/2011 3:56:26 PM: MultiSampleQuality: 1 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 768 BackBufferWidth: 1024 ForceNoMultiThreadedFlag: False 7/27/2011 3:56:26 PM: Create Flags: HardwareVertexProcessing 7/27/2011 3:56:26 PM: Device Type: Hardware 7/27/2011 3:56:40 PM: Current Token: 120b9f3b6ab433c369aca3a67cda1a32 7/27/2011 3:56:40 PM: Current Level: R1311734268975 7/27/2011 3:59:39 PM: MessageManager.Notify: message = 'LEFT_MOUSE_BUTTON_UP', reference = '' 7/27/2011 3:59:39 PM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.Viewport.GetPickedObjective(PickRay pickRay) at GameLib.PlayScreen.Viewport.OnClick() at GameLib.PlayScreen.Viewport.OnMessage(GameMessage message, Object reference) at GameLib.PlayScreen.Screen.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 7/27/2011 3:59:39 PM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 7/27/2011 3:59:42 PM: Program Exited. 7/27/2011 4:05:55 PM: ******************** New Game ******************* 7/27/2011 4:05:55 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/27/2011 4:05:55 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 7/27/2011 4:05:55 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/27/2011 4:05:55 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null 7/27/2011 4:05:55 PM: Managed DirectX: 7/27/2011 4:05:55 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 4:05:55 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 4:05:55 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/27/2011 4:05:55 PM: Loading Guns... 7/27/2011 4:05:55 PM: Loading Armoured Units... 7/27/2011 4:05:55 PM: Loading Infantry... 7/27/2011 4:05:55 PM: Loading Scenarios... 7/27/2011 4:05:55 PM: Loading Campaigns... 7/27/2011 4:05:55 PM: Loading Tables... 7/27/2011 4:05:56 PM: Assembly Name: Lib, Version=3.2.7.33431, Culture=neutral, PublicKeyToken=null 7/27/2011 4:05:56 PM: Graphics format: X8R8G8B8 7/27/2011 4:05:56 PM: DeviceIdentifier: d7b71e3e-4ea1-11cf-036e-0c201fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 4318 DeviceId: 3553 VendorId: 4318 DriverVersion: 8.17.12.7533 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GT 430 DriverName: nvd3dum.dll 7/27/2011 4:05:56 PM: Manager Adapter value: 0 7/27/2011 4:05:56 PM: Create device. 7/27/2011 4:05:56 PM: HardwareVertexProcessing 7/27/2011 4:05:56 PM: MultiSampleQuality: 1 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 768 BackBufferWidth: 1024 ForceNoMultiThreadedFlag: False 7/27/2011 4:05:56 PM: Create Flags: HardwareVertexProcessing 7/27/2011 4:05:56 PM: Device Type: Hardware 7/27/2011 4:06:30 PM: Viewing Briefing: 3rd Pz Div the First Month June 23-July 15, '41 7/27/2011 4:06:36 PM: Unit Purchase - campaign: 3rd Pz Div the First Month June 23-July 15, '41 7/27/2011 4:06:36 PM: Unit Purchase - scenario: R1311734268975 7/27/2011 4:06:49 PM: Current Token: 120b9f3b6ab433c369aca3a67cda1a32 7/27/2011 4:06:49 PM: Current Level: R1311734268975 7/27/2011 4:43:37 PM: Program Exited. Log file from last night where the 3rd Pz also acted up and my newer 7th Pz campaign 7/28/2011 9:15:30 PM: ******************** New Game ******************* 7/28/2011 9:15:30 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/28/2011 9:15:30 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 7/28/2011 9:15:30 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/28/2011 9:15:30 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null 7/28/2011 9:15:30 PM: Managed DirectX: 7/28/2011 9:15:30 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:15:30 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:15:30 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:15:31 PM: Loading Guns... 7/28/2011 9:15:31 PM: Loading Armoured Units... 7/28/2011 9:15:31 PM: Loading Infantry... 7/28/2011 9:15:31 PM: Loading Scenarios... 7/28/2011 9:15:31 PM: Loading Campaigns... 7/28/2011 9:15:31 PM: Loading Tables... 7/28/2011 9:15:31 PM: Assembly Name: Lib, Version=3.2.7.33431, Culture=neutral, PublicKeyToken=null 7/28/2011 9:15:31 PM: Graphics format: X8R8G8B8 7/28/2011 9:15:31 PM: DeviceIdentifier: d7b71e3e-4ea1-11cf-036e-0c201fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 4318 DeviceId: 3553 VendorId: 4318 DriverVersion: 8.17.12.7533 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GT 430 DriverName: nvd3dum.dll 7/28/2011 9:15:31 PM: Manager Adapter value: 0 7/28/2011 9:15:32 PM: Create device. 7/28/2011 9:15:32 PM: HardwareVertexProcessing 7/28/2011 9:15:32 PM: MultiSampleQuality: 1 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 768 BackBufferWidth: 1024 ForceNoMultiThreadedFlag: False 7/28/2011 9:15:32 PM: Create Flags: HardwareVertexProcessing 7/28/2011 9:15:32 PM: Device Type: Hardware 7/28/2011 9:15:56 PM: Current Token: 120b9f3b6ab433c369aca3a67cda1a32 7/28/2011 9:15:56 PM: Current Level: R1311734268975 7/28/2011 9:20:25 PM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.Viewport.UpdateObjectives(Single dt) at GameLib.GameState.GamePlayMachine.FireSegmentExecutionPhase.OnTime(Single dt) at GameLib.GameState.GamePlayMachine.GamePlayStateMachine.OnTime(Single dt) at GameLib.GameState.GamePlay.OnTime(Single dt) at GameLib.GameState.GameStateMachine.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 7/28/2011 9:20:28 PM: Program Exited. 7/28/2011 9:42:49 PM: ******************** New Game ******************* 7/28/2011 9:42:49 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/28/2011 9:42:49 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 7/28/2011 9:42:49 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/28/2011 9:42:49 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null 7/28/2011 9:42:49 PM: Managed DirectX: 7/28/2011 9:42:49 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:42:49 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:42:49 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:42:49 PM: Loading Guns... 7/28/2011 9:42:49 PM: Loading Armoured Units... 7/28/2011 9:42:49 PM: Loading Infantry... 7/28/2011 9:42:50 PM: Loading Scenarios... 7/28/2011 9:42:50 PM: Loading Campaigns... 7/28/2011 9:42:50 PM: Loading Tables... 7/28/2011 9:42:50 PM: Assembly Name: Lib, Version=3.2.7.33431, Culture=neutral, PublicKeyToken=null 7/28/2011 9:42:50 PM: Graphics format: X8R8G8B8 7/28/2011 9:42:50 PM: DeviceIdentifier: d7b71e3e-4ea1-11cf-036e-0c201fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 4318 DeviceId: 3553 VendorId: 4318 DriverVersion: 8.17.12.7533 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GT 430 DriverName: nvd3dum.dll 7/28/2011 9:42:50 PM: Manager Adapter value: 0 7/28/2011 9:42:50 PM: Create device. 7/28/2011 9:42:50 PM: HardwareVertexProcessing 7/28/2011 9:42:50 PM: MultiSampleQuality: 1 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 768 BackBufferWidth: 1024 ForceNoMultiThreadedFlag: False 7/28/2011 9:42:50 PM: Create Flags: HardwareVertexProcessing 7/28/2011 9:42:50 PM: Device Type: Hardware 7/28/2011 9:43:05 PM: Current Token: 120b9f3b6ab433c369aca3a67cda1a32 7/28/2011 9:43:05 PM: Current Level: R1311734268975 7/28/2011 9:44:59 PM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.Viewport.UpdateObjectives(Single dt) at GameLib.GameState.GamePlayMachine.FireSegmentExecutionPhase.OnTime(Single dt) at GameLib.GameState.GamePlayMachine.GamePlayStateMachine.OnTime(Single dt) at GameLib.GameState.GamePlay.OnTime(Single dt) at GameLib.GameState.GameStateMachine.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 7/28/2011 9:45:02 PM: Program Exited. 7/28/2011 9:54:38 PM: ******************** New Game ******************* 7/28/2011 9:54:38 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/28/2011 9:54:38 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 7/28/2011 9:54:38 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/28/2011 9:54:38 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null 7/28/2011 9:54:38 PM: Command Line Argument: '/c' 7/28/2011 9:54:38 PM: Managed DirectX: 7/28/2011 9:54:38 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:54:38 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:54:38 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:54:58 PM: ******************** New Game ******************* 7/28/2011 9:54:58 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/28/2011 9:54:58 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 7/28/2011 9:54:58 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/28/2011 9:54:58 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null 7/28/2011 9:54:58 PM: Managed DirectX: 7/28/2011 9:54:58 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:54:58 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:54:58 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/28/2011 9:54:58 PM: Loading Guns... 7/28/2011 9:54:58 PM: Loading Armoured Units... 7/28/2011 9:54:58 PM: Loading Infantry... 7/28/2011 9:54:58 PM: Loading Scenarios... 7/28/2011 9:54:58 PM: Loading Campaigns... 7/28/2011 9:54:58 PM: Loading Tables... 7/28/2011 9:54:59 PM: Assembly Name: Lib, Version=3.2.7.33431, Culture=neutral, PublicKeyToken=null 7/28/2011 9:54:59 PM: Graphics format: X8R8G8B8 7/28/2011 9:54:59 PM: DeviceIdentifier: d7b71e3e-4ea1-11cf-036e-0c201fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 4318 DeviceId: 3553 VendorId: 4318 DriverVersion: 8.17.12.7533 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GT 430 DriverName: nvd3dum.dll 7/28/2011 9:54:59 PM: Manager Adapter value: 0 7/28/2011 9:54:59 PM: Create device. 7/28/2011 9:54:59 PM: HardwareVertexProcessing 7/28/2011 9:54:59 PM: MultiSampleQuality: 1 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 768 BackBufferWidth: 1024 ForceNoMultiThreadedFlag: False 7/28/2011 9:54:59 PM: Create Flags: HardwareVertexProcessing 7/28/2011 9:54:59 PM: Device Type: Hardware 7/28/2011 10:02:12 PM: Viewing Briefing: German Mcensk 7/28/2011 10:05:25 PM: Begin Device Resize: 7/28/2011 10:05:25 PM: Begin Device Resize: 7/28/2011 10:05:25 PM: Window3d: Test cooperative level: 7/28/2011 10:05:25 PM: Graphics format: X8R8G8B8 7/28/2011 10:05:25 PM: Trying reset 7/28/2011 10:05:25 PM: Device Reset 7/28/2011 10:05:49 PM: Viewing Briefing: 7th Panzer Div 1941-42 Short 7/28/2011 10:06:20 PM: Unit Purchase - campaign: 7th Panzer Div 1941-42 Short 7/28/2011 10:06:20 PM: Unit Purchase - scenario: R1311908662553 7/28/2011 10:07:14 PM: Current Token: 9e35676297c96a311943eea4e2514491 7/28/2011 10:07:15 PM: Current Level: R1311908662553 7/28/2011 10:50:30 PM: Program Exited.
< Message edited by belljack95 -- 7/29/2011 11:38:44 PM >
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