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RE: Hot July - 12/19/2011 2:41:12 AM   
Crackaces


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***************************** 05 JUL '42 *****************************************

Another good turn for the IJ ..

Our ships are 1 hex away but do not react ..

Night Time Surface Combat, near Cox's Bazar at 54,43, Range 2,000 Yards

Japanese Ships
CL Jintsu
DD Arashio
DD Ariake
DD Shinonome
DD Isonami
DD Uranami

Allied Ships
xAKL Buijskes, Shell hits 12, and is sunk



Japanese Ships Reported to be Approaching!
Allied TF begins to get underway


Eventually we will get this one right ..the Wellingtons did not fly either due to weather ..

Night Naval bombardment of Cox's Bazar at 54,43

Japanese Ships
CL Jintsu
DD Uranami
DD Isonami
DD Shinonome
DD Ariake
DD Arashio


Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


Airbase hits 2
Runway hits 8
Port hits 1
Port fuel hits 2


We lost 300 in an attack I should have never made ...


Ground combat at 63,45 (near Bhamo)

Allied Deliberate attack

Attacking force 5225 troops, 20 guns, 0 vehicles, Assault Value = 222

Defending force 690 troops, 0 guns, 102 vehicles, Assault Value = 56

Allied adjusted assault: 164

Japanese adjusted defense: 160

Allied assault odds: 1 to 1

Combat modifiers
Defender: terrain(+)
Attacker:


Allied ground losses:
299 casualties reported
Squads: 2 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
1st Burma Brigade
200th Chinese Division
36th Chinese Division

Defending units:
1st Tank Regiment


No tanks destroyed ..

& 4 air attacks and the same unit do nothing but damage our aircraft ..

Sooooooo let us see in the next two days how our Tarawa operation goes ..

more later ..

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Post #: 451
RE: Hot July - 12/19/2011 1:19:44 PM   
ny59giants


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quote:

Assaulting units:
1st Burma Brigade
200th Chinese Division
36th Chinese Division

Defending units:
1st Tank Regiment

No tanks destroyed ..


Even the crappy Japanese tanks are like 'King Tigers' on the battle field if you don't have any AT guns or armor of your own. Since the 2 Chinese divisions don't have any, then you will be in trouble winning this battle. If you have any F/FB with cannons, then put them on a Straffing run.

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Post #: 452
RE: Hot July - 12/19/2011 3:14:40 PM   
Crackaces


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quote:

ORIGINAL: ny59giants

quote:

Assaulting units:
1st Burma Brigade
200th Chinese Division
36th Chinese Division

Defending units:
1st Tank Regiment

No tanks destroyed ..


Even the crappy Japanese tanks are like 'King Tigers' on the battle field if you don't have any AT guns or armor of your own. Since the 2 Chinese divisions don't have any, then you will be in trouble winning this battle. If you have any F/FB with cannons, then put them on a Straffing run.


Any thoughts on some Brit airframe types in '42 that might qualify?

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Post #: 453
RE: Hot July - 12/19/2011 5:06:15 PM   
crsutton


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quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: ny59giants

quote:

Assaulting units:
1st Burma Brigade
200th Chinese Division
36th Chinese Division

Defending units:
1st Tank Regiment

No tanks destroyed ..


Even the crappy Japanese tanks are like 'King Tigers' on the battle field if you don't have any AT guns or armor of your own. Since the 2 Chinese divisions don't have any, then you will be in trouble winning this battle. If you have any F/FB with cannons, then put them on a Straffing run.


Any thoughts on some Brit airframe types in '42 that might qualify?


Has to be the Hurricane IIc or the beaufighters. However, I did a bunch of tests with strafing and bombing vs Japanese tanks and it is the bombs that kill tanks not strafing. So any medium bomber at medium or low levels (not much difference) will do a nice job on them. Much better than any fighter.

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Post #: 454
RE: Hot July - 12/19/2011 5:17:35 PM   
Crackaces


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Joined: 7/9/2011
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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: ny59giants

quote:

Assaulting units:
1st Burma Brigade
200th Chinese Division
36th Chinese Division

Defending units:
1st Tank Regiment

No tanks destroyed ..


Even the crappy Japanese tanks are like 'King Tigers' on the battle field if you don't have any AT guns or armor of your own. Since the 2 Chinese divisions don't have any, then you will be in trouble winning this battle. If you have any F/FB with cannons, then put them on a Straffing run.


Any thoughts on some Brit airframe types in '42 that might qualify?


Has to be the Hurricane IIc or the beaufighters. However, I did a bunch of tests with strafing and bombing vs Japanese tanks and it is the bombs that kill tanks not strafing. So any medium bomber at medium or low levels (not much difference) will do a nice job on them. Much better than any fighter.


Ok I will keep up the Bombing runs .. so far over 3 turns no joy in that Moutain Hex and in one week 200 AV is a coming to deal with the Chineese ..

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Post #: 455
RE: Hot July - 12/19/2011 8:03:49 PM   
Crackaces


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This turn we have taken Nemo's advice and for two weeks we postioned forces at Canton Is to reinforce Tarawa .. 4 CV's and 1 CVL loaded with Fighters to the mx are escorting in 3 Amphib TF's. A AVP group will hit Tarawa take off a light BF while the Big BF lands on Tarawa .. in the mean time we will put up no less than 250 fighters .. Plus we moved a P-40 squadron to Tarawa to try and defend ...

We also stationed a Brit CV TF to patrol next to Chittergong . it seems that the CV cannot take on fuel there or dock so .. its to Madreas to refuel .. I have no AO's in the area as they would simply be creamed by teh submarines and air power ..

The resurrected units in India are doing an intersting service ... just enough of them to garrison Bombay and Calcutta so I can release better units to the front for our little Burma operation ..

I do not understand this game at a deep level but I have to wonder how long the IJ can keep this level of intensity of operations? I read IJFB threads and it seems that fuel is always an issue .. and yet the IJ contunues to move big ships around and bombard things ....I would think a more strategic use of forces is needed in the long run?

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Post #: 456
RE: Hot July - 12/19/2011 9:03:17 PM   
ny59giants


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quote:

I do not understand this game at a deep level but I have to wonder how long the IJ can keep this level of intensity of operations? I read IJFB threads and it seems that fuel is always an issue .. and yet the IJ contunues to move big ships around and bombard things ....I would think a more strategic use of forces is needed in the long run?


Playing both sides helps me gain some insight to this area. I would place about 6 subs in parallel patrol zones between Truk and Babeldoab. Make sure they are not too close to either base. He may be sending at least one large TK TF from Balikpapan or Singapore over to Truk. Those BB are some serious gas hogs. It does not make sense to me to ship it to Japan and then down to Truk and/or Marshall Islands.

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Post #: 457
RE: Hot July - 12/19/2011 9:21:20 PM   
Crackaces


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Great minds think alike!

I have been patroling these waters for quite some time but I am thinking on ny59Giants suggested to move two more submarines here and to tighten the patrol circuts more toward the open area circled in red. I have hit 2 AKs and 3 AKL's along with wounding a CV in this area given the current patrol configuration, but no TK's yet. Better hunting for the TK's might be the recipie ..




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Post #: 458
RE: Hot July - 12/19/2011 10:18:06 PM   
ny59giants


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I would set up my Patrol Zones with your most eastern sub as it is. Have it go 8 hexes NW like your screenshot shows. Then the second leg would go due south 4 hexes and then 6 hexes back to where you started. Each sub would be be one hex further west than the last. Place about 6 subs or more if you can afford it. Keep them there for a month. Go home (Townsville), refuel, and then move them a little further west (and maybe a little further south).

Out of Perth, I would form a 4 sub TF that loads up mines and go visit Balikpapan or the one hex SW of it. Got to keep him honest.

Adak - If this base is still yours, slowly build it up, and place a AS there and some fuel. Then, you are a lot closer to Japan for your subs.

< Message edited by ny59giants -- 12/19/2011 10:23:56 PM >


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Post #: 459
RE: Hot July - 12/19/2011 10:24:27 PM   
Crackaces


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Joined: 7/9/2011
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quote:

ORIGINAL: ny59giants

I would set up my Patrol Zones with your most eastern sub as it is. Have it go 8 hexes NW like your screenshot shows. Then the second leg would go due south 4 hexes and then 6 hexes back to where you started. Each sub would be be one hex further west than the last. Place about 6 subs or more if you can afford it. Keep them there for a month. Go home (Townsville), refuel, and then move them a little further west (and maybe a little further south).

Out of Perth, I would form a 4 sub TF that loads up mines and go visit Balikpapan or the one hex SW of it. Got to keep him honest.


Right now home is in the middle of the Pacific ..I have one submarine working out of Perth .. It would take a pretty big operation to move an AS to Townsville at this point ..but it can be in the cards in September ..

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Post #: 460
RE: Hot July - 12/19/2011 10:35:25 PM   
ny59giants


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You can re-load your torpedoes at any size 7 port. Townsville will be just for fuel until it is built up enough. Gato Class out of Pearl and Adak and go convoy hunting as they have good endurance, but not so good maneuverability.

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Post #: 461
RE: Hot July - 12/19/2011 11:12:43 PM   
Crackaces


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Good advice .. I probably have the wrong submarines trying to ambush those BB's bombarding Tarawa ..

************************************** 06 JUL 1942 *****************************************************

As predicted the KB are headed to the IO to go hunting ...

a Japanese CV is moving to Singapore ..

Time to move out ..

Heavy Volume of Radio transmissions detected at Truk (112,108).

I suspect these are BB's loaded up to deliver Hell to Tarawa ..

Now to complete this story ..

ASW attack near Mussau Island at 104,119

Japanese Ships
DD Oyashio
TK Rikko Maru
TK Nissyo Maru
DD Tokitsukaze

Allied Ships
SS Salmon



SS Salmon launches 4 torpedoes at DD Oyashio



ASW attack near Truk at 111,108

Japanese Ships
DD Hamakaze
TK Huzisan Maru
DD Fubuki

Allied Ships
SS O21



SS O21 launches 4 torpedoes at DD Hamakaze


The IJ is moving fuel as fast as they can to supply the BB's out of Truk ..ny59Giants is quite correct. However, we have yet to smack one of the escorted TK's yet ..

SF:

Sub attack near San Francisco at 217,71

Japanese Ships
SS I-29, hits 1

Allied Ships
DD John D. Ford
DD Bulmer
DD Parrott
DD Paul Jones



SS I-29 launches 2 torpedoes at DD John D. Ford

ASW attack near San Francisco at 217,71

Japanese Ships
SS I-29, hits 2

Allied Ships
DD Helm
DD Morris



So I-29 takes 3 hits and our boys get to make some noise for the holidays ...

BURMA:

Submarine attack near Cox's Bazar at 54,43

Japanese Ships
SS I-11

Allied Ships
xAKL Beatrice, Shell hits 31, heavy fires, heavy damage



xAKL Beatrice is sighted by SS I-11
SS I-11 attacking on the surface


So .. my suicide xAKL dies a death to a submarine burried into port

now .. Tarawa

Morning Air attack on Tarawa , at 136,128

Weather in hex: Light rain

Raid detected at 36 NM, estimated altitude 27,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 12



Allied aircraft
P-40E Warhawk x 17
F4F-3 Wildcat x 18
F4F-4 Wildcat x 68


Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed
Morning Air attack on Tarawa , at 136,128

Weather in hex: Light rain

Raid detected at 70 NM, estimated altitude 25,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M2 Zero x 8



Allied aircraft
P-40E Warhawk x 17
F4F-3 Wildcat x 18
F4F-4 Wildcat x 64


Japanese aircraft losses
A6M2 Zero: 3 destroyed

No Allied losses



So we trade 2 Wildcats for 5 Zero's plus operational losses ..

We lost two more ...

F4F-4 Wildcat from VMF-212 crashes on landing
F4F-4 Wildcat from VMF-212 is damaged on landing
plus a warhawk ..P-40E Warhawk from 49th FG/7th FS crashes on landing


Just one more Tarawa disaster ..we did not clear out the submarine dropped mines yet so ..

TF 359 encounters mine field at Tarawa (136,128)

Allied Ships
APD Lawrence
APD King
APD Kilty
APD Whipple
APD Litchfield
APD Rathburne, Mine hits 1, on fire, heavy damage


APD Rathburne sinks at sea

Not enough of these guys around ..

Ok we will have much to do next turn ....

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Post #: 462
RE: Hot July - 12/20/2011 2:33:10 PM   
Crackaces


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Joined: 7/9/2011
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quote:

ORIGINAL: ny59giants

quote:

I do not understand this game at a deep level but I have to wonder how long the IJ can keep this level of intensity of operations? I read IJFB threads and it seems that fuel is always an issue .. and yet the IJ contunues to move big ships around and bombard things ....I would think a more strategic use of forces is needed in the long run?


Playing both sides helps me gain some insight to this area. I would place about 6 subs in parallel patrol zones between Truk and Babeldoab. Make sure they are not too close to either base. He may be sending at least one large TK TF from Balikpapan or Singapore over to Truk. Those BB are some serious gas hogs. It does not make sense to me to ship it to Japan and then down to Truk and/or Marshall Islands.


Just to reinforce what ny59Giants is advising ... a look at this AAR the past week we have encountered no less than 10 TK's in the past week in this corridor. All of them well escorted. . More so .. it is very indicitive of the fuel drag those BB's are drawing to hit the poor dogfaces at Tarawa ..

I am not sure it is feasible at this point to completely configure my submarine forces as advised. I think the Midway -- PH -- SoPAC basing focus is what I will keep for now with a configuration change as this develops.

Right now the focus is on completing this operation. Put a halfway decent BF on Tarawa and shift a BF over to have a second supporting base, This will require two more days here dealing with 3 submarines and soon another BB/CV run I suspect. The KB was headed for Singapore but I would think the IJ would run back into the Gilbert's to chase my CVTF's away.

Nothing the Allies do in '42 is easy these days.

The other problem we have is building out our Wildcat squadrons. Although I have read not to upgrade quite yet .. well I did so already, and I am way behind in demand to fill out my squadrons vs. production. I have enough airplanes to fill 4 CV's but not the 6 I currently have floating. It will be two more months of production to make that happen. So ....

The CV's will leave behind some fighters in the Gilberts ..while the Big E, Yorktown, & Hornet all get an AA refit ...

More later ...

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Post #: 463
RE: Hot July - 12/20/2011 3:04:19 PM   
Crackaces


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I thought I would psot my decision making on the CV upgrades. The diagram below shows the WitP Tracker view of my F4F-4 production. It was probably dumb how I managed this and now we have a huge hole to fill in terms of numbers of aircraft to put on flattops. The game does not ease in upgrades but instead a whole group might reduce from 18 to 1 if one doe snot have a big picture view. One F4F-F is not quite as good as 18 Buff's ..

A little look at the picture below and it just might be worth waiting out the F4F-4 production line and going ahead and doing a 27 day upgrade to the Big-E and friends .. Right now I am using 50 exp Marine Squadrons to fill out my CV's so they have extra fighter support for this mission. But in fact I want my 70-80 experince guys flying the best planes I have right now ..

But first we have to get some boys and support on the little Atoll Tarawa ..





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RE: Hot July - 12/20/2011 3:28:54 PM   
ny59giants


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Carrier Fighters - I like to delay the expansion of the CV Fighter groups to 36 until I get enough F4F-4s to do so. I place those 18 plane Marine fighter groups on my CVs to bring me up to 45 fighter planes. Have the Marines use the older F4F-3 or F4F-3a and the F4F-4s go with the VF groups. You should be able to re-size the VF groups to 36 planes, but don't fill them out with planes, just add more pilots that you can train up. If you have re-sized your VF groups and filled them out, then break up those 18 plane Marine fighters into three groups of 6 planes each and add them to your CVs. The key for me is survivabilty.

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RE: Hot July - 12/21/2011 3:07:00 AM   
Crackaces


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quote:

ORIGINAL: ny59giants

Carrier Fighters - I like to delay the expansion of the CV Fighter groups to 36 until I get enough F4F-4s to do so. I place those 18 plane Marine fighter groups on my CVs to bring me up to 45 fighter planes. Have the Marines use the older F4F-3 or F4F-3a and the F4F-4s go with the VF groups. You should be able to re-size the VF groups to 36 planes, but don't fill them out with planes, just add more pilots that you can train up. If you have re-sized your VF groups and filled them out, then break up those 18 plane Marine fighters into three groups of 6 planes each and add them to your CVs. The key for me is survivabilty.


Already too late .. everything resized by itself this turn ...

**************************************** 07 JULY 1942 ********************************

The night begins ...

Sub attack near Truk at 115,106

Japanese Ships
CV Soryu
CA Suzuya
CA Ashigara
CL Abukuma
DD Yamagumo
DD Makigumo
DD Fuyo
DD Asagiri
DD Nenohi
DD Kasumi

Allied Ships
SS Skipjack



SS Skipjack launches 4 torpedoes at CV Soryu


We go cold on the Soryu ... much sadnezz .. Someday .. Somday ..

Without boring the read with attack after attacl I will fill in that our boys did the job at Swebo ..


Japanese ground losses:
Vehicles lost 25 (1 destroyed, 24 disabled)

Japanese ground losses:
Vehicles lost 54 (8 destroyed, 46 disabled)

Japanese ground losses:
Vehicles lost 5 (5 destroyed, 0 disabled)


The 14th Tank Regiment,: 14 Vehicles destroyed and 70 Vehicles disabled in one day.

In other news .. there are no less than 5 enemy submarines patrolling the Gilberts .. egression is going to be very very risky

In teh damage department this turn ..

Blenheim IV from No.82 Sqn RAF crashes on landing

F4F-4 Wildcat from VMF-212 is damaged on landing
F4F-3 Wildcat from VMF-221 is damaged on landing

SBD-3 Dauntless from VS-71 crashes on landing

Blenheim IV from No.110 Sqn RAF crashes on landing
Blenheim IV from No.45 Sqn RAF crashes on landing


SOC-1 Seagull from VCS-3/5 crashes on landing
SOC-1 Seagull from VCS-3/5 crashes on landing

OS2U-3 Kingfisher from VCS-3/4 crashes on landing

Rosie the Riverter needs to do some overtime ..

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Post #: 466
A game of Poker - 12/21/2011 2:44:59 PM   
Crackaces


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I will provide an analogy in this posting between poker and WitP AE To provide context on the game within the game in the Gilberts. WitP AW and poker are similar in many ways. Both are games that have probabilities for success and failure, a “Fog of War,” and inherent strategies within the game besides the rules themselves that are required to learn to be successful.

Poker is a very simple game with lots of complexities. There are really three fundamentals one must learn. Starting hands and position, pot-odds, and finally reads and tells or getting through the FOW. Until the internet craze learning the first two concepts will make one a pretty successful poker player. I would assume until the Witp AE forum became risch in history that Witp AE was very much in that same category.

WitP WE is also very similar to poker because it is not about “pots” -- it about money. In poker, newbies very often engage in bad hands and the amount of money to gain is very little compared to risk. This is very true in no-limit poker you see on TV. The experienced player gives a up a pot even though they are pretty certain they could probably win it. Then a big pot builds and the more experienced player engages with a weaker hand than seen with the smaller pots. On the grand scale the experienced player is engaging with much better pot odds. Suddenly the ‘pro’ wins a huge pot all at once. In this scenario, the inexperienced player wins 10 or so small pots and the more experienced poker player wins one pot worth more than all those small pots.

There is one other factor in tournament poker -- Stack management. The question; “if I lose this hand how will my stack look, and can I wait for a better situation?” I cannot go back to the ATM in tournament poker so it is critical to manage my stack to each situation.

The Gilberts is playing out like this analogy. The more powerful IJ are regularly visiting Tarawa and taking small pots. Suddenly the opportunity opens, and the Allies take a risk with a weaker hand in the big picture of things to snap off 20 Zeros [A2A and operations] . In terms of overall ‘pot’ value the IJ had little to gain by endlessly sweeping Tarawa, and in the case a lot to lose as 2 air groups will need pilot and airframe replacements. The other problem is that the IJ is risking CV’s, BB’s and TK’s in an endless use of force projection into the Gilberts. Again, a situation with very little to gain but a lot to lose. Like no-limit poker, in this case it takes only one” bad beat” to lose it all. One USN submarine tagging a hot one on a CV and this game changes instantly.

In a fit of possibly losing control of the situation and needing to establish force projection -- the KB is back headed into the Gilbert’s with a BB SAG. These fuel guzzlers require no less than 5 – 8 TK’s to replenish Truk. The Soryu is just one of five encounters thus far and we have damaged one CV enough she is out of action it looks like 90 days. My strategy is based on bringing the KB into the Gilbert’s and keeping rolling the dice or drawing cards until we snag a CV or two – maybe a TK or two …

In the meantime the operations in the Gilbert have been successful and now it’s time to egress out. The IJ have made this a little more difficult by committing at least 5 submarines to take down one of my CV’s. The only difference is that in about 400 days the Allies go to the ATM and an Essex class carrier comes back to the table to refill the stack. The IJ on the other hand are playing tournament poker – when the stack is gone .. .there is no ATM …

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Post #: 467
RE: A game of Poker - 12/21/2011 4:30:22 PM   
crsutton


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From: Maryland
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quote:

ORIGINAL: Crackaces

I will provide an analogy in this posting between poker and WitP AE To provide context on the game within the game in the Gilberts. WitP AW and poker are similar in many ways. Both are games that have probabilities for success and failure, a “Fog of War,” and inherent strategies within the game besides the rules themselves that are required to learn to be successful.

Poker is a very simple game with lots of complexities. There are really three fundamentals one must learn. Starting hands and position, pot-odds, and finally reads and tells or getting through the FOW. Until the internet craze learning the first two concepts will make one a pretty successful poker player. I would assume until the Witp AE forum became risch in history that Witp AE was very much in that same category.

WitP WE is also very similar to poker because it is not about “pots” -- it about money. In poker, newbies very often engage in bad hands and the amount of money to gain is very little compared to risk. This is very true in no-limit poker you see on TV. The experienced player gives a up a pot even though they are pretty certain they could probably win it. Then a big pot builds and the more experienced player engages with a weaker hand than seen with the smaller pots. On the grand scale the experienced player is engaging with much better pot odds. Suddenly the ‘pro’ wins a huge pot all at once. In this scenario, the inexperienced player wins 10 or so small pots and the more experienced poker player wins one pot worth more than all those small pots.

There is one other factor in tournament poker -- Stack management. The question; “if I lose this hand how will my stack look, and can I wait for a better situation?” I cannot go back to the ATM in tournament poker so it is critical to manage my stack to each situation.

The Gilberts is playing out like this analogy. The more powerful IJ are regularly visiting Tarawa and taking small pots. Suddenly the opportunity opens, and the Allies take a risk with a weaker hand in the big picture of things to snap off 20 Zeros [A2A and operations] . In terms of overall ‘pot’ value the IJ had little to gain by endlessly sweeping Tarawa, and in the case a lot to lose as 2 air groups will need pilot and airframe replacements. The other problem is that the IJ is risking CV’s, BB’s and TK’s in an endless use of force projection into the Gilberts. Again, a situation with very little to gain but a lot to lose. Like no-limit poker, in this case it takes only one” bad beat” to lose it all. One USN submarine tagging a hot one on a CV and this game changes instantly.

In a fit of possibly losing control of the situation and needing to establish force projection -- the KB is back headed into the Gilbert’s with a BB SAG. These fuel guzzlers require no less than 5 – 8 TK’s to replenish Truk. The Soryu is just one of five encounters thus far and we have damaged one CV enough she is out of action it looks like 90 days. My strategy is based on bringing the KB into the Gilbert’s and keeping rolling the dice or drawing cards until we snag a CV or two – maybe a TK or two …

In the meantime the operations in the Gilbert have been successful and now it’s time to egress out. The IJ have made this a little more difficult by committing at least 5 submarines to take down one of my CV’s. The only difference is that in about 400 days the Allies go to the ATM and an Essex class carrier comes back to the table to refill the stack. The IJ on the other hand are playing tournament poker – when the stack is gone .. .there is no ATM …




"Bluff early and get caught" Amarillo Slim Preston

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Post #: 468
"Such as Simple Task" - 12/21/2011 4:30:47 PM   
Crackaces


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WitP AE is probably the most interesting wargaming adventure I have yet to go on. This is coming from a person that pretty much mastered the intricacies of wargaming titles like the Rise and Decline of the Third Reichand Advanced Squad Leader.

WitP AE presents the same problems but instead of figuring out a rules book one discovers the mysteres behind the programing ...

A very simple task . from a big port use a mine layer to drop off some tibits for the IJ to run into . simple ...right ????

I put the right resources in place .. I thought . a first class minelayer .. the port has plenty of supplies .. I even checked the complex device manufacturing matrix to make sure I had enough in the pool ..But no joy .. I dropped off one batch loaded at Colombo and cannot reload ..

I am assuming that the fact that Calcutta is a lvl 6 port and I do not have enough port support that I cannot get the mines aboard the mine layer ..WitP AE never fails to amaze me .. especally its ability to punish the ignorance of its complexites within all its simplicity ...

A little look at the diagram tells all .. what is even more funny is that any naval support will take about a month or two to rebuild and get to Calcutta . just in time for the mine layer to be recalled back to jolly ol' England




Attachment (1)

< Message edited by Crackaces -- 12/21/2011 4:43:17 PM >

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Post #: 469
RE: "Such as Simple Task" - 12/21/2011 4:41:00 PM   
Crackaces


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quote:

"Bluff early and get caught" Amarillo Slim Preston


That tatic does not work these days of no limit hold'em after the popularity of Moneymaker ... you see a much more random distribution of winners from the days of yesterday. I am not sure Stu Unger would have taken four titles in today's fields of 6K players all going "all-in" like a crap shoot.

In the ol' days it was winning the 52-48 Q-Q vs. A-K race .. today it is surviving the !(P(.20) * !P(.10) * !P(12) .....more than 30 or 40 times .. So I might be the best hand for that particular engagement and I might have taken out that player .. but to be successful I have to win every all in encouter where somebody has a bigger stack ..eventually someone takes the bad beat and luck takes its toll ... watch teh WSOP of the ol' days vs. today ..

Now I am turning the tables on the IJ .. he has to run the table on every subamrine encouter with his "big stacks" any bad beat and this "tournament" changes dramatically ..

Then again I can count on all the aces loaded in the deck begining in March 1944 ....

(in reply to Crackaces)
Post #: 470
Tarawa the Next Phase - 12/21/2011 8:47:49 PM   
Crackaces


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The Gilbert's has been an interesting contest. This turn we executed amphib landings to reinforce Tarawa with a BF with more heavy flak and naval support. This enables landing bigger coastal flak units in another support mission ..

We have also started building a base next door for support ..

I suspect the BB SAG's are a commin' however, the IJ will have to bring along the KB again as he knows I have at least 5 CV's in the area. Meanwhile we begin our egression out of the Gilberts as diagramed below. Those are the subamrines we know about. I think there are 5 total in this area of operations. It might be awhile before the IJ let's us have that opportunity again I think with the supply dropped off and whats there we can make it another month or so and then we can do this all over again with more stuff ...




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Post #: 471
RE: Tarawa the Next Phase - 12/22/2011 2:16:22 AM   
Crackaces


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******************************************* 08 JUL 1942 **************************************

I have to talk to dennishe and figure out how he gets the perfect size frame wihin 1 MB .. I am struggling .. so I have another boring Combat report

But ..

The night was very exciting for the IJ player ..

ASW attack near Saipan at 109,92

Japanese Ships
xAK Kosei Maru
PB Naruto Maru #3

Allied Ships
SS Plunger

Submarine attack near Kochi at 105,61

Japanese Ships
xAK Chile Maru

Allied Ships
SS Gudgeon

ASW attack near Truk at 112,106

Japanese Ships
xAK Hokumai Maru
xAKL Kosho Maru
xAKL Daitei Maru
xAKL Tsuneshima Maru
PB Hakata Maru #2

Allied Ships
SS Pike

ub attack near Truk at 111,109

Japanese Ships
TK Tennan Maru
PB Koei Maru

Allied Ships
SS Triton

SS Triton launches 2 torpedoes at TK Tennan Maru

Sub attack near Truk at 111,109

Japanese Ships
PB Chokai Maru
TK Tennan Maru
PB Koei Maru

Allied Ships
SS Triton

SS Triton launches 2 torpedoes at PB Chokai Maru



Wow lots of action .. all cold ..and one tanker saw torps go by the bow ... Always good to ahve the IJ heart's skip a beat ..

But after all that ....

ASW attack near Satawal at 105,107

Japanese Ships
CL Tama, Torpedo hits 2, heavy damage
xAP Yoshino Maru
xAP Kokuryu Maru
xAP Katori Maru
xAP Aikoku Maru
xAP Asama Maru
xAK Montreal Maru
DD Kamikaze

Allied Ships
SS KXIV

SS KXIV launches 4 torpedoes at CL Tama


BAM!

CL Tama is reported to have been sunk near Satawal on Jul 08, 1942

Ok its a small dinky light cruiser .. but its something!

In the air we killed 30 4th/C division at PM, We hit the 3rd Motor Battion, and a const rgt at Swebo and killed another 500 LYB's //

He hits Akyab ...

Morning Air attack on Akyab , at 54,45

Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 7,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-43-Ic Oscar x 57
Ki-48-Ib Lily x 50



Japanese aircraft losses
Ki-48-Ib Lily: 1 destroyed by flak


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 7
Runway hits 33
Port hits 1
Port fuel hits 1


We are pulling out everything but a Bdge and some engineers .. out of Cox's Bazzar also ..

Getting ready for a big offense down the center of Burma ..in '43 ..


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Post #: 472
RE: "Such as Simple Task" - 12/22/2011 2:32:02 AM   
kfsgo

 

Posts: 446
Joined: 9/16/2010
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quote:

ORIGINAL: Crackaces

I put the right resources in place .. I thought . a first class minelayer .. the port has plenty of supplies .. I even checked the complex device manufacturing matrix to make sure I had enough in the pool ..But no joy .. I dropped off one batch loaded at Colombo and cannot reload ..

I am assuming that the fact that Calcutta is a lvl 6 port and I do not have enough port support that I cannot get the mines aboard the mine layer ..WitP AE never fails to amaze me .. especally its ability to punish the ignorance of its complexites within all its simplicity ...

A little look at the diagram tells all .. what is even more funny is that any naval support will take about a month or two to rebuild and get to Calcutta . just in time for the mine layer to be recalled back to jolly ol' England



Are you sure you have Mk. 17s available? Initial pool is only 80 and production of more doesn't start until Dec. 42, so if you've reloaded it once already... device weight is 640 ie a level 6 port is able to handle them if there are any available. Note that Eastern Fleet HQ has 300 naval support - it can be worth shuttling it around if you have problems with rearming.

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Post #: 473
RE: "Such as Simple Task" - 12/22/2011 3:10:50 PM   
Crackaces


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I found a little discrepancy between WitPTracker and the reality in the game. Thanks Ksfgo .. That is how the Allies gendre goes I see in '42 .. I am going to give you this little tool to fight the war but ... pilots are nerfed, by the time you get it into theater it is time to withdraw, or like in this case it needs special ammo that is not availible ...

Speaking of withdrawal .. I missed anticipating one and now I am rushing back just in time to Sydney .. she will make it .. I also loaded up a base force on the AP 'Tasker .. which is due to withdraw in 30 days ..that might not be sooo smart so I recalled .. I will have to unload .. and then reload on ships not due to withdraw 20 points per day is not worth it ...

The operations in the Gilbert's are still going smoothly but you never know ...The game has a very interesting operational side because you cannot target specific TF's .. rather as this group knows you have to set ranges and let the God's determine he outcomes .. if he sets the ranges to hit my transports that is also within range of operations around Tarawa and no less than 50 fighters ..they might hit the open ocean targets or the highly defended targets ...I am thinking all that air power in the area is reducing his ranges ;)







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Post #: 474
RE: "Such as Simple Task" - 12/22/2011 7:08:48 PM   
Crackaces


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Well I guess either F12 is exit in WitP AE or I have another problem to solve .. I tried to use the Paintshop screen capture and it caused WitP to either CTD or exit ..

*******************************09 JUL 1942 **************************************

Our operations around Tabetieua show some merit .. SS-I-22 is teh sub that pinged the AM Viero while mine sweeping the Flusser extracts revenge ..
Submarine attack near Tabiteuea at 138,132

Japanese Ships
SS I-22, hits 14, and is sunk

Allied Ships
DD Fanning
DD Flusser
DD Cummings
DD Mahan



SS I-22 is located by DD Fanning
DD Flusser attacking submerged sub ....
SS I-22 forced to surface!
DD Flusser firing on surfaced sub ....
DD Cummings firing on surfaced sub ....
DD Mahan firing on surfaced sub ....
DD Flusser firing on surfaced sub ....
DD Cummings firing on surfaced sub ....
DD Mahan firing on surfaced sub ....
Sub slips beneath the waves


So in the air the IJAAF comes stalking in the night to do no damage but to themselves ....

Night Air attack on Ledo , at 65,38

Weather in hex: Severe storms

Raid spotted at 49 NM, estimated altitude 10,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
Ki-21-IIa Sally x 6

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged


A total of 31 B-17's hit PM in two groups and kill 37 ...

He is bringing in the Sally's to try and dislodge my Chineese forces there ..

Morning Air attack on 36th Chinese Division, at 63,45 , near Bhamo

Weather in hex: Heavy cloud

Raid spotted at 20 NM, estimated altitude 5,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-Ic Sally x 24
Ki-21-IIa Sally x 25


No Japanese losses

Allied ground losses:
74 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


They're ground bombing in OZ also ..

Morning Air attack on Wyndham RAAF Base Force, at 70,127 (Wyndham)

Weather in hex: Moderate rain

Raid spotted at 33 NM, estimated altitude 6,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-43-Ic Oscar x 20
Ki-48-IIa Lily x 25

No Japanese losses


Allied ground losses:
31 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
25 x Ki-48-IIa Lily bombing from 3000 feet
Ground Attack: 4 x 100 kg GP Bomb


It might be worth sacrifing a squadron just to shoot down some bombers but .. I will stick to the plan ...

Now SIGINT ..

A small KB is a commin' so it is time to move our BB SAG at Diamond Harbor ...

Heavy Volume of Radio transmissions detected at Singapore (50,84).

I promise combat screen shots when I figure out Paintshop ..

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Post #: 475
RE: "Such as Simple Task" - 12/22/2011 11:55:40 PM   
Crackaces


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Well in GreyJoy's thread I learned the most interesting tibit of information. 'Retirement allowed' really means reaction allowed. Thorough trial and error I have been using my submarines "remain on station," which come to find out ignores any reaction die rolls or the fact that I have react hexes set up. This explains a lot. To get the contacts thus far I have figured out where the targets will end their turn and postioned forces. Through pure luck this has produced contacts and some tonnage sunk. However .... we have a lot of clicking to do this turn!

If in fact, setting retirement allowed allows reaction .. we should see a much different submarine behavior ... We also need to reposition and extend our network out to get more contacts.

More importantly, I will check for a much different ASW behavior as our forces have been randomly engaging rather than react and seeking according to this bit of news.

The other tibit from Canoerebel's AAR is that maybe certain upgrades expire? It really does not matter because I se the time in the pen for upgrades to also refit and espcially for the CV's refit the airgroups. Right now we do not have the fighters really to keep 6 CV's fully armed and will not for another 90 days.

More later ..

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Post #: 476
RE: "Such as Simple Task" - 12/24/2011 1:13:53 AM   
Crackaces


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***************************************** 10 JUN 42 *********************************

We have two submarine encouters and go cold ...

Sub attack near Iwaki at 119,66

Japanese Ships
DD Satsuki
AO Sata
AO Naruto
AKE Okuyo Maru #2
AKE Magan Maru

Allied Ships
SS Guardfish



SS Guardfish launches 2 torpedoes at DD Satsuki


ASW attack near Nago at 94,63

Japanese Ships
PB Shoei Maru

Allied Ships
SS Seal



SS Seal is sighted by escort


The night continues and some Sally's show up at Ledo . but this time we meet them with some fighters .

Night Air attack on Ledo , at 65,38

Weather in hex: Moderate rain

Raid detected at 30 NM, estimated altitude 9,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-21-IIa Sally x 12



Allied aircraft
Hurricane IIb Trop x 8


Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 5 damaged

No Allied losses


One Sally down ..

We hit Shwebo ..

Morning Air attack on 54th Const Co , at 59,45 (Shwebo)

Weather in hex: Clear sky

Raid spotted at 12 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes

Morning Air attack on 54th Const Co , at 59,45 (Shwebo)

Weather in hex: Clear sky

Raid spotted at 10 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes


Allied aircraft
Blenheim IV x 26
Wellington Ic x 13


No Allied losses

Japanese ground losses:
123 casualties reported
Squads: 5 destroyed, 9 disabled
Non Combat: 2 destroyed, 14 disabled
Engineers: 11 destroyed, 1 disabled


Morning Air attack on 1st Raiding Regiment, at 59,45 (Shwebo)

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 7,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
Blenheim IV x 25
Hudson IIIa x 12
Hurricane IIb Trop x 8
Hurricane IIc Trop x 5


Allied aircraft losses
Blenheim IV: 2 damaged

Japanese ground losses:
236 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 1 destroyed, 22 disabled
Engineers: 0 destroyed, 19 disabled

Morning Air attack on 1st Raiding Regiment, at 59,45 (Shwebo)

Weather in hex: Clear sky

Raid spotted at 3 NM, estimated altitude 7,000 feet.
Estimated time to target is 1 minutes


Allied aircraft
Wellington Ic x 14


No Allied losses

Japanese ground losses:
54 casualties reported
Squads: 6 destroyed, 1 disabled
Non Combat: 10 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled




Allied aircraft
Blenheim IV x 3
Hurricane I Trop x 6


No Allied losses

Japanese ground losses:
3 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


We lose one ..Damaged Blenheim IV from No.11 Sqn RAF is missing, pilot reported killed for about 350 LYB's ...

We discover the 82nd Naval guard unit at Tulagi and 51st Naval Guard at Makin ...

Lot's of IJAAF bombing but little results at Cox Bazaar and China ...

The Japanese get impaitent and we reinforce just in time!
NOTE: The opmode is off because we just arrived into the hex to save the day!

Ground combat at 63,45 (near Bhamo)

Japanese Deliberate attack

Attacking force 11840 troops, 161 guns, 127 vehicles, Assault Value = 428

Defending force 12341 troops, 30 guns, 0 vehicles, Assault Value = 445

Japanese adjusted assault: 196

Allied adjusted defense: 589

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), op mode(-), experience(-)
Attacker:

Japanese ground losses:
469 casualties reported
Squads: 0 destroyed, 35 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 12 disabled


Allied ground losses:
294 casualties reported
Squads: 0 destroyed, 24 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
1st Tank Regiment
55th Division
23rd Medium Field Artillery Regiment
51st Field AA Battalion

Defending units:
200th Chinese Division
1st Burma Brigade
36th Chinese Division
22nd New Chinese Division
88th Chinese Division
2nd Reserve Division
NCAC


The IJA are stopped in the mountians for now ...

Port Moesby is heating up ... the IJ must feel the pressure ..


Weather in hex: Severe storms

Raid spotted at 18 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 9



Allied aircraft
B-17D Fortress x 6
B-17E Fortress x 21
LB-30 Liberator x 2


No Japanese losses

Allied aircraft losses
B-17E Fortress: 2 damaged

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Morning Air attack on 4th/C Division, at 98,130 (Port Moresby)

Weather in hex: Severe storms

Raid spotted at 17 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 3



Allied aircraft
B-17E Fortress x 10


Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 2 damaged



A bombardment attack by the IJA at PM


Ground combat at Port Moresby (98,130)

Japanese Bombardment attack

Attacking force 4212 troops, 37 guns, 0 vehicles, Assault Value = 144

Defending force 8762 troops, 67 guns, 27 vehicles, Assault Value = 318

Japanese ground losses:
17 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
4th/C Division

Defending units:
2/4 MG Battalion
A Coy/NG Rifles
Port Moresby Brigade
Gull Battalion
C Coy/NG Rifles
49th Australian Battalion
Sparrow Battalion
55th British Brigade
Horn Isl Det.
15th RAAF Base Force


The IJ lost 22 here after bombardment and our B-17 attacks ..

The bad side of this ...

B-17E Fortress from 5th BG/72nd BS at Townsville grounded due to maintenance

B-17E Fortress from 5th BG/23rd BS at Townsville grounded due to maintenance

B-17E Fortress from 5th BG/72nd BS at Townsville grounded due to maintenance

B-17E Fortress from 11th BG/26th BS at Townsville grounded due to maintenance

B-17E Fortress from 11th BG/431st BG at Townsville grounded due to maintenance

B-17E Fortress from 11th BG/431st BG at Townsville grounded due to maintenance

B-17D Fortress from 19th BG/435th BS at Townsville grounded due to maintenance

B-17E Fortress from 11th BG/42nd BS at Townsville grounded due to maintenance

B-17E Fortress from 5th BG/394th BS at Townsville grounded due to maintenance


These groups will need to stand down for a couple of turns ..

I suspect the IJ is coming to either raid Perth? or invade PM?

Heavy Volume of Radio transmissions detected at Soerabaja (56,104).

This radio transmision coinsides with BB's heading from Honsho into the Gilbert's? or maybe even Midway?

Heavy Volume of Radio transmissions detected at Saipan (108,93).

No turn today so more tommorow ..

(in reply to Crackaces)
Post #: 477
RE: "Such as Simple Task" - 12/24/2011 3:29:21 PM   
Crackaces


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General comment: I sense in scenrario #1 there are events that start the IJ thinking it is time to prepare to defend, and yet and real compunction to keep the offensive initiative. I think we are at the moment. The IJ moved 12 zeros to stop my B-17E ground bombing campaign supporting PM, and at least in the animation, all of them were either damaged or "spun away on fire". Then he found out he is out AV'ed at PM -- forget level 3 forts and the terrain. At Bhamo we stopped the 55th Division cold and it will need at least 2 more divisions to push through those mountians. It will take precious time to move resources to continue these operations.. time the IJ does not have ...

The other sign this moment is here . usually I get a turn around 5PM every day this day .. no turn

CHINA:

We are holding on to Wenchow by the skin of our teeth. Another 300 AV is moving into the hex, but this leaves open being surrounded, The IJ is moving troops in and thus we will need to match to keep teh "happy stalemate" (a la Canoerebel) continuing.

BURMA:

The IJA are stopped cold at Bhamo. He has 1-2 without any terrain modifications 1-3 with our ops status at "move". Soon this will be defend and the IJA will be 1-4 ... He does have us out gunned and has tanks ..but will pay a price. Wil the IJ committ more forces to this attack?

One other little tibit ... he has brought along a flak unit .. it seems this is more effective than a home rule against bombing below 10K feet ..

We are slowly organzing our bde's into divisions and divisions led by Corps. The Allies are also building up bases at Imphal and surrounding hexes to support our counter-invasion.

We have abandoned the building of airbases at Cox Bazzar and Akyab but rather stationed divisions here to hold this flank while we prepare to run right up the gut into Sweebo ...

OZ:

I AUS reinforced by US armor is sitting just south at Tennant Creek. The IJ have no clue and it looks like they are intending to land at Wydham, Meanwhile Tennant Creek is building. 3 Naval Seebees on teh way to help to this faster. I am quite concerned that the KB is headed for Perth and to execute a raid cutting off supplies from Cape Town. This turn we empty Perth.

Gilbert's & Marshall's

Here we are most happy. The intial problems created by the invasion have been corrected. What makes me most happy is that the IJ is moving fuel and supplies at a great rate to Truk and bases in the Marshal's. The numer of CV and BB SAG operations has burned through hundreds of thousands of fuel units that right now is fully supported by the DEI. However, in reading AAR's Japan's economy must be balanced with operations. At least that is the strategy I am taking on right now .. and that the IJ are keeping too rapid pace of operations for what these operations are accomplishing. For example, Is killing 500 Dogfaces at Tarawa worth 50,000~ fuel units [CV's, escort units, multiple SAG's & supporting units ..plus the cargo + fuel moved?]

Also, we are getting lot's of TK contacts although no hits yet ..it is only a matter of time ..

Port Moesby:

Besides accidently leaving the Brtish 55th Bdge there We are holding out. Its a real thorne in the IJ's side as today he found out that he is still out gunned and out AV'ed ..it will take more forces to cross those mountians to kick us out. Or an Amphib operation where we can put 100 LB to work ..

I will post a general map sometime when the game reaches Auguest ..

(in reply to Crackaces)
Post #: 478
RE: "Such as Simple Task" - 12/24/2011 8:59:30 PM   
Crackaces


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*************************************************** 11 JUL 1942 **************************************

This turn marked some success for the Allies ..

We go cold with duds of course but .. our patrol zones are fruitful for contacts .. that is all we can hope for ..

Sub attack near Iwo-jima at 109,77

Japanese Ships
xAK Kotoku Maru
SC Ch 31
PB Naruto Maru #3

Allied Ships
SS Halibut

ASW attack near Kanoya at 104,62

Japanese Ships
PB Shoei Maru

Allied Ships
SS Gudgeon



SS Gudgeon is sighted by escort
PB Shoei Maru fails to find sub, continues to search...
PB Shoei Maru fails to find sub, continues to search...
PB Shoei Maru fails to find sub, continues to search...
PB Shoei Maru fails to find sub, continues to search...
PB Shoei Maru fails to find sub, continues to search...
Escort abandons search for sub

ASW attack near Ominato at 121,55

Japanese Ships
xAK Delagoa Maru
PB Kanko Maru

Allied Ships
SS Permit


Submarine attack near Sapporo at 119,49

Japanese Ships
xAK Samarang Maru

Allied Ships
SS Finback



xAK Samarang Maru is sighted by SS Finback
SS Finback launches 2 torpedoes at xAK Samarang Maru

SW attack near Wakayama at 108,62

Japanese Ships
DD Kuri
CS Nisshin
APD Hayate
APD Oite
DD Hokaze

Allied Ships
SS O24



SS O24 launches 2 torpedoes at DD Kuri



Then CDR Burnside says he has had enough ...

Submarine attack near Sapporo at 118,49

Japanese Ships
xAK Gozan Maru, Shell hits 7, on fire

Allied Ships
SS Saury, hits 2, on fire

xAK Gozan Maru is sighted by SS Saury
SS Saury attacking xAK Gozan Maru on the surface
Burnside, J.L. decides to submerge SS Saury due to damage


I am not sure if to Courts Martial him or give him a medal ...

Submarine attack near Ontong Java at 115,125

Japanese Ships
xAK Saiho Maru, Torpedo hits 3, on fire, heavy damage

Allied Ships
SS KXI



xAK Saiho Maru is sighted by SS KXI
SS KXI attacking xAK Saiho Maru on the surface
Massive explosion on xAK Saiho Maru
xAK Saiho Maru is reported to have been sunk near Ontong Java on Jul 11, 1942


The Nell's were set for Naval attack with a side mission of attacking Tarawa .. they never made it ..

Afternoon Air attack on Tarawa , at 136,128

Weather in hex: Overcast

Raid detected at 61 NM, estimated altitude 16,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
G3M2 Nell x 13



Allied aircraft
P-40E Warhawk x 12


Japanese aircraft losses
G3M2 Nell: 7 destroyed

No Allied losses

1LT Hunter W. of 49th FG/7th FS is credited with kill number 2
1LT Anderson, M.J. of 49th FG/7th FS is credited with kill number 2
2LT Martin, H.J. of 49th FG/7th FS is credited with kill number 2 & 3

2LT Boain T. of 15th FG/45th FS is credited with kill number 2 & 3



BURMA:

We continue our bombing of the units at Sweebo ..

Morning Air attack on 3rd Mortar Battalion, at 59,45 (Shwebo)

Weather in hex: Light rain

Raid spotted at 20 NM, estimated altitude 9,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
Blenheim IV x 25
Hudson IIIa x 12
Hurricane IIb Trop x 8


Allied aircraft losses
Blenheim IV: 2 damaged

Japanese ground losses:
82 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 10 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 15 (10 destroyed, 5 disabled)
Morning Air attack on 3rd Mortar Battalion, at 59,45 (Shwebo)

Weather in hex: Light rain

Raid spotted at 11 NM, estimated altitude 9,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
Wellington Ic x 13


No Allied losses

Japanese ground losses:
33 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 7 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 15 (15 destroyed, 0 disabled)


The other little event was by Los Angeles ...

ASW attack near San Clemente Island at 223,79

Japanese Ships
SS I-26

Allied Ships
DD Helm
DD Morris

ASW attack near San Clemente Island at 223,79

Japanese Ships
SS I-26, hits 1

Allied Ships
DD Morris

SS I-26 launches 4 torpedoes at DD Morris


Both DD's emptied their DC ranks and got one hit for their effort . at least the boys had some fun ..

TOTAL This turn:

2 xAK's; 25 guns; 100 men; 7 Nell's ...

< Message edited by Crackaces -- 12/24/2011 9:48:32 PM >

(in reply to Crackaces)
Post #: 479
RE: "Such as Simple Task" - 12/25/2011 3:41:12 PM   
Crackaces


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Joined: 7/9/2011
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This turn we rested our Burma bombing forces. It will take a week or so but we will have moved all the major RAF Airgroup HQ's into their postions. Away from the coast and focused on Sweebo.

We moved two Kiwi Bomber units to Oz. We also decided to move 3 more SeeBee units there. After the key bases are built up more quickly we can bring these units back into the Pacific Ocean Command. In the meantime lot's of activity in the DEI. I suspect a raid on Perth combined with an amphib invasion of Wydham ... We let the IJ do whatever their heart desires while we properly prepare a reception for our guest

I had a real struggle this turn of whether to bring my carriers back to PH. I decided to and send the Yorktown into the 'yard for a refit. She has 2 major sys damage which is a couple of days anyway and I cannot keep 6 carriers with a full F4-F fighter complement yet.

We have one more mission to do into the Gilbert's. I need to move one more support BF on to Tarawa along with some flak ..maybe in two weeks we can kick this mission off ..

More later ..

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