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RE: 1.04.36 KLilly vs Fulkerson T17

 
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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 4:11:05 PM   
larryfulkerson


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Here's the T17 front lines before any Soviet movement




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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 4:14:20 PM   
larryfulkerson


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I guess Kevin is going to start his winter-ization soon because there are only a few Axis attacks this turn:




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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 4:18:25 PM   
larryfulkerson


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Here's the OOB, losses, destroyed units and production




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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 4:34:35 PM   
larryfulkerson


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Here's a CR listing all my Army HQ's sorted by HHQ




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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 5:23:47 PM   
larryfulkerson


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I launched about 1/2 dozen air strikes on his air bases and got some good hits on his recon planes.




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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 5:25:55 PM   
larryfulkerson


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I did another daylight raid on the fuel production at Bucharest and moved the damage on his fuel production from 10% to 15% for the loss of 5 bombers




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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 6:06:45 PM   
Q-Ball


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You are in awesome shape. You should have a good winter; already you have 5.3 mil, which means by December you should have nearly 6 mil, barring any Snow setbacks.

A few suggestions:

1. Start forming Reserves. I would park them on rail lines, and feed them into the action. Reserve Armies are good, or just Reserve units, if your Armies at the front have extra room. Keep Reserves under STAVKA.
2. Pull all your Cavalry off the front. Set them all on REFIT. When December hits, combine them all into CORPS. Save APs for this, at least 200. Assign a bunch to a Shock HQ (use STAVKA ones to save APs). If you use a Shock HQ for this, make sure the leader of that HQ has a high Mech Rating. And someone you want to get promoted.
3. Don't build any artillery at this point; save your armaments
4. Build at least 15-20 SAPPER Regts. You will want to attach 2 to every CAV CORPS. Build them now so they can train up a bit. Attach extras to ARMIES. I can see building much more than 20 if you like, you never can have too many, and they are very cheap. Also, if you build now they will help you dig for SNOW turns.
5. Build at least 12 Tank Bns now; attach at least 1 to each Cav Corps you create. Build them now, so they train-up a bit. Use extras in Army HQs. You probably shouldn't build more than 20-ish, as you don't have the tanks for much more, at least now. Make sure some Tank Bdes are NOT set to REFIT, and are just shells; I would rather fill-out the SUs than all the Tank Bdes. Some Tank Bdes will just be empty for awhile. You don't need all the ones you get anyway.

Very Important:
Make sure you always carefully manage your units on REFIT and not REFIT. You don't have enough men for all your units. You want to make sure alot, if not all, the units at the front or key reserves are on REFIT, so anything that isn't on refit gets ZERO replacements.

You want the shells to stay shells; if you don't manage this, you get piles of units that are 1/2 strength, and UNREADY; basically useless. You want to concentrate all your replacements in fewer units, so they stay combat-capable.

You want ALL your replacements to be deployed in the REFIT segment; if you see alot in the regular replacement segment, you are diluting your units too much, and will hinder your ability to sustain an offensive.

You should have dozens of divisions with less than 1000 men around; don't disband them, but you don't want to feed them either, unless you truly have excess. Which you probably don't, yet.

During the offensive, make sure you rotate units in/out, and set to REFIT ones that need a break. They will recover replacements in a turn, and right back in the battle. This will allow you to sustain offensives over several months. After 2-3 battles, without a break, most Rifle Divisions will be UNREADY, and pretty much burnt out.

The Big Things:

1. Manage REFIT to keep only some of the RED ARMY fed with replacements; starve the rest of it.
2. CAV CORPS, CAV CORPS, CAV CORPS. Use these to exploit initial infantry attacks. They can leap ahead of your Rifle units, and start attacking Axis units that have already retreated once, which are easy pickings. Many can be pushed with hasty attacks. I once made 6 successful attacks in a turn with a Cav Corps. Keep doing this, and they will all be GUARDS corps come spring. In my game vs. Tarhunnas, I now have 36 Guards Cavalry Divisions, and something like 15 Guards Cav Corps.

< Message edited by Q-Ball -- 8/11/2011 6:13:11 PM >


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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/11/2011 10:26:42 PM   
larryfulkerson


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Hay Q-Ball dude.  That's all good advice and well worth the effort.  Excellent suggestions.  Well thought out and play-tested too.  Do you have any advice for the Axis player?  KLilly has permission to read this AAR with the proviso that he give me a 5-turn lead on my published turns for intell purposes.  He's going to read these and think we're all against him unless and until we have some Axis suggestions too.  Too bad he doesn't do his own AAR for this purpose.

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RE: 1.04.36 KLilly vs Fulkerson T17 - 8/13/2011 2:52:47 AM   
larryfulkerson


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There's something wrong with the forum software.......I can't post any pictures or attachments of any kind. So until that gets fixed you
COULD keep up with my game with KLilly by downloading the suplimental zip file that unzips into an html document with pictures and
everything. you can find it here:

Turn 18 KLilly game AAR

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RE: 1.04.36 KLilly vs Fulkerson T18 - 8/15/2011 1:04:05 AM   
larryfulkerson


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I still can't post any pictures or attachments so I'll just have to substitute this humble HTML document as the AAR again:

KLilly's turn 19 AAR

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RE: 1.04.36 KLilly vs Fulkerson T18 - 8/15/2011 9:48:52 AM   
larryfulkerson


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Okie dokie, it looks like I can post jpg pictures........maybe we're back in business.




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RE: 1.04.36 KLilly vs Fulkerson T18 - 8/15/2011 10:51:20 PM   
sillyflower


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I agree with Q Ball. Your losses are remarkably low and your economy in fantastic shape.. With hardly any factory losses or loss of significant manpower factories ( or obstetric units as we call them in England) you will walk all over him.

I've just read this thread for the first time. I can't understand why klilly was so passive. It can only be because he thought he could whop your hindquarters without even trying. He should claim my silliest-ever-wite-mistake crown.

When I've done as well as you as russians I've attacked in the blizzard and then never stopped. Grind the Hun down.

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RE: 1.04.36 KLilly vs Fulkerson T18 - 8/17/2011 2:58:44 AM   
larryfulkerson


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There were no Axis attacks in turn 20 and this is the front lines before any Soviet movement:




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RE: 1.04.36 KLilly vs Fulkerson T18 - 8/17/2011 3:00:53 AM   
larryfulkerson


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The forcast is for overall muddy with a 90% chance of muddy later today.




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< Message edited by larryfulkerson -- 8/17/2011 3:01:15 AM >

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 3:04:41 AM   
larryfulkerson


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Here's the T20 OOB, losses, destroyed units, and production:




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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 3:59:43 AM   
larryfulkerson


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I did about a dozen air base strikes with mixed results:




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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 4:05:46 AM   
larryfulkerson


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I'm adding tank brigades to the 48th Army HQ so I can use it for pursuit and breakouts. Mobility is the word for that Army.




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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 4:26:00 AM   
larryfulkerson


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I think my goal for the winter '41-'42 is Riga. I want to see if I can create a huge salent poking into the heart of the German lines and
maybe breakthrough and grab Riga thereby cutting the Axis into two groups. And then reduce the smallest group to nothing. And then
in winter '42-'43 do it again nearer Tula or Orel or someplace. But first Riga.






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< Message edited by larryfulkerson -- 8/17/2011 4:28:33 AM >

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RE: 1.04.36 KLilly vs Fulkerson T18 - 8/17/2011 4:51:51 AM   
Panama


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quote:

ORIGINAL: larryfulkerson

The forcast is for overall muddy with a 90% chance of muddy later today.


The mud in the south is sorely over represented.

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 4:59:25 AM   
larryfulkerson


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I did some deliberate attacks all up and down the front lines even though most of them were "held" results. The theory is that the Soviets
can afford the losses much better than the Axis can and that attrition will eventually wear down the strength of the Axis army and then I'll
be able to defeat it easier. I'm going to have to lose close to 2Meg men before he will lost close to 75K but that's a start in the right
direction.




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< Message edited by larryfulkerson -- 8/17/2011 5:00:07 AM >

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 5:02:07 AM   
larryfulkerson


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Here's the losses from the ground attacks.




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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 5:25:29 AM   
Seminole


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quote:

I think my goal for the winter '41-'42 is Riga. I want to see if I can create a huge salent poking into the heart of the German lines and
maybe breakthrough and grab Riga thereby cutting the Axis into two groups.


I think that is a 'bridge too far' for the first winter.  You don't have tank corps yet, which have much better mobility than tank brigades, and you don't have infantry corps to hold the shoulders of the breach.  Also, when I smashed the German lines and made the plunge to Riga and Minsk it was during the summer, when supply wasn't as hampered.  Furthermore, I had already shattered or forced the surrender of over a dozen Axis allied units, which helps stretch the German line as well as having already stymied the Axis '42 summer offensive in the south.  I knew the AI had almost all of his armor south of the Pripyat, and having stopped them after a few weeks and started pushing them back, I knew they were fatigued and battered.

If you create a salient during the first winter in the direction of Riga I would expect the German to pocket it once the spring rains clear.  Until you can build up tank and infantry corps it's pretty hard to stop the Germans from taking a non-urban hex they set their sights on.  Time is on your side, so don't put your head in a noose.

My advice in the first winter would be to focus on deliberate attacks with as many units as possible (meaning 6-9 divisions attacking one hex) in order to obtain victories and foster creation of guards units (as well as increase the morale of your army and lower his).  Seek out and destroy the Axis allied units in particular.  The inability to reconstitute them is a serious drawback for the Axis.  It will eventually force him to break down divisions just to maintain the line.

quote:

I did some deliberate attacks all up and down the front lines even though most of them were "held" results. The theory is that the Soviets
can afford the losses much better than the Axis can and that attrition will eventually wear down the strength of the Axis army and then I'll
be able to defeat it easier.


I would avoid the mud attacks unless absolutely essential.  You'll end up losing many of them (making guards status harder to achieve), and build up fatigue and run down supply levels, hampering yourself when the real opportunity for advance arrives in December.
I like to rotate brigades to the front line during the rain and try to refit/rest/resupply the divisions that will be taking part in my next offensive just behind them, off the line and away from attrition. 


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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 8:05:33 AM   
larryfulkerson


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Hey Simenole dude:  I can't argue with any of that good advice.  I've thought about my winter offensive and I'm having second thoughts about Riga as a goal.  It's quite a ways across there and the winter is only....well, less than 10 good turns approx.  And I'm not sure I can make the coast in that many turns now that I think about it again.  Lemme revise my winter goals to be the front-line-wide attacking of opportunity stacks of Germans.  And Allies.  Mostly Allies.  I've read about those attacks by the Soviets whereby the Hungarians and Italians are released early because of the advance of the Soviets to a specific spot too far west for the time it should have happened and I want to avoid that of course.  I probably wouldn't be able to get that far west during the winter of '41-'42 anyway.   

EDIT: We're back in that version of reality where I can't post any pictures or attackments. The front lines haven't changed all that much anyway. Just know that I'm attacking all up and down the front line and not advancing into the hex because the result is "held" and that's just about all that's happening this turn.


< Message edited by larryfulkerson -- 8/17/2011 8:16:29 AM >

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 8:29:03 AM   
Speedysteve

 

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Hi Larry,

You'll never have the force or mobility to be able to get to Riga in the 41 Winter. At least I highly doubt it! If anything you'd be massively over extended come 42. I would focus on more modest aims in terms of attriting the Axis, building Soviet Experience and obtaining Guards Units status out of them.

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 9:02:53 AM   
larryfulkerson


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I did some airbase strikes and didn't cause much damage but it's better than nothing at all I guess. We've entered another reality distortion zone but this time I CAN post pictures. So far so good.



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< Message edited by larryfulkerson -- 8/17/2011 9:04:06 AM >

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 9:05:01 AM   
larryfulkerson


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quote:

ORIGINAL: Speedy
You'll never have the force or mobility to be able to get to Riga in the 41 Winter. At least I highly doubt it! If anything you'd be massively over extended come 42. I would focus on more modest aims in terms of attriting the Axis, building Soviet Experience and obtaining Guards Units status out of them.

I think so too. I've given it more thought and I've decided you guys are correct and that I may have thought more of my guys than they can deliver this time of the year.

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 9:06:11 AM   
larryfulkerson


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Here's the losses from the ground attacks I did. Better than I had hoped it would turn out.





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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 9:09:18 AM   
larryfulkerson


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I've got 470 AP's because I've been saving up to buy those Cavalry Corps and tank Corps and Rifle Corps when they finally become available. Maybe I should spend some on better leaders or something.




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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 9:11:44 AM   
larryfulkerson


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I thought I'd take this opportunity to move some aircraft production out of Moscow.

EDIT: the Yak-7A, PE-2R, and PE-3 stuff in case you wondered what it was that was moved.




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< Message edited by larryfulkerson -- 8/17/2011 9:13:00 AM >

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RE: 1.04.36 KLilly vs Fulkerson T20 - 8/17/2011 10:57:41 AM   
cpt flam


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you'd better effectively spend some points
if you go past 500, rest is lost no need for that
in december you will have possibility for Cav corps (that's all)

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