Chilperic
Posts: 964
Joined: 3/21/2010 Status: offline
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quote:
ORIGINAL: Sodei I would argue this to be too harsh on the Whites. I am getting into intense fighting with the Red and my only option is too try to keep what I already have but it gradually become impossible. Even with my initiale military success, the NM is destroying me. The problem is that the Reds get the number without the cohesion hits while the SibW gets a hit on the cohesion almost every turn. The difference, I believe, is that Whites have no option to boost there morale except through the control of the cities and that alone don't bring enough to balance the Red advantage in number. Maybe by making the holding of the strategic cities a NM bonus each 2 months or something. EDIT: More testing must be done on my part before giving any good idea. Anyway, I understand the concept for the military units not giving back some NM but I think that there should be a way for the Siberian faction to obtain some NM back without deleting the lost per turn that represent the complexe nature of the faction. Now, introducing more NM losses isn't a bad idea. But the engine allows just to give 1 or more NM value for a subuunit. I could too raise NM value for leaders and heavy artillery. Going to think after. When I read books on Siberian Whites, I was frightened I would never be able to create for this faction a set of interesting rules. I must admit I 've rarely seen such great concentration of egotism, incompetence, lack of political skills, vicious internal dissensions, blunders, favortism and corruption. IMHO, the most amazing point is this regime lasted so long ( yes so long) and why the Western Powers, especially Great Britain, saw in Kolchak regime the major card to play in RCW...Maybe because Kolchak was an Admiral ? Events giving Sibe NM is something I can't do because it would be blatant violation of realism. The alternate path has some bonus, but limited because I don't think a simple initial agrrement between the Siberians political cotteries would have lasted long. Now, the current rules give to Siberian the possibility to reach a victory level, ie the "Allied Recognition" giving boost in NM and disabling some bad events. If not, the Siberian may yet win because of the VPs gained for owning some key cities from 1920. All this has yet to be balanced, but I feel Siberians are a faction with a great deal to realize and in case of failure a possibility to win by playing defensively against a large enemy mass. Not that bad,as it's a different experience from Southern Whites and Reds and without creating a set of events which will transform Sib in a highly organized faction conquering Russia. That's a choice between 2 conceptions of balance in a game: either you advantage the weaker one to create equal possibility of winning for all sides, or you adapt the Victory conditions to fit the real discrepancy between enemies. I've always favored the latter ( even if the former isn't in itself bad). Of course, much has to be done to adapt event effects to get better balance betwwen faction. I've maybe been slighty too harsh with Kolchak and you're right to point out some adjustments are yet necessary
< Message edited by Chliperic -- 9/3/2011 1:38:07 PM >
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