Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: PCO : Product Review/Open Letter

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: PCO : Product Review/Open Letter Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: PCO : Product Review/Open Letter - 8/13/2011 1:40:58 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Did you have such deep considerations regarding turret speed and tracked vehicles turning time?

Where could these parameters be edited?


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to junk2drive)
Post #: 31
RE: PCO : Product Review/Open Letter - 8/13/2011 2:38:22 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
You really should read the manual someday.
quote:


5.3 Unit Specifications
Beneath the armor chart are four additional attributes:
» Size indicates how easily the unit is spotted; the higher
the number, the easier it is for the enemy to see it.
» Speed indicates the number of meters the unit can move using Normal speed
(to the left of the slash) and Rush speed (to the right of the slash) ) in a full
80 second turn, so half of each value is the speed per 40 second phase.
» Stun indicates how easily the crew of a vehicle is stunned. A positive
modifier here indicates a vehicle that is more likely to receive a stun
effect from a hit. A negative modifier indicates stun protection.
» RM indicates, for turreted vehicles only, how quickly the turret
can rotate. This is always expressed as an R (for Rotation)
followed by a (F)ast, (M)edium, (S)low, or VS (Very Slow). (For
example, a Fast turret can turn 135 degrees in 20 seconds)

The first line of the armoured unit xml is where the RM is listed.


_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to sztartur2)
Post #: 32
RE: PCO : Product Review/Open Letter - 8/13/2011 3:48:54 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Thank you! This is the power of PCO. Is you reach the critical mass of supporters these values will converge to the right ones (if they are not there already.) Remember the H2H mod for SPWaW by PzLeo.



_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to junk2drive)
Post #: 33
RE: PCO : Product Review/Open Letter - 8/14/2011 3:59:18 AM   
Yoozername

 

Posts: 1121
Joined: 3/4/2006
Status: offline

quote:

ORIGINAL: sztartur

I also noticed StuGs turning to target as fast as a ballerina. 


Are you sure that you were watching at 'real-time' and not an accelerated time frame?

There is ample video evidence of many WWII AFV turning much faster than has been represented in games like CMBB and even CMN.

(in reply to sztartur2)
Post #: 34
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: PCO : Product Review/Open Letter Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734