Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Latest news...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Latest news... Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Latest news... - 9/4/2011 5:13:52 AM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

The AI is significantly improved (especially in Diplomacy and Fleet Handling) and there is now a separate Difficulty Slider.

Regards,

- Erik



awesome

(in reply to Erik Rutins)
Post #: 151
RE: Latest news... - 9/4/2011 10:18:16 AM   
Sithuk

 

Posts: 431
Joined: 12/17/2010
Status: offline
Erik:

1) What more can you tell us of the AI improvements? I suspect many would have bought an expansion for AI improvements alone.

2) I've resigned myself to not expect any game balance mods for Distant Worlds. Its a pity the developers haven't recognised the extra units they could have sold off the back of extensive community mods and game balancing. Perhaps with Distant Worlds 2 the code can be written from the ground up with modding in mind by externalising the game variables.

Legends looks to be a worthy expansion that I eagerly await. Thank you for keeping the community informed of its progress.

(in reply to adecoy95)
Post #: 152
RE: Latest news... - 9/4/2011 2:03:13 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Been lurking lately, but the latest news are good. Real good.
I seriously need to get back to playing DW, and my current SR2 game, soon. Maybe after couple of DE:HR playthroughs...

Anyways, all those new things sound excellent and should really make the game more varied. Hopefully the new enhanced AI can keep up with the new things too.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Sithuk)
Post #: 153
RE: Latest news... - 9/4/2011 6:57:33 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Erik Rutins
The AI is significantly improved (especially in Diplomacy and Fleet Handling) and there is now a separate Difficulty Slider.


Man, this is sounding better and better.
Characters and diplomacy and race specific goals...



_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Erik Rutins)
Post #: 154
RE: Latest news... - 9/4/2011 6:58:37 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Any new ship classes?

Just asking... we are already getting a lot of neat stuff in the new add on!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 155
RE: Latest news... - 9/4/2011 7:00:46 PM   
Shuul

 

Posts: 133
Joined: 2/16/2011
Status: offline
Yes, some info on ships and battle changes please.

(in reply to tjhkkr)
Post #: 156
RE: Latest news... - 9/4/2011 11:02:40 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: tjhkkr
Any new ship classes?
Just asking... we are already getting a lot of neat stuff in the new add on!


You mean, for example, dedicated Carriers?

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to tjhkkr)
Post #: 157
RE: Latest news... - 9/4/2011 11:24:29 PM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: tjhkkr
Any new ship classes?
Just asking... we are already getting a lot of neat stuff in the new add on!


You mean, for example, dedicated Carriers?

Regards,

- Erik




You had me at 'new expansion'! You will have my money.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to Erik Rutins)
Post #: 158
RE: Latest news... - 9/5/2011 12:38:14 AM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: tjhkkr
Any new ship classes?
Just asking... we are already getting a lot of neat stuff in the new add on!


You mean, for example, dedicated Carriers?

Regards,

- Erik


how dedicated?


(in reply to Erik Rutins)
Post #: 159
RE: Latest news... - 9/5/2011 5:07:22 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Erik Rutins
quote:

ORIGINAL: tjhkkr
Any new ship classes? Just asking... we are already getting a lot of neat stuff in the new add on!


You mean, for example, dedicated Carriers?

Regards,
- Erik


Ah... a subbbbtle hint...
Thank you very, very much!


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Erik Rutins)
Post #: 160
RE: Latest news... - 9/5/2011 6:35:35 AM   
Facedrop


Posts: 34
Joined: 6/16/2011
Status: offline
With every post by Erik, more items are ticked off the wishlist.

But I must ask, will we be seeing new weapons systems e.g mass drivers?

(in reply to tjhkkr)
Post #: 161
RE: Latest news... - 9/5/2011 7:36:56 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: Erik Rutins

You mean, for example, dedicated Carriers?

Regards,

- Erik


Me gusta!

Sounds like Legends is going to be changing great many things in DW.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Erik Rutins)
Post #: 162
RE: Latest news... - 9/5/2011 8:07:12 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Elliot, show your face just once.....we promise not to suffocate you

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 163
RE: Latest news... - 9/5/2011 9:07:12 AM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline
This is sounding really cool. Definite purchase for me. :)

(in reply to Data)
Post #: 164
RE: Latest news... - 9/5/2011 9:42:27 AM   
Noble713


Posts: 53
Joined: 1/11/2011
From: Japan (US expat)
Status: offline
Based on this thread there is a solid chance that I'll buy DW: Legends. The character system (one of my favorite aspects of the Total War series) and the sphere of influence stuff are major sellers.

With the hint of externalized variables we seem to be getting one step closer to what is by far my biggest wishlist item: component modding. I haven't played DW in about 4 months largely because I can't mod a whole new scheme of weapons techs into my Babylon 5 and Star Wars games.

(in reply to DasTactic)
Post #: 165
RE: Latest news... - 9/5/2011 3:23:16 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Facedrop
But I must ask, will we be seeing new weapons systems e.g mass drivers?


Rail Guns are in, one of my favorites, but also phased beams (cutting lasers), more advanced missiles, and a bunch of other stuff.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Facedrop)
Post #: 166
RE: Latest news... - 9/5/2011 3:42:49 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Data
Elliot, show your face just once.....we promise not to suffocate you


<laugh>
At minimum, we will buy you a round...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 167
RE: Latest news... - 9/5/2011 3:44:09 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Rail Guns are in, one of my favorites, but also phased beams (cutting lasers), more advanced missiles, and a bunch of other stuff.
Regards, - Erik


Cool, more weaponry! :)

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 168
RE: Latest news... - 9/5/2011 3:45:03 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Okay, can someone point me in the direction of what a 'rail gun' is.
I have seen it in a couple of SF series... never knew what it was...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 169
RE: Latest news... - 9/5/2011 3:48:32 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
I first met them as mass drivers but here is a good starting place for a more elaborate definition -> http://en.wikipedia.org/wiki/Railgun

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tjhkkr)
Post #: 170
RE: Latest news... - 9/5/2011 3:51:21 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Ok, is there something that this expansion doesn't have? Don't answer that

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Erik Rutins)
Post #: 171
RE: Latest news... - 9/5/2011 3:51:36 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
"Velocitas Eradico", which they translate as "Speed Destroys" but can more accurately be translated "I am speed and I destroy," or similar.
Sweet Savannah!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 172
RE: Latest news... - 9/5/2011 3:53:56 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Ooo yeeeah, welcome to the world of exotic weaponry

< Message edited by Data -- 9/5/2011 3:54:39 PM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tjhkkr)
Post #: 173
RE: Latest news... - 9/5/2011 3:57:23 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Railgun: When you want to snipe them 200% dead.
No SciFi game is complete without some railguns.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to tjhkkr)
Post #: 174
RE: Latest news... - 9/5/2011 3:57:56 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: tjhkkr

Okay, can someone point me in the direction of what a 'rail gun' is.
I have seen it in a couple of SF series... never knew what it was...


Rail guns are in existence today, though only in the experimental phases.

For the most basic layman's description...the barrel is a tube of high powered electromagnets that accelerate a metal slug to incredible speeds. The muzzle velocity is easily enough to hurl a 6" projectile in excess of 70nm (for reference, you standard 6" naval gun of WWII had a ~15nm range).

Hope that helps without getting too technical.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to tjhkkr)
Post #: 175
RE: Latest news... - 9/5/2011 4:39:54 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Erik, I am hoping (as many of the other modders are as well) that there will be increase modability with the newest expansion?

for us, the fun is adding to to it.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Shark7)
Post #: 176
RE: Latest news... - 9/5/2011 6:26:31 PM   
Shuul

 

Posts: 133
Joined: 2/16/2011
Status: offline
One more question about combat: is mechanic changed? Armor piercing? shield piercing weapon?

(in reply to Shark7)
Post #: 177
RE: Latest news... - 9/5/2011 6:59:48 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: tjhkkr

quote:

ORIGINAL: Data
Elliot, show your face just once.....we promise not to suffocate you


<laugh>
At minimum, we will buy you a round...


Elliot....the Beta to test.....Hurry.....PLEASE!

I PROMISE to stay out of Igard's Cargo Bay this time!

< Message edited by ehsumrell1 -- 9/5/2011 7:00:56 PM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 178
RE: Latest news... - 9/5/2011 8:53:38 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Cool! Can't wait to try out some phaser beams.

Ed, you're perfectly welcome in the cargobay any time, just pop round, we'll share an ale. That's if the pale, bearded one keeps his android hands off my supply!

Looks like there's a bit of  a delay on the beta, but that's ok. We're not in any rush, right guys? Let's go for a xmas release, I say.



_____________________________


(in reply to ehsumrell1)
Post #: 179
RE: Latest news... - 9/5/2011 9:27:08 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Igard

Cool! Can't wait to try out some phaser beams.

Ed, you're perfectly welcome in the cargobay any time, just pop round, we'll share an ale. That's if the pale, bearded one keeps his android hands off my supply!

Looks like there's a bit of  a delay on the beta, but that's ok. We're not in any rush, right guys? Let's go for a xmas release, I say.



Thanks for the invite Igard! You're welcome in the Briar Patch at any time as well!

Yes, if we want a Xmas release, I would love to have a good couple months at it with all
the new things Erik has thrown out there. Trust me, there will be a lot of things to look at!
But we'd do it mate!

(Invite Data too....but he needs to deactivate his emotion chip first if we're near ale!)

< Message edited by ehsumrell1 -- 9/5/2011 9:29:12 PM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Latest news... Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.906