KenchiSulla
Posts: 2948
Joined: 10/22/2008 From: the Netherlands Status: offline
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quote:
ORIGINAL: randallw Perhaps this is just a result of game mechanics. When a unit retreats all the pieces of it retreat, though perhaps in real life the elements would not move at just a single time. Did the battle occur with 200-ish German tank crews saying "Ahhhhhh too many ants!" so they retreated in flight? Maybe not, but those infantry and artillery units too enough hits that they didn't hold their ground, then the tanks wouldn't necessarily want to stay on their lonesome, so they would hang around long enough for the infantry and artillery to get some spacing on the attackers, buying time for the rest of the division. Or maybe none of this makes sense, who knows. It is a result of gamemechanics. It is just adding up that wins the day. Make sure the odds (numbers translating into combat value) are big enough and no matter the skill of defending troops the attacker simply overwhelms by numbers... Losses after combat are maybe 3-4% for the germans (the rest being retreat attrition).. No way they would abandon that bridgehead... The annoying part is that the axis player lost 50% of his tanks for those two PZ divisions... He did, however, move his troops into a unfavourable position.. Clear hex, 4 hex sides controlled by russians with a ton of rifle divisions in striking range? Ouch.. Perhaps having a division west of the Pskov hex in reserve mode could have helped..
< Message edited by Cannonfodder -- 9/1/2011 11:10:59 AM >
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AKA Cannonfodder "It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.” ¯ Primo Levi, writer, holocaust survivor
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