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You know ive always wondered but never looked it up

 
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You know ive always wondered but never looked it up - 1/2/2001 3:33:00 AM   
x6ftundx_slith


Posts: 69
Joined: 12/21/2000
From: fort myers, fla.
Status: offline
In ASL you can be in pick which lvl in house you are in (ie second story, first story, ground, etc.) is there something that I am missing that allows you to do this or is the infantry in all lvls at once (ie so you can't hide them)? Thanks Commando Solo

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- 1/2/2001 5:41:00 AM   
Bonzo

 

Posts: 676
Joined: 9/3/2000
From: Peace River, AB, Canada
Status: offline
In SPWaW, buildings may have different elevations, but only have one level. I don't believe it would be possible to add this to SPWaW without a major redesign of the entire game engine. But this is a feature that I, for one, would like to see in future games from Matrix. ------------------ Robert (Bonzo) Lindsay, Coordinator 28th (North-west) Battalion Headquarters Main http://nwbattalion.tripod.com Mirror http://dreadnaught.home.icq.com E-mail [email]nwbattalion@icqmail.com[/email]

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Robert (Bonzo) Lindsay, Webmaster 28th (North-west) Battalion Headquarters Main http://www.nwbattalion.com E-mail

(in reply to x6ftundx_slith)
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- 1/2/2001 7:50:00 PM   
Dave_R

 

Posts: 84
Joined: 9/22/2000
From: England
Status: offline
This is something that we'd all like to see but which can't be implemented in SPW@W because the game engine is only 2 dimentional. Yes it can handle hight differences for terrain, but it has no ability to deal with two units in the same hex but at different hight levels. All being well, when the giys at Matrix start or continue with their own replacement for SPW@W this will be taken into account, and we'll see true multi level buildings. This would also give us sewers and tunnel complex possibilities too!

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(in reply to x6ftundx_slith)
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