heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: kirkgregerson Really? Are people actually putting a priority on trying to 'balance' this game? What does that even mean? How about rather focusing on historical accuracy regarding the capabilities of both sides during the war. How about some combat mechanics that don't allow a single very low morale/exp Soviet unit of 3k men to hold up an elite German Pz div? Seriously, it's time for WitE to mature and adopt an overrun policy for combat under certain obvious circumstances. If there's major issues with historical accuracies how can you even beigin to 'balance' the game? As stated before, why the frick do the Soviets have a free hand in retreating armies so easily in 41 while Germans have to moronically go into Dec with very un-winterized units. It was more Hilter's decision to avoid sending anything to help give German units some defense again the cold in place of using the rail capacity to send more supplies to continue the winter offensives. Why should players be forced on this same path? Don't get me wrong, it still would have been a tough winter, but not at the level of abuse the German/Axis army takes currently. As stated before too, why the heck do German/Soviet troops returning from the disabled pool not retain their exp/morale level? This is not rocket science to code is it? Not saying it's a slam dunk, but certainly not any complicated algorithm. Without this concept, the game falls down hard again for historical accuracy. Also, as stated it's crazy not to allow the Germans *some* ability to create su to maximize using their pools of equipment. Really? please.... you want fantasy?? How about having hundreds of German tank collecting dust in a Berlin warehouse while the German forces are desperately trying to hold ground against Soviet 43 counter-attacks. Sorry to be blunt, but this is just so so ridiculous. Dare anybody to show me any historical references suggesting the Germans liked to stockpile tanks in warehouse. This part of the game just infuriates me to no end! The the very high variance of battle results in terms of CVs, is something else that I have noticed which is very disappointing. I know there are many factors, but even attempting to keep certain constants, seems this is very unstable to say the least. I've play this game long enough to understand some results where very small forces are able to inflict a crazy ratio of loses when out matched happen 25% of the time or more. Just not good, something with the combat engine is still very fishy to me. Some deep bugs or bad premises that will be fixed in 1.05. As for those nutty people that decide to play the Axis and think they have a chance to do anything more then get their arse kicked around starting in 42-43, um I have stocks in the Golden Gate bridge I'd like to sell you too. Oh yeah, not talking about playing the AI or some noob Soviet player. If you want to play your sister, then maybe. This is just the way the game is set-up, so don't hate on it. As axis you'll have you're fun in 41, but the party ends in 42, for the most part, as you face a deep wall of high forts manned by mostly ANT Soviet units that will decimate you by attrition (see my blurb about the combat engine being whacked). Been there and done that. Nope, for me I'm Soviets all the way in WitE until there's some variants to make it more fun beyond about 25 turns of a 200 turn game. Maybe 1.05 will convince me enough changes have been made to play axis again? That's just me and I still love WitE and where it's going. Just not as patient as most to see it get to where it needs to be. Sorry to be so blunt, but showing my tough love for WitE and just being honest. I'm going to pile on this rant with a +1 The combat engine is grossly unrealistic. All the stats and attention to detail on individual ground elements is wasted because the combat mechanics make little sense in context of actual warfare of the time, because supply magically appears everywhere it's needed (for both sides) and one side gets to play strategically with options while the other side is forced to play according to a script. (Oh, and because the Soviets have the engineering crew from the Hoover Dam project working for every brigade in the army) For the group of people that argue that WitE is historically accurate and that this realism is the best part of the game, all I can really say is that we want different things from our games. I'm starting to take the perspective that Matrix's target market is for that group of people like you, and not like me. I passed on WitP:AE; I'm reasonably certain I'll pass on future Matrix titles as well.
< Message edited by heliodorus04 -- 8/24/2011 5:32:21 PM >
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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