Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Is the game biased towards the Soviet side?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Is the game biased towards the Soviet side? Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Is the game biased towards the Soviet side? - 8/25/2011 7:59:15 PM   
jzardos


Posts: 662
Joined: 3/15/2011
Status: offline

quote:

ORIGINAL: Jakerson


quote:

ORIGINAL: Encircled

Like the look of the changes, though as a Soviet player, its going to make '41 an even bigger struggle than it is already.

Time will tell at a guess


That’s it looks like and also new chances force Soviet side turtle longer all away from 41-43. It remains to be seen if losing Leningrad and Moscow at 41 in every AAR comes to new norm and not losing them rare happenings.

Soviet side has to stop doing counter attacks as many chances weaken Soviet ability to do those counter attacks they did historically. There is simply no incentive to do those as incentive to make them was weak from the beginning but that’s probably what those German players lobby for and won’t be happy until they get their I win button.



No, it's players that want a fun game for both sides that are trying to remove the '42 IT'S OVER' button. We know Soviets won the war. But was winning the war in June 41 a sure thing for the Soviets? Could the Germans had made better choices to have kept the initiate past 43? IMO your a fool to think the war was over in 41. Wish we could all get past this. Sure the deck was stacked against the Germans, but in no means was it already decide that they couldn't defeat the Soviets. Also, the problem is the game is over usually in 42 for the axis even when historically they still have lots of opportunities in 42 to do much damage to the Soviets.

(in reply to Jakerson)
Post #: 121
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:01:44 PM   
Klydon


Posts: 2251
Joined: 11/28/2010
Status: offline

quote:

ORIGINAL: jzardos

I'm sorry but this type of statement is purely subjective to what the Axis player has done with his 41 advance. It to me is the ROOT of many misconceptions and in differentiating my wanting a dynamic game with historical premisses rather than just a simulation of what actually did happen on the eastern front for either side.

Sure if the axis player pushed his supply line (abusive on HQ buildup) troops far from rail-heads, it would be possible to find oneself in the same issues the Germans had late in 41. But that's not what this game is about, is it?

Here it is in a nutshell. Players need to be rewarded for making good choices and not be punished on a broad level for bad historical choices that we(players) should now have control over. Case and point. The Soviets have a free-hand to retreat troops to wherever they want, when historically this was far from the case considering Stalin's demands.


Just wanted to point out that I don't agree with this thinking about having to deal with all the ISSUES a side had when a player could make choices to avoid those problems. To me that is the essence of why it's a game and makes it fun to player because of all the possibilities.


Subjective in what manor? Bottom line is the Germans absolutely underestimated the logistical issues of the eastern front from the start of the campaign. They simply did not have the capacity to send a crap load of stuff to the front and that really isn't shown that well in game. There are other rules in game (blizzard issues for the Germans for example) that exist. There is wiggle room in these issues in that the German knows about them IN ADVANCE and can plan accordingly to help reduce the effects of these issues, but that does not mean those issues should be very easily avoided simply because you want to. Just because the Russians are likely not going to build a carpet of level 3 and 4 forts across the entire front, that also means the Germans are going to be hard pressed to build their double/triple line of level 3 forts for the winter in the fall of 1941.


(in reply to jzardos)
Post #: 122
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:07:50 PM   
jzardos


Posts: 662
Joined: 3/15/2011
Status: offline
I'm about to start posting an AAR of a game that I'm currently playing the Soviets and was able to retreat most of my units and at the same time have successful counterattacks on axis mobile forces to delay the axis from taking Leningrad, Moscow, Kharkov and the Stalino areas. The blizzard is now over (t38) and the axis have 3 million men and 2.5k tanks to the Soviets 7 million men and 6k tanks. I've been able to push the Germans back to the Dnep (took one Kiev hex) and took back Smolensk. My opponent is a capable player and has only made some mistakes of pushing the mobile forces a bit too (high fatigue I assume) hard and leaving them vulnerable to counterattack (1:1 rule was my ally).

So now what does my axis opponent do in spring 42? I'll have deep lines of units, even if only in lvl 2 forts, the attrition with the combat engine (vs small Soviet units) will make it difficult for him to break through.

Unfortunately, my opponent might have lost interest and become too demoralized to continue. I know this as the infrequence of turns on his part has decreases and maybe he'll just quite... which would suck.

So maybe I'm wrong an v1.05 will make it more feasible for the axis to have a sustainable initiative in 42 and into 43? The German morale issues and 1:1 rule make this seem very unlikely, hope I'm wrong.



< Message edited by jzardos -- 8/25/2011 8:09:24 PM >

(in reply to jzardos)
Post #: 123
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:08:02 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: Flaviusx

I disagree about the counterattacking. If anything, it is even more important to do this now.




Ah Flavio, what do you know about it; you have only played with the as-yet-unreleased-patch while everyone else has actually read about it in the Forum.

(in reply to Flaviusx)
Post #: 124
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:15:28 PM   
Captain


Posts: 78
Joined: 5/1/2006
Status: offline
interesting discussion. I will wait until I have had a chance to play 1.05 before reaching a conclusion.

On another point, since this issue keeps coming up, the German Army had pleny of winter clothing/gear in december 41, all of it safely stored in warehouses, the problem was getting it to the front:

quote:



The severe winter weather was the third major reason that caused German defenders to adopt village-based strongpoints. Even by Russian standards, the 1941-42 winter was particularly harsh. From December until early March, military operations were hampered by heavy snowfall and by the few hours of winter daylight. Yet the extreme cold was by far the most significant aspect of the winter weather. During the winter battles, German and Russian forces clashed in temperatures routinely ranging from -I0°C to -30°C, with brief cold spells exceeding -40°C.47 Contrary to German belief, the cold was an impartial adversary that dogged the operations of both sides with equal intensity. However, the Germans were generally more vulnerable to the debilitating effects of the subzero temperatures due to a near-total lack of winter clothing and equipment.

Hitler blamed the Army High Command for the failure to provide winter necessities, ignoring any intimation that, he might bear some blame for the German military predicament. In a clever propaganda stroke, Nazi Party functionaries launched a massive emergency drive in late December to collect winter clothing from the German public. Direct action by the party and the people, it was implied, would rapidly correct the scandalous frontline conditions wrought by General Staff bungling.48 Coming at a time when Hitler was relieving "incompetent" and "disloyal" officers left and right, this program confirmed the popular impression that Adolf Hitler's personal intervention into the German Army's affairs was not only warranted but even overdue. So persuasive was this logic--and so thorough the propaganda effort to sell it--that even some high-ranking German military officers remained convinced after the war that slipshod General Staff planning had produced the shortage of winter equipment.49


However, the truth was far different, German soldiers fought without winter clothing or special equipment simply because the German supply system could not transport the items forward from rear depots. Normal winter-issue items (woolen vests, caps, earmuffs, scarves, and sweaters) were stocked in Germany and Poland, and General Halder had repeatedly discussed the need to provide these and other essentials to the fighting forces before the onset of winter. On 10 November, however, Halder learned that transportation difficulties would delay deliveries of winter clothing to the front until late January 1942 or even later.50

The German logistical system, already tottering from the strain of providing fuel, food, and ammunition to three army groups over the primitive Russian transportation net, was brought to the brink of total collapse by the arrival of winter. Sporadic partisan activity and an epidemic of locomotive breakdowns greatly curtailed German rail-haul capacity. (For instance, the number of German supply trains to the Eastern Front totaled only 1,420 in January 1942, compared to 2,093 in September 1941.)51 Losses of motor vehicles and draft horses further snarled supply distribution, and frantic attempts to press Russian pony-drawn panje wagons into service provided little immediate relief. Moreover, the severe cold increased the consumption rate of certain commodities. For example, German soldiers used large quantities of grenades and explosives to fracture the frozen earth in order to create makeshift foxholes. Likewise, fuel consumption did not decline in proportion to vehicle losses since drivers idled their motors round-the-clock to prevent engine freeze-up.52

Because the supply lines could not handle all the supplies that the Germans needed, the limited transportation space was devoted to such vital cargoes as ammunition and medical supplies. Since winter clothing is inherently bulky and therefore relatively inefficient to transport, it remained, for the most part, crated in warehouses in Poland and Germany, awaiting a lull in the logistical crisis when it could be shuttled forward without displacing other commodities.53 In the meantime, German soldiers had to fend for themselves as best they could.54




http://www.cgsc.edu/carl/resources/csi/wray/wray.asp#orgin

_____________________________


(in reply to Flaviusx)
Post #: 125
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:39:10 PM   
janh

 

Posts: 1216
Joined: 6/12/2007
Status: offline
quote:

ORIGINAL: Jakerson
quote:

ORIGINAL: Encircled

Like the look of the changes, though as a Soviet player, its going to make '41 an even bigger struggle than it is already.

Time will tell at a guess


That’s it looks like and also new chances force Soviet side turtle longer all away from 41-43. It remains to be seen if losing Leningrad and Moscow at 41 in every AAR comes to new norm and not losing them rare happenings.

Soviet side has to stop doing counter attacks as many chances weaken Soviet ability to do those counter attacks they did historically. There is simply no incentive to do those as incentive to make them was weak from the beginning but that’s probably what those German players lobby for and won’t be happy until they get their I win button.


Looks like the new fort rules might reduce fort levels on average, so perhaps more attacking and retreating will occur in winter 41/42, and later. If all these projected changes allow Axis forces to stay in some reasonable shape in summer 42 and perhaps even 43, they can perhaps again take some offensive action at least on limited front parts, such as did occur in fact. Hopefully the Russians won't be having it much harder in early 41 (strike the balance...).
If anything, this hopefully means also that not both sides will start digging in in spring of 42, and play turtles until the Red Army is ready to deliver a decisive blow in 1944. I don't quite understand the complaints that as a Russian player, you wouldn't want to see the Axis side have a little more (realistic) potential for 42 and 43 -- it is probably hard enough already to convince an Axis player not to turtle for 2 years. That would make quite a boring game for the Russian side as well, and you use a "fast-forward to June 1944" button... and thereafter treat it as the numbers game that history proved it to be.

What I am curious about is Flavius comment: Why will it be even more important to counterattack early? My impression of the spring 1942 and early summer offensives of the Russians was that they pretty much achieved nothing except delaying the jump of for "Fall Blau" but resulted heavy losses of men and equipment for the Russians? It would rather seem prudent not to act too offensively as a Russian at least until late 1943? With the new moral rules, anything like the carefully executed, very local counter-pushes that for example Q-ball did in his AAR against Axis mobile units would also be less useful now?





< Message edited by janh -- 8/25/2011 8:41:42 PM >

(in reply to Jakerson)
Post #: 126
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:47:09 PM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: janh
What I am curious about is Flavius comment: Why will it be even more important to counterattack early? My impression of the spring 1942 and early summer offensives of the Russians was that they pretty much achieved nothing except delaying the jump of for "Fall Blau" but resulted heavy losses of men and equipment for the Russians? It would rather seem prudent not to act too offensively as a Russian at least until late 1943? With the new moral rules, anything like the carefully executed, very local counter-pushes that for example Q-ball did in his AAR against Axis mobile units would also be less useful now?


I think Flavius refers to summer/autumn 1941. Since fortified lines will take some time to get ready, one will have to be more proactive in the defense, mixing counterattacks and well-timed operational retreats. You'll need to do a lot of effort to give those defense lines a chance to be ready when the time comes for The Stand (wherever the Soviet player decides to make it).

_____________________________


(in reply to janh)
Post #: 127
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:50:53 PM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: Bletchley_Geek
quote:

ORIGINAL: janh
What I am curious about is Flavius comment: Why will it be even more important to counterattack early? My impression of the spring 1942 and early summer offensives of the Russians was that they pretty much achieved nothing except delaying the jump of for "Fall Blau" but resulted heavy losses of men and equipment for the Russians? It would rather seem prudent not to act too offensively as a Russian at least until late 1943? With the new moral rules, anything like the carefully executed, very local counter-pushes that for example Q-ball did in his AAR against Axis mobile units would also be less useful now?


I think Flavius refers to summer/autumn 1941. Since fortified lines will take some time to get ready, one will have to be more proactive in the defense, mixing counterattacks and well-timed operational retreats. You'll need to do a lot of effort to give those defense lines a chance to be ready when the time comes for The Stand (wherever the Soviet player decides to make it).


Not to mention that armaments evac becomes a total and absolute priority, as Q-Ball points out. Which will have a severe impact both operationally - less railcap to move reserves when they're most needed - and strategically - now each armaments factory point destroyed is a dire blow. With the best Axis play I've seen, it'll be very hard not to lose substantial stuff in the eastern Ukraine: Dnepropetrovsk, Krivoi Rog, Kremenschug. Those places are very hard to defend if the battles in the western Ukraine are a complete disaster.

_____________________________


(in reply to BletchleyGeek)
Post #: 128
RE: Is the game biased towards the Soviet side? - 8/25/2011 8:59:16 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Just a reminder that Soviet morale starts at 50 in 41 (although it does drop a point each month), so the Soviet forces should be a little stronger in 1941 than they used to be (but they will have less forts). My guess is Flavio is right that counterattacks will become more important.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to BletchleyGeek)
Post #: 129
RE: Is the game biased towards the Soviet side? - 8/25/2011 9:32:39 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
The 1941 Soviets will have to fight forward, particularly in the Ukriane, as the most important priority now will be moving Armament Factories. Period.

With that change, you would be better off moving only one T-34 tank from Kharkov, for example, and picking up more Armaments there. The Tanks grow back, the Armaments don't.

Typically, I would evacuate a whole city, including the HI. Now, I wonder if you might leave the HI in a few places to move more Armaments. If you lose more than 100 ARM Factories, at 130 per turn you'll probably never get the Red Army up to snuff. Seems that way anyway, I can't say for sure.

I would also rather sacrifice a whole Army to save 5 Armament Factories if I have to.

All of this I think is good, I just think the Reds have to re-think 1941 as a result (and the Germans by extension).



_____________________________


(in reply to Joel Billings)
Post #: 130
RE: Is the game biased towards the Soviet side? - 8/25/2011 9:48:41 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
I'm referring to 1941, yes. The Soviet must make a fighting retreat and look for ways to slow the German down, and catch the panzers in exposed positions and knock them back.

BTW I'm not entirely convinced that it is worth spending the APs on FR in 1941. 16 APs is no joke.

_____________________________

WitE Alpha Tester

(in reply to BletchleyGeek)
Post #: 131
RE: Is the game biased towards the Soviet side? - 8/25/2011 9:59:26 PM   
Klydon


Posts: 2251
Joined: 11/28/2010
Status: offline
AP's will be even tougher since the Russians can't put motorized divisions in static mode.

If you decide to do level 3-4 forts as a Russian, you better pick your spots very carefully.

(in reply to Flaviusx)
Post #: 132
RE: Is the game biased towards the Soviet side? - 8/25/2011 10:05:58 PM   
PeeDeeAitch


Posts: 1276
Joined: 1/1/2007
From: Laramie, Wyoming
Status: offline
So, at the risk of being flippant (when has that stopped me?), Joel's list (which is admittedly not complete) does the following: Hits the important issues while missing them, causes entrenchment problems that hurt the Axis but not the Soviets and vice versa, does not address the 1942 problem and addresses the 1942 problem, and causes ranting. All of this has been done without full testing nor released to the public. All bases covered, ahead full speed!

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

(in reply to Flaviusx)
Post #: 133
RE: Is the game biased towards the Soviet side? - 8/25/2011 10:24:13 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
That sums things up nicely, thank you.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to PeeDeeAitch)
Post #: 134
RE: Is the game biased towards the Soviet side? - 8/25/2011 10:29:36 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
16 AP to build forts + no motorised divisions into Static mode looks like the best the Russian player can do due to a massive shortage of AP points is just survive.

This might, (and I stress the word might) mean that the Russians take a lot longer (due to shortage of AP points) to sort out their army, which might result in a much weaker Soviet army in '42 than is currently the case.

Of course, the downside is that a lot of Russian players are going to get creamed in '41 and '42

However, this might well work, and if it results in backhand blows, massive sweeping encirclements and less moaning about the 1:1 rule, its got to be good!

_____________________________


(in reply to PeeDeeAitch)
Post #: 135
RE: Is the game biased towards the Soviet side? - 8/25/2011 10:35:35 PM   
jzardos


Posts: 662
Joined: 3/15/2011
Status: offline
quote:

ORIGINAL: Captain

interesting discussion. I will wait until I have had a chance to play 1.05 before reaching a conclusion.

On another point, since this issue keeps coming up, the German Army had pleny of winter clothing/gear in december 41, all of it safely stored in warehouses, the problem was getting it to the front:



Yes, thanks for finding some documentation to this.

My critical point to this entire winter prep discussion is straightforward and logical.

- the Germans had the means to help winterize a majority of their units
- the rail capacity wasn't there late into fall/winter due to the weather and other factors

*KEY POINT*
- had the Germans used the rail capacity in early fall for winter prep stuff and not for resources to continue a late fall/winter offensive on Moscow, German units would have been in much better shape to handle the winter. But Hitler wanted to keep pushing for Moscow, even when most generals wanted to pause and prepare for winter.

Thus, if an axis player chooses to play more cautious and refrain from major offensives in Oct/Nov they should be able to gain some level of winter prep for their units. Just my opinion and seems to follow the historical flow of possibilities for an axis player.

< Message edited by jzardos -- 8/25/2011 10:37:29 PM >

(in reply to Captain)
Post #: 136
RE: Is the game biased towards the Soviet side? - 8/25/2011 11:06:50 PM   
Klydon


Posts: 2251
Joined: 11/28/2010
Status: offline
Something else that has occurred to me is this will give the Germans more incentive to push in the center and especially the south where the armaments are at. I think choices are good for both the Russians and Germans since right now, the game has a heavy German focus on taking Leningrad in most games. 

(in reply to jzardos)
Post #: 137
RE: Is the game biased towards the Soviet side? - 8/26/2011 1:24:47 AM   
PeeDeeAitch


Posts: 1276
Joined: 1/1/2007
From: Laramie, Wyoming
Status: offline

quote:

ORIGINAL: jzardos
*KEY POINT*
- had the Germans used the rail capacity in early fall for winter prep stuff and not for resources to continue a late fall/winter offensive on Moscow, German units would have been in much better shape to handle the winter. But Hitler wanted to keep pushing for Moscow, even when most generals wanted to pause and prepare for winter.

Thus, if an axis player chooses to play more cautious and refrain from major offensives in Oct/Nov they should be able to gain some level of winter prep for their units. Just my opinion and seems to follow the historical flow of possibilities for an axis player.


The debate has never been that there were winter uniforms, but rather getting them there. The Germans did not use all all their supply transport for offensives (they didn't, actually - looking at the supply rates they were on a shoestring and offensives were rather stupid), they didn't have more than basic supply to spare at all.

The issue was how to rationalize the system so that it wasn't in continual crisis and such things as winter clothing could become part of the routine...

Given that supply is abstracted to a good extent now, such issues really don't have a place in the game, unless there is a release of the "Rails East!" expansion.

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

(in reply to jzardos)
Post #: 138
RE: Is the game biased towards the Soviet side? - 8/26/2011 1:38:37 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline

quote:

ORIGINAL: jzardos

quote:

ORIGINAL: Captain

interesting discussion. I will wait until I have had a chance to play 1.05 before reaching a conclusion.

On another point, since this issue keeps coming up, the German Army had pleny of winter clothing/gear in december 41, all of it safely stored in warehouses, the problem was getting it to the front:



Yes, thanks for finding some documentation to this.

My critical point to this entire winter prep discussion is straightforward and logical.

- the Germans had the means to help winterize a majority of their units
- the rail capacity wasn't there late into fall/winter due to the weather and other factors

*KEY POINT*
- had the Germans used the rail capacity in early fall for winter prep stuff and not for resources to continue a late fall/winter offensive on Moscow, German units would have been in much better shape to handle the winter. But Hitler wanted to keep pushing for Moscow, even when most generals wanted to pause and prepare for winter.

Thus, if an axis player chooses to play more cautious and refrain from major offensives in Oct/Nov they should be able to gain some level of winter prep for their units. Just my opinion and seems to follow the historical flow of possibilities for an axis player.

quote:

*KEY POINT*
- had the Germans used the rail capacity in early fall for winter prep stuff and not for resources to continue a late fall/winter offensive on Moscow, German units would have been in much better shape to handle the winter. But Hitler wanted to keep pushing for Moscow, even when most generals wanted to pause and prepare for winter.

Thus, if an axis player chooses to play more cautious and refrain from major offensives in Oct/Nov they should be able to gain some level of winter prep for their units. Just my opinion and seems to follow the historical flow of possibilities for an axis player.



The problem is the German player is not Hitler. So the player is ordered to keep pushing on, or lose his job. The game does not enforce this but it should not make it any easier to avoid. IMO the German player should not be able to build forts bigger than level 1 prior to December 41. Period. The Germans were pushing right until the blizzard hit. They were ordered by Hitler to do so. Things like better winter preperation should be left to the WWII in Europe game, where the player is Hitler.

It seems to me the Devs are trying to force the Russians in to a forward defensive strategy by making the Armament Factories very precious. Thus the Russian is forced to defend forward to gain enough time to evacuate them. That will cause many more Russian disasters in 41. Allowing the Germans to circumnavigate a harsh winter would be counter productive to this general 41 theme.

IMO the German halt in late summer strategy is just as poorly as the Russian run away ploy. Both should be discoraged by any means possible. Stalin and Hitler simply would not have allowed it. Any commander doing so would have been removed or shot. Sudden death victory conditions in 1941 would also help a lot.

_____________________________


(in reply to jzardos)
Post #: 139
RE: Is the game biased towards the Soviet side? - 8/26/2011 2:08:02 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
Interesting discussions, but I would like to express an opinion on the 1:1 rule. While I don't really have strong feelings about it one way or another, I can say that in my game, in which most of the lines have been static for most of 1942, even with the 1:1 rule, I can only get the Germans out of their fortified positions if I use multiple stacks of rifle corps and massed air, arty, and sapper support. If I needed 2:1 odds, I don't think I'd be able to move the Germans out of their positions at all, resulting in a complete stalemate from the Baltic to the Black Sea. Ho hum.

I hope the devs give very careful consideration to this issue before doing away with the 1:1 rule. I think that the better fix might involve reducing German losses in case of retreats, rather than scrapping 1:1.

(in reply to Michael T)
Post #: 140
RE: Is the game biased towards the Soviet side? - 8/26/2011 6:39:05 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
yes when it comes out i will Restart for the last time i hope!

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to Flaviusx)
Post #: 141
RE: Is the game biased towards the Soviet side? - 8/26/2011 6:49:39 AM   
delatbabel


Posts: 1252
Joined: 7/30/2006
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Encircled

16 AP to build forts + no motorised divisions into Static mode looks like the best the Russian player can do due to a massive shortage of AP points is just survive.

This might, (and I stress the word might) mean that the Russians take a lot longer (due to shortage of AP points) to sort out their army, which might result in a much weaker Soviet army in '42 than is currently the case.

Of course, the downside is that a lot of Russian players are going to get creamed in '41 and '42

However, this might well work, and if it results in backhand blows, massive sweeping encirclements and less moaning about the 1:1 rule, its got to be good!


Yes, the elimination of static mode in 1941 seems like the wrong solution to the right problem to me. Why not just eliminate the AP bonus for putting units into static mode, meaning that the trucks can still be recovered but the Soviets no longer have a pool of APs to build units in 1941? At the same time I would reduce the AP cost to activate a static unit, and increase the AP cost of building Soviet support units to stop masses of RR construction brigades being built in 1941?

It does bother me that a lot of Russian players are going to get creamed in '41 and '42. That was the case in WIR, where a lot of players had to introduce house rules to stop the Germans having an easy win, often by September 1941.


_____________________________

--
Del

(in reply to Encircled)
Post #: 142
RE: Is the game biased towards the Soviet side? - 8/26/2011 9:53:27 AM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline

quote:

ORIGINAL: Joel Billings

Our games are no stranger to skeptical looks and strongly worded opinions. We seem to bring out the passion in wargamers (at least the grognards), and will hopefully continue to do so.

Your list of problems is long, which argues that we can't deal with everything on your list at once as there would be too many moving parts (and of course we don't agree with all your points and as you say many of the items were intentionally designed a certain way). I will say that the way that morale recovery is being done now, that German Motorized units can have their morale recover to as high as 90 (although it's not likely to go that high, and for infantry it could theoretically recover to 85 -- originally German units wouldn't recover past 75, although at some point recently tthat was changed to 85, but I'm not sure exactly when that was done). Only time and testing will show us whether this provides enough recovery after the first winter. As for the first winter, the lower Soviet recovery rate of disabled troops will help keep their army size down for the first winter, along with the lower manpower rate in early 42. Of course there are so many changes that we can't say yet exactly how things will work out, but we think the changes go a long way to improving 1942.


Thanks a lot for your reply and insights on morale. Just a few quick points for your consideration.
1. why are the German morale recovery topped at all? Isn't this something that could be left to player skill and as a variable to reward the player who manages to do better?
It's actually these things, which are scripted, that (it seems to me) most people have difficulty with.
2. Unfortunately you do not give your insights on which things on the list you consider candidates for review, which are done by design and which you disagree with. I realize anything you say can and will be used against you but as a counter arguement, it's been 9 months, maybe a bit of communication to let people know your point of view would certainly be appreciated by (I bet good money) many people currently feeling left in the dark.
3. I stand corrected on the new fort rules it seems. Although the big unknown is supply expenditure and how this will impact fort building. As you say, testing will provide the answers although this means a couple of months before we'll know either way.
It would be nice to hear how you perceive the supply factor will impact fort building for the Germans in late 1941. Will it be an important factor or will effects be minor?

Thanks!

(in reply to Joel Billings)
Post #: 143
RE: Is the game biased towards the Soviet side? - 8/26/2011 10:08:56 AM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline

quote:

ORIGINAL: PeeDeeAitch


quote:

ORIGINAL: jzardos
*KEY POINT*
- had the Germans used the rail capacity in early fall for winter prep stuff and not for resources to continue a late fall/winter offensive on Moscow, German units would have been in much better shape to handle the winter. But Hitler wanted to keep pushing for Moscow, even when most generals wanted to pause and prepare for winter.

Thus, if an axis player chooses to play more cautious and refrain from major offensives in Oct/Nov they should be able to gain some level of winter prep for their units. Just my opinion and seems to follow the historical flow of possibilities for an axis player.


The debate has never been that there were winter uniforms, but rather getting them there. The Germans did not use all all their supply transport for offensives (they didn't, actually - looking at the supply rates they were on a shoestring and offensives were rather stupid), they didn't have more than basic supply to spare at all.

The issue was how to rationalize the system so that it wasn't in continual crisis and such things as winter clothing could become part of the routine...

Given that supply is abstracted to a good extent now, such issues really don't have a place in the game, unless there is a release of the "Rails East!" expansion.


I beg to differ. The Germans are going to be hit by the blizzard wherever they end 1941. Be that West of the Dnepr in great supply or East of Moscow is bad supply.
It's the scripting of these events that the OP has issue with. In fact, this is one of these by design decisions clearly aimed at bringing down the whermachts quality and you can do very little to nothing to change that as the Axis. The arguement that Hitler si calling the shots and you have to follow orders is just not valid. It's up to the player to decide where he will strike, when and with which troops. Hitler can just f**ck off
Just like the Soviet can decide to stand or run away or a combination of both.
To be clear, first winter has to give the Russian some sort of advantage, preferably a big one. The big bummer is that the Germans are not allowed to come back to the same quality as they did historically. I think a strong point can be made that the Germans of 1942 where just as good as in 1941, so why put all those scripted limitations to artificially knock them down regardless of how well the German player is doing? As the German you're being forced down a road, a spiral you cannot get out of even if you're doing great. The argument supporting this: "because it happened historically" is the design decision being questioned.
It's not easy though, either way. But it would be very nice if the Germans have a t least a chance to avoid the historical traps by good play.



(in reply to PeeDeeAitch)
Post #: 144
RE: Is the game biased towards the Soviet side? - 8/26/2011 10:31:07 AM   
janh

 

Posts: 1216
Joined: 6/12/2007
Status: offline
quote:

ORIGINAL: PeeDeeAitch
The debate has never been that there were winter uniforms, but rather getting them there. The Germans did not use all all their supply transport for offensives (they didn't, actually - looking at the supply rates they were on a shoestring and offensives were rather stupid), they didn't have more than basic supply to spare at all.

The issue was how to rationalize the system so that it wasn't in continual crisis and such things as winter clothing could become part of the routine...

Given that supply is abstracted to a good extent now, such issues really don't have a place in the game, unless there is a release of the "Rails East!" expansion.


True, without a more sophisticated supply and transport system this makes little sense. And even for WiTP/AE after almost 6 years, and a rather refined supply system from the beginning, this has remained something that is hard to get right. Just remember the "easy times" of supplying units in Burma during monsoon, or the ease of keeping Darwin supplied.
But perhaps a tiny trick could mimic the winter clothing question: putting a division on refit for 2-4 turns in autumn 41, thereafter allowing it some minor benefits like smaller attrition during winter, perhaps treating it a bit like Mountain units or so. Don't think implementing such a rule would be too difficult, but I'd be surprised if a lot of players could spare units from the front line at that point.

Anyway, the change seems to be well conceived, and could make the game more fluid as well as more of a challenge with bigger fruits to grasp (or save) for both sides.

(in reply to PeeDeeAitch)
Post #: 145
RE: Is the game biased towards the Soviet side? - 8/26/2011 10:41:38 AM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: glvaca
To be clear, first winter has to give the Russian some sort of advantage, preferably a big one. The big bummer is that the Germans are not allowed to come back to the same quality as they did historically. I think a strong point can be made that the Germans of 1942 where just as good as in 1941, so why put all those scripted limitations to artificially knock them down regardless of how well the German player is doing? As the German you're being forced down a road, a spiral you cannot get out of even if you're doing great. The argument supporting this: "because it happened historically" is the design decision being questioned.
It's not easy though, either way. But it would be very nice if the Germans have a t least a chance to avoid the historical traps by good play.


You're sort of contradicting in the highlighted portions.

In any case, even before the upcoming changes, there was no script that obliged Axis player to make some historical, and very questionable, decisions. With the Winter rules introduced by 1.04, the Axis player has a great deal of flexibility, and trade space for time, by giving up terrain in December and January, stiffening in February (as the penalties become milder). Something they most notoriously and historically did in the AGS sector, and elsewhere. The operational freedom that grants WiTE to the Axis allows to have a more rational and efficient 1942 position. That's a fact.

But there are two facts (or issues): first, the problems with morale, which can and are being addressed. Second, and only indirectly fixable, is that the best strategy for Axis players was to hold out to positions which wouldn't do any good - in the long term - to the fortunes of the war.

In my opinion, this second point was mostly the result of the extreme ease the Soviet player had to build up a very powerful system of entrenchments. Entrenchments which could be pierced but usually meant that in the process the attacking force was shot to pieces. Which discouraged offensive play by the Axis: the only chance it has to "downsize" the Red Army before it becomes the Red Armored Steamroller. It was history repeating - to some extent - where players where adopting that policy of "no retreating from where German blood has been spilt". If terrain was ceded, there was no chance of getting it back with a reasonable cost. Which had nefarious consequences, indirectly, by allowing the Soviet player to build a huge, efficient and well-supported army, well capable of shattering the Wehrmacht in one single winter campaign.

With the upcoming changes, as PeeDee so playfully describes, the devs have deactivated the two issues I describe above not charging directly on them - which would perhaps have been much easier but would have compromised the consistency of their design. So I say, let's get 1.05, let's play it to death, and then, let's review what has been said on this thread during this week

< Message edited by Bletchley_Geek -- 8/26/2011 10:43:57 AM >


_____________________________


(in reply to glvaca)
Post #: 146
RE: Is the game biased towards the Soviet side? - 8/26/2011 12:02:15 PM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline

quote:

ORIGINAL: Bletchley_Geek

quote:

ORIGINAL: glvaca
To be clear, first winter has to give the Russian some sort of advantage, preferably a big one. The big bummer is that the Germans are not allowed to come back to the same quality as they did historically. I think a strong point can be made that the Germans of 1942 where just as good as in 1941, so why put all those scripted limitations to artificially knock them down regardless of how well the German player is doing? As the German you're being forced down a road, a spiral you cannot get out of even if you're doing great. The argument supporting this: "because it happened historically" is the design decision being questioned.
It's not easy though, either way. But it would be very nice if the Germans have a t least a chance to avoid the historical traps by good play.


You're sort of contradicting in the highlighted portions.


Why?
the point is that even while suffering a very big setback during historical winter 1941, the Germans were still as good, or very good, come historical 1942. I see no contradiction as that is history. We'll see if it's fixed with 1.05

(in reply to BletchleyGeek)
Post #: 147
RE: Is the game biased towards the Soviet side? - 8/26/2011 12:10:00 PM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline

quote:

ORIGINAL: glvaca


quote:

ORIGINAL: Bletchley_Geek

quote:

ORIGINAL: glvaca
To be clear, first winter has to give the Russian some sort of advantage, preferably a big one. The big bummer is that the Germans are not allowed to come back to the same quality as they did historically. I think a strong point can be made that the Germans of 1942 where just as good as in 1941, so why put all those scripted limitations to artificially knock them down regardless of how well the German player is doing? As the German you're being forced down a road, a spiral you cannot get out of even if you're doing great. The argument supporting this: "because it happened historically" is the design decision being questioned.
It's not easy though, either way. But it would be very nice if the Germans have a t least a chance to avoid the historical traps by good play.


You're sort of contradicting in the highlighted portions.


Why?
the point is that even while suffering a very big setback during historical winter 1941, the Germans were still as good, or very good, come historical 1942. I see no contradiction as that is history. We'll see if it's fixed with 1.05



First Winter rules are - in my understanding - such a "scripted limitation". My point was such a "scripted event" doesn't decisively cripple the Axis (provided other things elsewhere in the game are well oiled and tuned).

_____________________________


(in reply to glvaca)
Post #: 148
RE: Is the game biased towards the Soviet side? - 8/26/2011 12:17:29 PM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline

quote:

ORIGINAL: Bletchley_Geek


quote:

ORIGINAL: glvaca


quote:

ORIGINAL: Bletchley_Geek

quote:

ORIGINAL: glvaca
To be clear, first winter has to give the Russian some sort of advantage, preferably a big one. The big bummer is that the Germans are not allowed to come back to the same quality as they did historically. I think a strong point can be made that the Germans of 1942 where just as good as in 1941, so why put all those scripted limitations to artificially knock them down regardless of how well the German player is doing? As the German you're being forced down a road, a spiral you cannot get out of even if you're doing great. The argument supporting this: "because it happened historically" is the design decision being questioned.
It's not easy though, either way. But it would be very nice if the Germans have a t least a chance to avoid the historical traps by good play.


You're sort of contradicting in the highlighted portions.


Why?
the point is that even while suffering a very big setback during historical winter 1941, the Germans were still as good, or very good, come historical 1942. I see no contradiction as that is history. We'll see if it's fixed with 1.05



First Winter rules are - in my understanding - such a "scripted limitation". My point was such a "scripted event" doesn't decisively cripple the Axis (provided other things elsewhere in the game are well oiled and tuned).


Well, I certainly can agree with that. And, isn't that what I and others have been saying the whole time? Sure, have a harsh winter. Have it scipted but at least allow the German army to regain it's former quality IF the German player does a good job.

I don't see a difference in what you're saying and others and myself have been saying all along.

(in reply to BletchleyGeek)
Post #: 149
RE: Is the game biased towards the Soviet side? - 8/26/2011 12:48:43 PM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: glvaca
quote:

ORIGINAL: Bletchley_Geek
First Winter rules are - in my understanding - such a "scripted limitation". My point was such a "scripted event" doesn't decisively cripple the Axis (provided other things elsewhere in the game are well oiled and tuned).


Well, I certainly can agree with that. And, isn't that what I and others have been saying the whole time? Sure, have a harsh winter. Have it scipted but at least allow the German army to regain it's former quality IF the German player does a good job.

I don't see a difference in what you're saying and others and myself have been saying all along.


Well, the event, alone, doesn't cripple the Axis - that's something we're completely in agreement. But I'm under the impression that you're not taking into account that the Soviet player can do a better job, and still cripple the Axis Should the Axis rebound back in that case? Note how the change in morale also increases Soviet max morale.

In any case, the point - at least from my point of view - for 1941 Winter offensives is more about getting Guards divisions, corps and brigades by winning battles, than killing the Axis war machine. There's plenty of time for that.

< Message edited by Bletchley_Geek -- 8/26/2011 1:00:37 PM >


_____________________________


(in reply to glvaca)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Is the game biased towards the Soviet side? Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.545