Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Attention to orders

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Attention to orders Page: <<   < prev  59 60 61 [62] 63   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Attention to orders - 1/6/2015 2:38:38 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Ambon Area




Attachment (1)

(in reply to DOCUP)
Post #: 1831
RE: Attention to orders - 1/6/2015 6:34:27 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
You need to start hauling!

Any "Hail Mary" OP planned to get within B29 range in the coming months?

(in reply to DOCUP)
Post #: 1832
RE: Attention to orders - 1/6/2015 8:08:29 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: JocMeister

You need to start hauling!

Any "Hail Mary" OP planned to get within B29 range in the coming months?


+1

You also don't need CVs to move along the New Guinea coastline. Jocke proved this extensively in our game, and I was trying my darndest to stop him. You have a lot of expendable small craft and small units to use and you could move several bases forward a month just using those, which would leave you CVs free for the big 'hail mary' moves to the Kuriles or Marianas that you'll need soon.

This works in the DEI as well. Perfect territory for it. If he wants to use his navy against mines, subs, PTs and LSTs then let him have em. He'll most likely lose more than he gains.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 1833
RE: Attention to orders - 1/6/2015 8:20:14 AM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: JocMeister

You need to start hauling!

Any "Hail Mary" OP planned to get within B29 range in the coming months?


+1

You also don't need CVs to move along the New Guinea coastline. Jocke proved this extensively in our game, and I was trying my darndest to stop him. You have a lot of expendable small craft and small units to use and you could move several bases forward a month just using those, which would leave you CVs free for the big 'hail mary' moves to the Kuriles or Marianas that you'll need soon.

This works in the DEI as well. Perfect territory for it. If he wants to use his navy against mines, subs, PTs and LSTs then let him have em. He'll most likely lose more than he gains.


Agreed, you can lose lots of little ships and operations will still be successes. Sometimes fear of losing ships blocks the allied players. With all those little one you can go soviet style : push hard in many places and take the losses without much worry, the wall will crumble eventually. You should be angling for Mindanao pretty soon with good moves.

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to obvert)
Post #: 1834
RE: Attention to orders - 1/6/2015 7:29:08 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
You guys are right. I am behind from my slow playing. I see this game going into 46. I do have a few ops going now. I hope that in the next month or so I can have around 5 or so bases captured. I am planning a hail mary op. Not ready to discuss it yet.

Obvert: Small crafts are coming soon. I need one more base to make me feel somewhat safer.

(in reply to veji1)
Post #: 1835
RE: Attention to orders - 1/30/2015 7:56:00 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
I landed 2 IDs, 2 tank units and a combat eng unit at Tavoy. Landing went good. We shot down over 300 Jap AC with no damage to my ships. My CAP was messed up some. I ordered my ships to withdraw after the first day. I did the clicks before I went to work. When I got home I forgot that I had did that and went back and screwed up my orders. So my ships stayed for another day. I am paying the price for that mistake. So far 4 CVEs lost maybe another one this turn. I also lost a DD and LST. I have a CVL and 4 or so CVEs damaged and will need a few months in the yards. I only have 4 CVEs ready for action now. Koniu has lost 700 planes or so in all. I have attacked Tavoy with my troops and its not going well.

My Engs took the brunt of the loses on the first DA. The second attack, the loses were spread out equally among the IDs. I am facing an IR plus support units with 5 forts. I have reserves, but not for sure I can get them unloaded quick enough before Koniu attacks again.

(in reply to DOCUP)
Post #: 1836
RE: Attention to orders - 2/1/2015 4:31:11 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Question:
Tavoy is under siege by me. I have 2 IDs, 2 tank units and beat up combat eng unit. Japs are moving in reinforcements. I have done several DA. I am about ready to do a shock, but I am worried it will ruin my units. any advise. Pics below.






Attachment (1)

(in reply to DOCUP)
Post #: 1837
RE: Attention to orders - 2/1/2015 4:31:38 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
pic 2




Attachment (1)

(in reply to DOCUP)
Post #: 1838
RE: Attention to orders - 2/1/2015 4:32:05 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Last combat report. Only the 2 tank units attacked.

Ground combat at Tavoy (54,60)

Allied Deliberate attack

Attacking force 3066 troops, 18 guns, 368 vehicles, Assault Value = 1015

Defending force 9775 troops, 142 guns, 79 vehicles, Assault Value = 89

Allied adjusted assault: 26

Japanese adjusted defense: 373

Allied assault odds: 1 to 14 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), fatigue(-)
Attacker:

Japanese ground losses:
339 casualties reported
Squads: 1 destroyed, 27 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 20 disabled

Allied ground losses:
71 casualties reported
Squads: 8 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 0 disabled

Assaulting units:
18th Cavalry Regiment
XV Corps Engineer Battalion
50th Tank Brigade
26th Indian Division
9th Australian Division

Defending units:
29th Ind.Mixed Brigade
11th Special Base Force
33rd Road Const Co
125th AA Regiment
27th Fld AA Gun Co
3rd Air Division
1st Ind. Field Artillery Battalion
4th Field AF Construction Battalion
13th RF Gun (Pack) Battalion
19th JAAF AF Bn



(in reply to DOCUP)
Post #: 1839
Holy Crap its the KB - 2/5/2015 5:58:20 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Oct, 12 44

Ambon:
I have invaded Ambon. I got lucky. I know he saw me coming for a few days. This couldn't be helped. I got lucky in that one of his subs attacked one of my subs and this made me increase my ASW. Also the KB got socked in my weather. Koniu also hit the AFs of the 2 closest bases. His SAGs are not in my nav search pattern right now. that makes me happy. I see the KB and a bunch of CVEs(?). KB has 488 fighters, 677 bombers and 17 aux. CVEs show 11 fighters. All his naval fighter and LBA still in the picture is scary. He also has the A7m2 on his carriers. Koniu was very upset over the turn. I got the message today. I am better Crash Kill Destroy.

I have damaged about 8 subs maybe sinking 3 I boats and 2 SSX's. On my way to Ambon. I have landed 2 IDs a tank unit and 2 arty units. I have another tank unit and combat engs on LSTs waiting to unload. I am facing an ID and IR with support troops and probably high forts. Not worrying about that right now.

KB showed up and got socked in by weather. It only got off one small attack and it sank my ASW CVEs (2). His LBA got thru my CAP and did a little damage nothing that bad. My fighters on my CVEs at Ambon took the burnt of the fight. They wont be able to put up much of a fight. I am pulling all ships back to Saumlaki, with the exception of my LSTs which I am hoping will unload during the night phase and make it to the closest base and have air cover to boot. I have additional troops prepped and are waiting for transports and a safe passage.

My CVs and one CVE TF will move a few hexs closer to Ambon. I will have close to 1k AC. If he comes closer I'm thinking this will be a good chance to take a shot at his CVs. I have 2 AFs withing 3 hexs to provide LBA for my CVs. I also have subs moving in on his CVs. I am betting he will withdraw his CVs.

Tavoy:
A lone Jap ID is moving down to coast to reinforce Tavoy. I got off a 3 to 1 attack this last turn. I have a tank unit and another ID 5 hexs away. They are ready to make a full speed run and drop off their troops. I have 4 CVEs, with all fighters about 5 hexs away from Tavoy providing CAP. I also have a bunch of LBA on LRCAP on the transports and the CVE TF. I'm wondering with the 3 to 1 if I should risk the ships and troops. I don't see any DLs on the TFs but do remember seeing them on the replay.

better post this before it gets lost

(in reply to DOCUP)
Post #: 1840
RE: Holy Crap its the KB - 2/5/2015 6:03:53 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Ambon




Attachment (1)

(in reply to DOCUP)
Post #: 1841
RE: Holy Crap its the KB - 2/7/2015 4:29:51 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Man, I miss 1944.........

(in reply to DOCUP)
Post #: 1842
RE: Holy Crap its the KB - 2/20/2015 2:55:22 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Oct 24, 44

Update

China
I tried an end run in the open hoping to be able to flank some Jap IDs between Hong Kong and that French base. Didn't work. My Chinese troops are getting bombed from air and sea.

Burma
Tavoy is firmly in my hands. I have the AF up and running with around 300 fighters, support units and supply are offloading now. Follow on combat units are being prepared to move to Tavoy to move on Bangkok. Chang Mai is also in my hands after the Jap LCUs retreated from it. I am moving south with my units. I sent some 4Es at 10K ft to attack some ground units in the open in Thailand. Not good for the Jap 21st ID A BDE, 1600 KIAs. I also catch some Tojos over another ID I bombed. 21 Tojos for no allied loses.

Ambon
I lost 2 CVEs, 2 CAs (1 modern, 1 old Both US), 2 CLs (1 Brit, 1 US both modern) several DDs and escorts. Japs lost some DDs and subs. My cruisers met the bulk of the Jap surface fleet before they could bombard Ambon. They did a good job going up againist BBs and then cruisers. I landed some of my troops on Ambon but not enough to take it. I found out the hard way that there was an ID and IR on the Island. I only got 2 IDs, 2 Art units, and a tank unit. I bet forts are atleast 5.

Eniwetok and Kusaie
Both are in my hands. Eniwetok LCUs took a beating but was able to capture the island.

Nor Pac
Hunting subs.

I have several Ops in planning or close to launching. Updates later. I kinda miss doing an AAR.

(in reply to zuluhour)
Post #: 1843
RE: Holy Crap its the KB - 3/31/2015 7:31:19 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
19 Nov 44

Ambon
I still haven't taken the island. My IDs have taken a hit and had to rest up. I believe that Koniu got another IR on the island after I landed.

Dagua
Captured and troops moving to Atipae.

Ponape
I have landed troops and will take the island within a day or 2.

(in reply to DOCUP)
Post #: 1844
Good day for the Allies - 4/13/2015 1:53:29 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
1 Dec 44

Invasion force for Namelea, will make landfall tomorrow. In the process we launched a strike against Manado. This was a good day for the Allies. I sent my forces above Ceram, to throw Koniu off. I think it worked. Koniu launched land based fighters at my TFs. A few got thru my CAP. One TT hit a CVL, little damaged was suffered. 10 float with only 5 major. I set only my DBs on long range naval strike. I should of put the TBs. My fleet was 8 hexs from Manado, so I didn't think that my TBs would do very well. So I kept them close to the fleet at 3 hexs. My mistake.

Fighters sweep Manada. Not many fighters are on CAP. HB come in behind the sweeps and plaster the AF and Port. I shot down around 800 planes for the loss of around 230. Combat report to follow.

Morning Air attack on Manado , at 75,99

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
N1K2-J George x 17
Ki-84r Frank x 3

Allied aircraft
B-24D1 Liberator x 35
B-24J Liberator x 36
B-29-1 Superfort x 9
P-38L Lightning x 9
F4U-1A Corsair x 5

Japanese aircraft losses
N1K2-J George: 2 destroyed, 9 damaged
N1K2-J George: 5 destroyed on ground
Ki-84r Frank: 3 damaged
Ki-84r Frank: 15 destroyed on ground
P1Y2 Frances: 4 destroyed on ground
Ki-49-IIb Helen: 2 destroyed on ground
Ki-67-Ia (T) Peggy: 4 destroyed on ground
Ki-49-II KAI Helen: 1 destroyed on ground
B7A2 Grace: 1 destroyed on ground
J1N1-S Irving: 1 destroyed on ground

Allied aircraft losses
B-24D1 Liberator: 1 destroyed

Japanese Ships
CL Oyodo, Bomb hits 10, heavy fires, heavy damage
DD Kasumi, Bomb hits 1, heavy fires, heavy damage
E No.11, Bomb hits 1, heavy fires, heavy damage
DD Natsugumo, Bomb hits 1, on fire
CL Sakawa, Bomb hits 4, on fire
DD Fuyuzuki, Bomb hits 1
E No.51, Bomb hits 1, and is sunk
DD Minegumo, Bomb hits 1, on fire
DD Arare, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
18 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 11
Airbase supply hits 5
Runway hits 50
Port hits 6

Morning Air attack on Manado , at 75,99

Weather in hex: Heavy cloud

Raid detected at 75 NM, estimated altitude 14,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
B-29-1 Superfort x 7
P-38L Lightning x 9
F4U-1A Corsair x 22

No Allied losses

Japanese Ships
LB-216, Bomb hits 1, and is sunk
DD Fuyuzuki, Bomb hits 1, heavy fires, heavy damage
E Amakusa, Bomb hits 1, on fire
E Nomi, Bomb hits 2, heavy fires, heavy damage
CL Oyodo, Bomb hits 1, heavy fires, heavy damage
AO Tsurumi, Bomb hits 1
E Chiburi, Bomb hits 1, and is sunk
CL Sakawa, Bomb hits 1, heavy fires, heavy damage
DD Minegumo, Bomb hits 1, heavy fires
xAK Cheribon Maru, Bomb hits 1, heavy fires

Morning Air attack on Manado , at 75,99

Weather in hex: Heavy cloud

Raid detected at 71 NM, estimated altitude 15,000 feet.
Estimated time to target is 22 minutes

Allied aircraft
B-29-1 Superfort x 7
P-38G Lightning x 4
P-38J Lightning x 11

Allied aircraft losses
B-29-1 Superfort: 1 damaged

Japanese Ships
AO Tsurumi, Bomb hits 1, on fire, heavy damage
xAK Cheribon Maru, Bomb hits 1, heavy fires, heavy damage
CL Oyodo, Bomb hits 2, heavy fires, heavy damage
xAK Soyo Maru, Bomb hits 1, on fir

Morning Air attack on Manado , at 75,99

Weather in hex: Heavy cloud

Raid detected at 68 NM, estimated altitude 12,000 feet.
Estimated time to target is 23 minutes

Allied aircraft
B-24J Liberator x 9
P-38G Lightning x 4
P-38J Lightning x 11
F4U-1A Corsair x 22

Allied aircraft losses
B-24J Liberator: 1 damaged

Japanese Ships
AO Tsurumi, Bomb hits 1, heavy fires, heavy damage
E Maeshima, Bomb hits 1, heavy fires
E Amakusa, Bomb hits 1, heavy fires, heavy damage
CL Oyodo, Bomb hits 1, heavy fires, heavy damage


Allied aircraft
B-29-1 Superfort x 7
P-38G Lightning x 4
F4U-1A Corsair x 17

Allied aircraft losses
B-29-1 Superfort: 1 damaged
B-29-1 Superfort: 1 destroyed by flak

Japanese Ships
E No.7, Bomb hits 1, heavy fires, heavy damage
DD Natsugumo, Bomb hits 1, heavy fires
DD Minegumo, Bomb hits 1, heavy fires, heavy damage
DD Kasumi, Bomb hits 1, heavy fires, heavy damage
CL Sakawa, Bomb hits 1, heavy fires, heavy damage
AO Tsurumi, Bomb hits 1, heavy fires, heavy damage
CL Oyodo, Bomb hits 1, heavy fires, heavy damage
xAK Soyo Maru, Bomb hits 1, heavy fires, heavy damage
LB-220, Bomb hits 1, and is sunk
AMc Odatsuki Maru, Bomb hits 1, heavy fires, heavy damage
AMc Heiyo Maru, Bomb hits 1, heavy fires, heavy damage

We also catch a SAG at Manado.

Allied aircraft
Hudson III (LR) x 7
B-25H Mitchell x 8
P-38G Lightning x 4
F4U-1A Corsair x 22

Allied aircraft losses
Hudson III (LR): 4 damaged
B-25H Mitchell: 5 damaged

Japanese Ships
DD Hayashimo
DD Isokaze, Shell hits 3
DD Michishio
CA Maya, Bomb hits 4, heavy fires, heavy damage
DD Tokitsukaze, Shell hits 9
CA Myoko, Shell hits 3, Bomb hits 2, on fire, heavy damage
CL Yahagi

Japanese Ships
CL Yahagi, Bomb hits 1, on fire
DD Amatsukaze, Shell hits 18
CA Haguro, Bomb hits 5, heavy fires, heavy damage
DD Shiokaze, Shell hits 8
DD Isokaze, Shell hits 9
DD Akikaze
CA Atago

My mistake of not setting TB planes to the same distance as my DBs.

apanese aircraft
J2M5 Jack x 13
Ki-44-IIc Tojo x 35
Ki-84r Frank x 15

Allied aircraft
F4U-1D Corsair x 17
F6F-5 Hellcat x 26
SB2C-3 Helldiver x 27

Japanese aircraft losses
Ki-44-IIc Tojo: 3 destroyed
Ki-84r Frank: 1 destroyed

Allied aircraft losses
F4U-1D Corsair: 4 destroyed
F6F-5 Hellcat: 13 destroyed
SB2C-3 Helldiver: 9 damaged
SB2C-3 Helldiver: 1 destroyed by flak

Japanese Ships
BB Nagato, Bomb hits 5
BB Yamashiro
BB Mutsu, Bomb hits 2

Japanese Ships
BB Mutsu
BB Yamashiro, Bomb hits 7
BB Fuso, Bomb hits 3

Japanese Ships
BB Mutsu, Bomb hits 1
BB Fuso, Bomb hits 2, on fire
BB Nagato, Bomb hits 7, on fire
BB Yamashiro, Bomb hits 4, on fire

Japanese Ships
BB Fuso, Bomb hits 11, heavy fires
BB Nagato, Bomb hits 8, on fire
BB Mutsu, Bomb hits 1
BB Yamashiro, Bomb hits 1, on fire

Japanese Ships
BB Nagato, Bomb hits 6, on fire
BB Mutsu, Bomb hits 11, on fire
BB Fuso, Bomb hits 6, heavy fires
BB Yamashiro, Bomb hits 2, on fire

Japanese Ships
BB Fuso, Bomb hits 6, heavy fires, heavy damage
BB Yamashiro, Bomb hits 6, heavy fires
BB Mutsu, Bomb hits 6, heavy fires
DD Urakaze
DD Sakura
DD Hamakaze, Bomb hits 2, on fire

apanese aircraft
J2M5 Jack x 4

Allied aircraft
Beaufighter Ic x 9
Beaufort VIII x 7

No Japanese losses

Allied aircraft losses
Beaufighter Ic: 1 destroyed
Beaufort VIII: 2 damaged
Beaufort VIII: 1 destroyed by flak

Japanese Ships
BB Nagato, Torpedo hits 2, on fire
BB Mutsu, on fire

Moulmein
Captured by the allies. Troops are now heading down the yellow road to Bangkok. Rumor has it that there is an awesome red light district there.

Ponape
Captured.

< Message edited by DOCUP -- 4/13/2015 2:58:23 AM >

(in reply to DOCUP)
Post #: 1845
RE: Good day for the Allies - 4/13/2015 1:48:29 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Wow! It took some time to find the big ships but you got a good start on them. Getting all those DDs out of the way will pay dividends!

The TBs at 8 hexes would only be able to carry bombs - no? They could add to the fires on the BBs and maybe destroy some devices on board, but not get the crucial penetrating hits.

After destroying so many of his aircraft, is there any reason not to charge in and do another strike using the TBs with torps this time? He will try to retreat his BBs but your CVs should be faster.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to DOCUP)
Post #: 1846
RE: Good day for the Allies - 4/13/2015 3:07:37 PM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
BBfanboy: I wasn't clear. The BBs retreated to Kendari. Kendari should be able to put up around 200 fighters if not more from other bases. I don't know if I want to send my CVs up around Manado or not. Jap CVs and CVLs where in the area a few days ago. I bet they are heading back to the area now. I have lost 100 fighters. I can replace them with USMC and other USN squadrons.

I have some DDs and subs either in the area or heading to the area now. I hope to find some wounded ducks.

(in reply to BBfanboy)
Post #: 1847
RE: Good day for the Allies - 4/14/2015 2:59:44 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
I made a big mistake in my orders last turn, and it cost me. 3 CVs,3 CVLs and other ships. I forgot a TF and it was patrolling in no mans land the same place it was last turn. No excuse but I do have a good one. One I am sure we all have heard. Wife was pissed at me playing the game, so I just ended the turn and sent it. I regret that now.

Koniu offered a redo. I think I am going to take it. I don't want the game to end. With the way this turn ended, I would of thrown in the towel.

Great opponent Koniu is.

(in reply to DOCUP)
Post #: 1848
RE: Good day for the Allies - 4/14/2015 7:48:05 AM   
BattleMoose

 

Posts: 231
Joined: 2/17/2014
Status: offline
It would be a pity for the game to end like this, the redo sounds like a good idea, been enjoying reading these AARs from both perspectives. You have really stuck with this game! Its commendable.

(in reply to DOCUP)
Post #: 1849
RE: Good day for the Allies - 4/14/2015 9:19:43 AM   
Wuffer

 

Posts: 402
Joined: 6/16/2011
Status: offline

quote:

ORIGINAL: DOCUP


Koniu offered a redo. I think I am going to take it.


Of course you do.

:-)

(in reply to DOCUP)
Post #: 1850
RE: Good day for the Allies - 4/14/2015 10:41:10 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: DOCUP

I made a big mistake in my orders last turn, and it cost me. 3 CVs,3 CVLs and other ships. I forgot a TF and it was patrolling in no mans land the same place it was last turn. No excuse but I do have a good one. One I am sure we all have heard. Wife was pissed at me playing the game, so I just ended the turn and sent it. I regret that now.

Koniu offered a redo. I think I am going to take it. I don't want the game to end. With the way this turn ended, I would of thrown in the towel.

Great opponent Koniu is.


Makes good sense and we all want to get a game to 45. You guys have a lot of time invested in this one, glad to hear you'll work out a solution and keep it going!

Many of us have this other game issue called "wife" that can be even more powerful of a chance element than die rolls or weather changes!

I've found it helps when I do the dishes and make her a cup of tea before starting the game up and it's even better if I do the turn after she goes to bed!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to DOCUP)
Post #: 1851
To be or not to be? - 7/14/2015 8:21:59 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Been talking to Koniu. He said a few of you guys where mad that I stopped my AAR. I might try and bring it back.

I'm at work now so a quick update.

Jan 30 44 or close to it.

I landed troops at ternate. Resistance on d day was light. Koniu only has an amphibious bde and eng u it's present. I landed. 2 IDs combat eng and. 2 small tank units. I don't expect this battle to last long.

So who wants me to bring sexy back.

(in reply to obvert)
Post #: 1852
RE: To be or not to be? - 7/14/2015 10:54:48 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: DOCUP

Been talking to Koniu. He said a few of you guys where mad that I stopped my AAR. I might try and bring it back.

I'm at work now so a quick update.

Jan 30 44 or close to it.

I landed troops at ternate. Resistance on d day was light. Koniu only has an amphibious bde and eng u it's present. I landed. 2 IDs combat eng and. 2 small tank units. I don't expect this battle to last long.

So who wants me to bring sexy back.



I do for one.

Having great fun reading your AAR. And sheesh, you have sure been taking a toll on his warships lately.

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to DOCUP)
Post #: 1853
RE: To be or not to be? - 7/14/2015 11:18:17 AM   
setloz

 

Posts: 97
Joined: 1/14/2013
From: Romania
Status: offline
I read it as well. Would be nice if you brought it back. :)

(in reply to Rio Bravo)
Post #: 1854
RE: To be or not to be? - 7/14/2015 12:42:44 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I don't know about the sexy part, but mayhem is always entertaining! Bring it on!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to DOCUP)
Post #: 1855
RE: To be or not to be? - 7/14/2015 4:55:31 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
I followed your AAR from the beginning so I would like to see it go all the way through!

(in reply to BBfanboy)
Post #: 1856
RE: To be or not to be? - 7/15/2015 3:47:48 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Jan 31, 45

Thailand: My forces are encircling Bangkok and the base to the north. I am not for sure if I should try and take it or just cut it off then start bombing the crap out of it. Tomorrow, the 46 Para Div will drop onto Pakse. Koniu has most of the river crossings guarded around Udon Thani. When I take Pakse this will help me get troops to the other side of the river.

Moluccas: The first DA at Ternate came and went. 1:2. Koniu lost more than I did but I didn't touch any of the lv 5 forts. I will attack again tomorrow. Jan 29th I sent 3 old US BBs to bombard Manado. They ran in to 3 old Japanese CLs. Night time engagement was a draw. A BB atea TT but only 5 maj Sys damage. Daytime we sink a CL and DD damage the other 2, one sinks a day later. The Day of the invasion we shoot down around 160 or so Japanese planes for less than 20 of our own.

Cocos Is (IO): I lost 2 xAKs on a resupply mission today. 2 more are on fire and will prob be lost tomorrow. Most of the supply was dropped offs.

Turk, Saipan, Marcus Is are all in Japanese hands. I have taken most base on New Guinea up to and including Hollandia. NorPac is the same as when I quit posting.

I lose a sub that sunk a tanker. Another sub is damaged by E boats.

Lets see if I can keep up this AAR. RL put a damper on things. I am embarrassed about how I have played. Don't get me wrong Koniu is a great player better than me. I have made a lot of mistakes in this game. I have learned from some. Some I keep making. Prob always will. I would recommend Koniu as an opponent to anyone.


(in reply to JocMeister)
Post #: 1857
RE: To be or not to be? - 7/15/2015 4:50:13 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Crossing into Bangkok is a river crossing shock attack into (likely) major forts and urban terrain. Much better to cross at Ayuthia and march south into Bangkok.
Keep some units showing movement dots toward Bangkok to keep him thinking you will also cross the river there. Just remember to cancel and restart their movement before they actually cross.

Bombing the defenders will also help disrupt them, but if forts are high it will take a long time.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to DOCUP)
Post #: 1858
RE: To be or not to be? - 7/15/2015 10:13:31 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
....sneaky

(in reply to BBfanboy)
Post #: 1859
RE: To be or not to be? - 7/18/2015 3:23:56 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Feb 2, 45

Thailand: Airborne forces take Pakse and Udon. I have forces ready to rail into Udon and then march to Udon.

China: Koniu does a DA on some forces east of Nanning. He gets the worse of it.

Ternate: 2 DAs and forts are down to 3 and most of the Jap AV is down to nothing. If the next attack doesn't take the base I will do a shock attack. Koniu takes out some PT boats just south of Ternate.

We trade subs again.

BBfanbory: I might bomb then attack across the river. It depends on what I see.

(in reply to zuluhour)
Post #: 1860
Page:   <<   < prev  59 60 61 [62] 63   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Attention to orders Page: <<   < prev  59 60 61 [62] 63   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734