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RE: Fatal Years 1.04

 
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RE: Fatal Years 1.04 - 9/19/2011 1:31:51 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
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AFter all, I wrote a long and harsh reply but on second thoughts, this may be summarized in a few words:

Don't feed the WIA troll.



< Message edited by Chliperic -- 9/19/2011 8:57:51 PM >


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RE: Fatal Years 1.04 - 9/19/2011 3:50:17 PM   
Nikel

 

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New version of Budberg

Used this pic

http://www.flickr.com/photos/ruscadet/3674898297/sizes/l/in/photostream/

Attachment (1)

< Message edited by Nikel -- 9/19/2011 3:51:17 PM >

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RE: Fatal Years 1.04 - 9/19/2011 5:17:12 PM   
Chilperic


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quote:

ORIGINAL: Nikel

New version of Budberg

Used this pic

http://www.flickr.com/photos/ruscadet/3674898297/sizes/l/in/photostream/



Thanks Nikel. will be in the next FY version, the first one used by the coordinator at large maybe

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RE: Fatal Years 1.04 - 9/19/2011 8:57:28 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
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Now, as the subject has been raised, let's study some WIA events about epidemics and the reasons they are IMO not efficiently designed for gameplay purpose...

SelectFaction = $GBR
SelectRegion = $Kebec
StartEvent = evt_nam_Smallpox_inQuebec|0|1|NULL|NULL|$Kebec|NULL

Conditions
FixedDate = 1783/02/01

Actions
SelectSubUnits = Region $Kebec;Faction $GBR
EvalUnitSel = NULL
ChgGroupHealth = -10
ChgGroupCoh = -40

EndEvent



This one will alter English units in Quebec region at the same date , the 1st February 1783. After a few games, you will just let a militia in Quebec. Fixed dates must be reserved for flavour events without real effects, or first turns events, or such important ones another date would seem strange ( like end of WW1 in FY). When applied to events having effects in game without being absolutely tied to a date, they just become predictable...except to the AI, but who cares about AI? AI is so much better than human such a new unbalance is worth mentioning it.


SelectFaction = $GBR
StartEvent = evt_nam_GBR_Epidemics_Canada|999|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1775/10/01
TurnIndex = 10;11;0;1
Probability = 25
PickUnit = $Canada;1;$Regular
GenMsg
EvalUnitSel = NULL

Actions
GenMsg
ChgGroupHealth = -10
ChgGroupCoh = -40

EndEvent




This one will affect one regular unit in Canada theater.Yes one. I've said before why it was impossible to replicate in game the real impact of epidemics which were the first mortality cause in armies in WIA and RUS. But this one is so much lenient, one unit only, it has no impact about gameplay. It just one of the 200 messages you get each turn without real consequence. By selecting biggest stack in one theater, my FY Typhus event will have to be taken into account by player. I prefer having flavour event imposing player to rethink his plan than a message among other. Nothing essential, but more nervous gameplay. Interesting change. In WIA, after 5 occurences of this event, you know you don't really have to care to check what unit has been altered, 10% losses isn't a so drastic change for one unit. For 15 subelements, it's different

SelectFaction = $USA
StartEvent = evt_nam_Storm_at_Sea_USA|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer = NULL
MinDate = 1775/03/01
TurnIndex = 0;1;2;9;10;11
Probability = 33
SelectSubUnits = Areas $Atlantic;Models $mdl_USA_Bat $mdl_USA_Bri $mdl_USA_Lak $mdl_USA_Tra $mdl_USA_Brg $mdl_USA_Frg
EvalSubUnitCount = >;0


Actions
SelectSubUnits = Areas $Atlantic;Models $mdl_USA_Bat $mdl_USA_Bri $mdl_USA_Lak
AlterCuSubUnit = ApplyToList;probability 50;ChgCohesion -25;ChgHealth -3;
SelectSubUnits = Areas $Atlantic;Models $mdl_USA_Tra $mdl_USA_Brg $mdl_USA_Frg
AlterCuSubUnit = ApplyToList;probability 5;ChgCohesion -15;ChgHealth -3;
GenMsg

EndEvent



Without being wrong, this one could be written more simply. No need to evaluate if subunit total is superior to 0 and select twice subunits in the area,in condition then in action. The bold lines could be removed ( sparing a few millisecond processing time), the event would work the same.

SelectFaction = $GBR

SelectFaction = $GBR
StartEvent = evt_nam_USA_Poor_Sanitation|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_GBR_AIis3;=;0
MinDate = 1775/01/01
TurnIndex = 9;10;11;0;1;2;3;4
Probability = 15
SelectFaction = $GBR
SelMostNumGroup = CPCount;EvenFixed
GenMsg
EvalSubUnitCount = >=;52

Actions
GenMsg
ChgGroupHealth = -5
ChgGroupCoh = -25

EndEvent


Last this one will select the biggest stack in whole map if this stack has more than 52 subelements. 2 defaults:

- a 45 stack is as much powerful than a 52 one, but will be immune to epidemics. Where is the realism? How much gamey for the player knowing this limit ? And those ignoring, but keeping an army at 45 when the AI, which ignores the event, will build its 55 stack? Never, never think about AI That's why the event is excluding it to fire if AI is at level 3...I don't need this sort of AI bonus, as Human and AI are affected in the same way by my typhus events.

- It will always be the same stack affected by the event. let's say your biggest stack is 55 and your second is 45, the latter will remain immune. With my solution, any stack may be reduced, as generally you have only one big stack by theater....

Amateurish design. I looked at them, learnt from reading them, but I've modified them to reach better gameplay experiencand avoid inflicting to AI more penalties.

Sorry to have done this comparative study. But I would be proud if the Great Lords at AGEOD would have the humility to learn from others rather than thinking they are the best because they are "official volunteers"and assess anywhere their certitude, in spite of successive business failures.

They would do better,even progress, and I would spare time. But they are just redoing the same endlessly. The official RUS has pretty good AI events files and those of FY aren't protected. The PON DLC are just using the same way to deal with AI events than in 2009 and with the same results, by weakening AI. Yes, weakening it. However, it's certainly much more confortable to stick with his own shortcomings than having the humility to learn from others... Usual problem when incompetent and egotists are trusting the "Official" functions for thier own pride Lebedev could be a member of some teams Why WIA haven't used muy AI files as model? Why some are waiting SVF 2.0 when my tools are just those of AGEOD? Why my AI files in RUS haven't been modified ( not a line) since my departure? WHy the AbsorbFaction command has been used first in FY rtaher than in Official RUS when it offers a very simple way to unite White factions or Siberian Whites to poles as in the official version without having the shortcoming mentioned here 5 days ago:


http://www.ageod-forum.com/showpost.php?p=217490&postcount=1



Why I should have been the only one to be able to create this? I'm not superhuman or gifted. I'm just trying new things, learning from others and despising odfficial titles for real efficiency. In short, I work, I don't write PM about others in their back or consider myself as a game designer because I 've decided I was one. I'm trying to be one, and a good one, by working rather than writing endless messages about my pet ideas or the way to become an official modder. I've read fro hours the AI log file to understand how AI is working. That's uneasy, even painful sometimes. At last, those having tried FY are generally yet downloading my daily updates Why the AGEOD forum has become with the creation of coordinator functions a few years ago a recipient for self proclamation about his own value in modding, a denial about gameplay and AI shortcomings rather than a place where are discussed how to mod smartly to enhance gameplay and AI? Maybe because the officials aren't playing anymore AGEOD games?

Why some are talking here about WIA when OneArmedMexican message about Poland trouble has not yet be offcially replied since 5 days? Because AGEOD likes only fanboys, not customers?

I play FY. I love playing FY. That's why I'm not alone.

Back to FY.And SVF.

Next time, I will use Golovin as nickname . Too much Lebedev building Kheops Pyramid with sand to their glory without learning to use all the AGE 2.0 features...

< Message edited by Chliperic -- 9/19/2011 10:06:26 PM >


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RE: Fatal Years 1.04 - 9/19/2011 10:31:16 PM   
Chilperic


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BTW, I will maybe in the next days choose a new forum for FY. I like Matrix forum, but the presence of the AGEOD moderators on this one, searching a pitiful revenge about their collective failure has begun to annoy me. And even if they have been unable to use this forum to support customers here, they are just coming to pollute FY thread. The maneuver is laughing, as much ridiculous than the current PON state, but unfortunately time consuming for me.

More later on this one

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RE: Fatal Years 1.04 - 9/19/2011 10:39:00 PM   
JJKettunen


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I enjoy your rants, please stay here.

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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

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RE: Fatal Years 1.04 - 9/19/2011 10:50:42 PM   
Chilperic


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Joined: 3/21/2010
Status: offline
quote:

ORIGINAL: Keke

I enjoy your rants, please stay here.



If I can, I will. Matrix is a company run by professional and frequented by interesting people. Now, this subforum is the SEPRUS/AGEOD property, even if they never used it. I 've learnt to never remain in enemy territory. My possible forum project is rather advanced and pretty convenient for mod use. Then I will do ads for FY and SVF in a few general forums. And even here. In the end, I will keep the same feedback, when this subforum will come back to the graveyard state it was a few weeks ago. Seprus problem after all. They don't even realize FY could possibly one day be the reson for one or two customers to buy RUS

< Message edited by Chliperic -- 9/19/2011 11:08:22 PM >


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RE: Fatal Years 1.04 - 9/19/2011 10:51:59 PM   
Nikel

 

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LOL, you have abducted Keke


Now seriously, I do not like rants or whatever is this called in english

This will only bring that Erik Rutins is notified and Clovis will be shut down.


Exactly the same that happened to jastaV...

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Post #: 38
RE: Fatal Years 1.04 - 9/19/2011 11:00:43 PM   
Chilperic


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Joined: 3/21/2010
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quote:

ORIGINAL: Nikel

LOL, you have abducted Keke


Now seriously, I do not like rants or whatever is this called in english

This will only bring that Erik Rutins is notified and Clovis will be shut down.


Exactly the same that happened to jastaV...



That's just why this fake Jedi is looking for. he did the same with Gshock in his time in the Matrix forum. But now Gshock is just playing other games, and AGEOD is falling. They are convinced I can't survive without official forums. They're wrong. As always. They haven't read Mao as I've done. In the end, FY will remain maybe alive longer than PON

You will like the new forum. Free and very confortable.

I don't fear about frequentation and popularity. I could use more ads on several forums if I was in search of large audience and I could resolve to use it if I'm forced to launch my own forum. So future is bright, much more than fro some deserted offcial forums. Just because FY is fun to play. When something is good, in the end, people are coming, whatever you are. It just take a little longer. I've time. Eh, I would be yet in AGEOD team, I would have been working for POn since a few months, FY wouldn't exist and SVF would be in the shelf for always. And PON wouldn't be better.

Now waiting the possible Erik Rutins intervention . Even if notified and Chliperic shut down, he will remain a very clever person I respect. he will just have to comply with the officianature of this subforum, ie a property of SEPRUS...That's life.

< Message edited by Chliperic -- 9/20/2011 12:01:19 AM >


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RE: Fatal Years 1.04 - 9/20/2011 3:37:17 AM   
Sodei

 

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Not to take sides, I simply don't understand why, considering the background of both and the all-around situation, why would a AGEOD representative insert himself. Even with the best of intention, I just think that we would be better without further interaction. Obviously, a bad move. I cannot speak of the intent, I am someone that love to believe in humanity's good nature so... Wait, I also love civil wars history... hmm... paradox.

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RE: Fatal Years 1.04 - 9/20/2011 7:34:42 AM   
Chilperic


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Joined: 3/21/2010
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quote:

ORIGINAL: Sodei

Not to take sides, I simply don't understand why, considering the background of both and the all-around situation, why would a AGEOD representative insert himself. Even with the best of intention, I just think that we would be better without further interaction. Obviously, a bad move. I cannot speak of the intent, I am someone that love to believe in humanity's good nature so... Wait, I also love civil wars history... hmm... paradox.



He's coming here to help the AGEOD modding communauty, that' s so much eveident. In order to help my efforts, he has deliberately chosen to not try FY before talking about WIA, to gain time.

Do you knwo why they are so much fond of the xls files when obviously working with text files is faster and IMHO less prone to errors? And avoid such troubles like this:

http://www.ageod-forum.com/showpost.php?p=217915&postcount=40

I've my idea about. But in any case, when you have such difficulty with a tool manipulating thousands of parameters and text strings, you must change your tool ASAP. XLS glorification is one minor, but real cause of the state of AGEOD games at release day...

Last, I would troll about RUS in the WIA forum, the Great coordinator would have reminded me it wasn't the place. Pitiful, but too much time consuming for me. If they have time to play such ridiculous movies when their boat is shrinking, fine for them. For my own, I prefer to move to safer waters, the ones where we are discussing and playing games about AGE 2.0 engine, written with notepad, played by myself and enjoyed by myself, without any care for official titles which looks more and more like Brezhnev decorations

< Message edited by Chliperic -- 9/20/2011 7:52:26 AM >


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RE: Fatal Years 1.04 - 9/20/2011 10:25:44 AM   
Nikel

 

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Joined: 3/24/2009
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quote:

ORIGINAL: Chliperic

That's just why this fake Jedi is looking for.



But if you are sure of that why are you entering his trap? Just ignore him, or do you want to be shut down?


quote:

ORIGINAL: Chliperic

You will like the new forum. Free and very confortable.



This is also free, though not very comfortable to post pics



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RE: Fatal Years 1.04 - 9/20/2011 11:20:05 AM   
Chilperic


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quote:

ORIGINAL: Nikel


quote:

ORIGINAL: Chliperic

That's just why this fake Jedi is looking for.



But if you are sure of that why are you entering his trap? Just ignore him, or do you want to be shut down?


quote:

ORIGINAL: Chliperic

You will like the new forum. Free and very confortable.



This is also free, though not very comfortable to post pics






They are believing presence on their official forum is mandatory. For them, it is, because they're just in search of pride. My goal is to have a good game, for that I needed a few dedicaced testers, I got it and once again, thanks to all who have taken the time to post here; FY is yet the result of your efforts. Now, FY being played by thousand, or one hundred, or only myself is indifferent. I'm just searching to use the AGE 2.0 engine to the level it should and could be. Veing here or at Wahtthepapoof.org isn't essential.

At last, he will have maybe for the first time learnt his official mod would need less self pride and more improvements.

I've just received the Against the odds issue 32 ( Birth of a legend, Lee and the Seven days). There's an ad for RUS. There's an article in the mag named Modelling Economies in Wargames. When you look at the deep concern boardgamers have to theorize their game design process and the current AGEOD state about the same point, you're just laughing.

Rather than celebrate themselves, they should read this article BTW. Very interesting points, for PON by example.

< Message edited by Chliperic -- 9/20/2011 11:58:21 AM >


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RE: Fatal Years 1.04 - 9/20/2011 11:30:24 AM   
Chilperic


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Suddenly the absorbfaction modification on the Wiki has been added in urgency... The show goes on on the Titanic

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RE: Fatal Years 1.04 - 9/20/2011 11:30:50 AM   
Chilperic


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Back to FY: next version tonight.

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RE: Fatal Years 1.04 - 9/20/2011 1:20:05 PM   
Chilperic


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remember to subscribe on my blog. It could become for a few days the main operative center of Fatal Years....before the new forum

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RE: Fatal Years 1.04 - 9/20/2011 2:11:38 PM   
Chilperic


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After all I'm a Jedi too...with a laser working as intended, not a broken sword with Chinese neon

< Message edited by Chliperic -- 9/20/2011 2:15:49 PM >


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RE: Fatal Years 1.04 - 9/20/2011 3:14:19 PM   
Chilperic


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Wow, the wiki is knowing today tremendous activity:

http://www.ageod.net/agewiki/Csv_splitter

It suffices i rant about XLs files.

Now, let me just say this: XLS files are mandatory to create a game with AGE engine. Modifying it is a whole other story.

Let's imagine I write an event in xls. Then I have to:

- run the csv splitter to get the new txt file
- place the new txt file in the Events folder.

When I write an event in notepad, I save the file. Period.

Not a worthy difference? No. An event is rarely right at first try. So you open back Excel, save, open and run the csv splitter, then move the txt file in the Events folder. Do that 10 times a day, you will lose 30 minutes.

With Notepad, I save 30 minutes a day for modding. Result is the same, just faster, more tested. That's why alone, I've written 150,000 lines of events, rather close to PON total done by a group. A group could work on txt files, there are hundred of tools for comparing and merging txt files.

I've practiced both. when I'm working on mdl and units, I use xls, because it's a faster method when you're modifying one hundred files. And yet, i could use txt utilities but risks are higher.

beliefs are the best path for failure. Only experience is worth.

< Message edited by Chliperic -- 9/20/2011 3:53:31 PM >


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RE: Fatal Years 1.04 - 9/20/2011 5:13:15 PM   
Nikel

 

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quote:

ORIGINAL: Chliperic

After all I'm a Jedi too...with a laser working as intended, not a broken sword with Chinese neon



Darth Vader is more interesting as a character and in this case probably more appropriate

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Post #: 49
RE: Fatal Years 1.04 - 9/20/2011 5:25:41 PM   
Chilperic


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quote:

ORIGINAL: Nikel


quote:

ORIGINAL: Chliperic

After all I'm a Jedi too...with a laser working as intended, not a broken sword with Chinese neon



Darth Vader is more interesting as a character and in this case probably more appropriate



No, I'm living on my little planet when the Empires is chasing rebels anywhere. The only difference in this case is the Death Star has been broken by the Empire itself, without any attack of the rebels death Star, the pride of Empire

< Message edited by Chliperic -- 9/20/2011 5:26:51 PM >


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RE: Fatal Years 1.04 - 9/20/2011 8:07:56 PM   
Krot

 

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Good evening Magister. I have to trouble you on your planet.

My White Siberians FY 1.04. campaign goes smoothly and I am in late November 1918 now.
The only issues to report so far are Lebedev and Constituent Assembly options that are not working for me. I chose Lebedev option 2 or 3 times in a row to no avail. Constituent Assembly option even could not be chosen though it is present in the ledger.

Saves attached.


Attachment (1)

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RE: Fatal Years 1.04 - 9/20/2011 8:31:12 PM   
Chilperic


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quote:

ORIGINAL: Krot

Good evening Magister. I have to trouble you on your planet.

My White Siberians FY 1.04. campaign goes smoothly and I am in late November 1918 now.
The only issues to report so far are Lebedev and Constituent Assembly options that are not working for me. I chose Lebedev option 2 or 3 times in a row to no avail. Constituent Assembly option even could not be chosen though it is present in the ledger.

Saves attached.


I've not all the files of the turn...

And have you 25 EPs?

< Message edited by Chliperic -- 9/20/2011 8:32:52 PM >


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RE: Fatal Years 1.04 - 9/20/2011 8:36:38 PM   
Chilperic


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Forgotten I have to mention the need of 25 EPs in the tooltips for both options. For next version fixed now.

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RE: Fatal Years 1.04 - 9/20/2011 8:42:16 PM   
Chilperic


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BTW, I've let both options usable from September 18 by error ( it was for testing purpose as Ineeded to get them immediatly in my current test game°.I'm going to delay them until Kolchak has risen to power. Next version

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RE: Fatal Years 1.04 - 9/20/2011 8:49:00 PM   
Chilperic


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BTW, here all the evnts about Internal Disorder Level. These events are all linked each other, when WIA design has maybe only 5 events chains sometimes if we take into consideration events tied to options, which is almost mandatory. This has been written with Notepad, which has allowed me to test them before release



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_AIactivate|999|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/09/01

CheckAILevel = 1
EvalEngagementPts = >=;8
Probability = 3

Actions
GenTextMsg = opt_notify_NewPolOption;1;NULL;NULL;NULL
ChangeOption = $gmaOptionPol;WH3_Lower_IDL;1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_ON|1|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01




Actions
ChangeActorPool =$gmaOptionPol;MaxUse;1;ResetFreq;1;ImageID;IDL.png;Title;opt_title_WH3_Lower_IDL;MsgString;opt_desc_WH3_Lower_IDL;ToolString;opt_hint_WH3_Lower_IDL;SubType;WH3_Lower_IDL;SParam1;WH3

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
CheckOption = $gmaOptionPol;WH3_Lower_IDL;=;1
EvalEngagementPts = >=;25

Actions
ChgFacEngagementPts = -10
ChangeMoneyPool = -75
ChangeVPCount = -80

SelectFaction = $WH3

ChangeActorPool = $gmaOptionPol;MaxUse;0;SubType;WH3_Lower_IDL

EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check_csq|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
EvalEvent = evt_nam_WH3_Lower_IDL_Check;=;1
Probability = 50

Actions

ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1



SelectFaction = $WH3

ChangeActorPool = $gmaOptionPol;MaxUse;0;SubType;WH3_Lower_IDL

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check__no_csq|999|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
EvalEvent = evt_nam_WH3_Lower_IDL_Check;=;1
EvalEvent = evt_nam_WH3_Lower_IDL_Check_csq;=;0

Actions






EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check_regen|999|0|NULL|NULL|NULL|NULL

Conditions

MinDate = 1918/06/01
EvalEvent = evt_nam_WH3_Lower_IDL_Check;=;1


Actions

SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check;MaxOccurs;1
SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check;CuOccurs;0

SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check_csq;MaxOccurs;1
SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check_csq;CuOccurs;0



SelectFaction = $WH3

ChangeActorPool = $gmaOptionPol;MaxUse;1;SubType;WH3_Lower_IDL

EndEvent

SelectFaction = $WH3

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level|0|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/16
MaxDate = 1921/12/30

Actions

EndEvent




SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level|1|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
MaxDate = 1921/12/30

Actions

SetEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;3

SetEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;3

EndEvent




SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_increase|99|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/01
MaxDate = 1922/06/30
EvalEvent = evt_nam_WH3_Internaldisorder_level;<=;9
Probability = 25

Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_increasemax|100|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/01
MaxDate = 1922/06/30
EvalEvent = evt_nam_Allied_involment_level;=;11


Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_decrease|35|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/01
MaxDate = 1921/12/30
EvalEvent = evt_nam_WH3_Internaldisorder_level;>=;1
Probability = 10

Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent


SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_increase_morale|45|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
MaxDate = 1921/12/30
EvalMorale = >=;120
Probability = 35

Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;1

EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_low_morale|999|0|NULL|NULL|NULL|NULL

Conditions
EvalMorale = <=;99
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 35

Actions

ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_moderate_reform|999|0|NULL|NULL|NULL|NULL

Conditions
EvalEvent =evt_nam_WH3_WH3ModerateReform_Tracker;>=;1;
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 17

Actions

ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent


SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level1_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;1
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level0_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;0
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level2_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;2
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level3_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;3
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level4_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;4
MinDate = 1919/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level5_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;5
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level6_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;6
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level7_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;7
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level8_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;8
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level9_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;9
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level10_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;10
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level5_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;5
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 10

Actions

ChangeFacMorale = -1


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level6_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;6
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 20

Actions

ChangeFacMorale = -1


EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level7_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;7
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

ChangeFacMorale = -1


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level8_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;8
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 50

Actions

ChangeFacMorale = -1


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level9_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;9
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 50

Actions

ChangeFacMorale = -2


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level10_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;10
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 50

Actions

ChangeFacMorale = -3


EndEvent


Reserved for level 5 Jedis.

_____________________________


(in reply to Chilperic)
Post #: 55
RE: Fatal Years 1.04 - 9/20/2011 8:58:28 PM   
Krot

 

Posts: 25
Joined: 9/2/2011
Status: offline
quote:

ORIGINAL: Nikel

New version of Budberg

Used this pic

http://www.flickr.com/photos/ruscadet/3674898297/sizes/l/in/photostream/


Bravo Nikel.
You (as well as Jack and OneArmedMexican) have done so much to enrich RUS with epoch aroma. Your portraits help me to see in RUS leaders icons not mere units but real RCW figures.

< Message edited by Krot -- 9/20/2011 11:18:59 PM >

(in reply to Nikel)
Post #: 56
RE: Fatal Years 1.04 - 9/20/2011 9:13:30 PM   
Krot

 

Posts: 25
Joined: 9/2/2011
Status: offline

quote:

ORIGINAL: Chliperic

BTW, I've let both options usable from September 18 by error ( it was for testing purpose as Ineeded to get them immediatly in my current test game°.I'm going to delay them until Kolchak has risen to power. Next version


OK. I felt like these options (Lebedev at least) were too early to come. And yes I never had spare 25 EPs.

I see logical your idea to make these options available only after Kolchak takes full power as both deeds need high authority to udertake.

Sorry for incomplete saves. After your clarification I suppose you don't need them anymore.

(in reply to Chilperic)
Post #: 57
RE: Fatal Years 1.04 - 9/20/2011 9:15:30 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline

quote:

ORIGINAL: Krot


quote:

ORIGINAL: Chliperic

BTW, I've let both options usable from September 18 by error ( it was for testing purpose as Ineeded to get them immediatly in my current test game°.I'm going to delay them until Kolchak has risen to power. Next version


OK. I felt like these options (Lebedev at least) were too early to come. And yes I never had spare 25 EPs.

I see logical your idea to make these options available only after Kolchak takes full power as both deeds need high authority to udertake.

Sorry for incomplete saves. After your clarification I suppose you don't need them anymore.



No indeed. I completed the tooltips and done the changes in the events to get the right date. Thanks anyway, without player remarks, FY wouldn't be as good.

_____________________________


(in reply to Krot)
Post #: 58
RE: Fatal Years 1.04 - 9/20/2011 9:38:21 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
quote:

ORIGINAL: lodilefty

Sorry, just trying to help.


I've explained maybe ten times how to help me. So once again, to help me, download FY, install it, play it and reports about the bugs, the defaults, the AI weaknesses. That's the real way to help me.

Do you want to konw how I've learnt to write chains of 15 events? That' simple. I've read all the events file of AACW, WIA, ROP, RUS, NCP and PON. When I didn't understood some events, either I've asked or I've tried to reproduce and see the results in the Scriptreport files. I never took for granted I needed to reinvent the wheel. I never considered my way to create event was the best, and sometimes I just copied the great ones. I didn't discovered how to create a tracker event, but I've since perfected it by using chains of events using 2 trackers, and at last 2 methods to link the trackers. I've learnt from others to use the SetEvtCommand and I used it to build upon the AIL and the IDL events for obtaining in game internal variables which may be notified each turn to players. I've discovered I could use the command for tutorials to display each turn the AIL. I've worked by using and building upon events built by others ( and I could wrtite the same for mdls and units, regions). Step by step, I perfected my AI events, not because I'm a level 5 Jedi but because I've studied the AI.log file.

In short, I've never considered I could work alone. I've never believed too I should talk about a game or a mod without playing it. I've no inclination to just talk of FY anywhere. My goal isn't to write about myself, but to help really and get feedback. I don't fear good faith criticisms, by those having really tried to play FY, not those for which the most important task is to promote their pet ideas or to review the mod like a second class teacher reading a student work.

You want to learn my biggest surprise? No one has ever directly asked to me how I could have so much improved the AI...No one. And yet I've done it, a few months ago, in French , but I've done it, in the RUS beta forum. When some are building Wiki community modding project filled essentially with their oversized ego, I've just shared what I've done. Ten months later, no one among AGEOD members has used it....I've mentioned several times this thread, and yet nothing, except the same errors about AI than in the past in the PON DLCs. Ignorance has only 2 causes: dumbness or certitude. AGEOD members aren't dumb , but you're too much sure to have alone the truth, as your official functions are giving you by nature the last word on anything. That's where I'm mad: I'm sure no one, even me, may have this last word, because it doesn't exist.

It would maybe be time to get back to school. That would be the best way to help me: release games I may play without modding to enjoy them. I don't care to be a modder releasing in the open his own version; I would live very well with some little modifications for myself on my desk only. However, the wants in design are so huge I need to adress them with the help of a group because it's an impossible task for a lone player. I need test by others.

Back to school, and produce better games. I just want to enjoy AGE engine in play. That's why I mod. Give me reason to stop modding.





< Message edited by Chliperic -- 9/20/2011 11:21:30 PM >


_____________________________


(in reply to dunnsa)
Post #: 59
RE: Fatal Years 1.04 - 9/20/2011 11:44:21 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
Status: offline
New version of FY available on my blog ( see my sig)

Compatible with ongoing games. fixes a few bugs, mention the nedd of 25 EPs for Lebedev and Assembly options, change start date for these. And of course, new Nikel's portraits. Thanks to him, thanks to you, FY players, without your input, i would have less pleasure when I play it . that's win-win agreement.

_____________________________


(in reply to Chilperic)
Post #: 60
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