Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Combat values of equipment??

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> Combat values of equipment?? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Combat values of equipment?? - 9/21/2011 6:52:59 PM   
Patoooo

 

Posts: 13
Joined: 6/23/2005
Status: offline
Maybe this is where the question should be?

If you look at equipment, tanks, planes, guns and so on... I see the numbers, but how does this translate to combat value?
How do I know what plane to update to (everyone says do it manually)?
Is there a combat value per plane or tank or gun listed anywhere that I'm just not seeing???

Thanks for your help...

Pat
Post #: 1
RE: Combat values of equipment?? - 9/23/2011 1:27:48 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: Patoooo

Maybe this is where the question should be?

If you look at equipment, tanks, planes, guns and so on... I see the numbers, but how does this translate to combat value?
How do I know what plane to update to (everyone says do it manually)?
Is there a combat value per plane or tank or gun listed anywhere that I'm just not seeing???

Thanks for your help...

Pat


In the original design players did not have the ability to change anything including aircraft so with no decision to be made the individual combat value of any element was irrelevant. As a result to the best of my knowledge (if you find it let me know) there is no combat value equivalency for individual elements displayed in the game. If you want to use manual aircraft update (I don't) I suggest you do some research on the various aircraft to help in your decision process. One easy rule of thumb that usually works is that newer aircraft of the same type (e.g. fighters) are better than older aircraft.

(in reply to Patoooo)
Post #: 2
RE: Combat values of equipment?? - 9/23/2011 2:37:19 PM   
Patoooo

 

Posts: 13
Joined: 6/23/2005
Status: offline
Thanks...

I guess I was also just looking at tanks and really wanted a comparison also, just for interest sakes.
Well, yeah, fighters also... maybe more so... lol
The numbers must be there somewhere if the game engine uses something.

(in reply to Patoooo)
Post #: 3
RE: Combat values of equipment?? - 9/26/2011 6:15:50 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Appendix A has the different combat values of the different types of equipment. This is just for calculating CV value (which determines winners and losers in ground combat). The performance of any particular ground element or aircraft in combat is actually due to many different factors about the equipment and the unit using the equimpment.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Patoooo)
Post #: 4
RE: Combat values of equipment?? - 9/27/2011 1:12:01 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline
Joel,

I think the poster was looking for element specific CVs such as what is the CV of a Bf-109G versus a FW 190A or in CV terms how does a Panther compare to a Tiger.

Jim

(in reply to Joel Billings)
Post #: 5
RE: Combat values of equipment?? - 9/27/2011 6:16:52 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Well in terms of CV as it is defined in the manual, there is no difference between a Tiger and a Panther. But CV is only used for determing who wins a ground battle. Combat fighting ability is a totally different thing.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to jaw)
Post #: 6
RE: Combat values of equipment?? - 9/28/2011 12:36:51 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: Joel Billings

Well in terms of CV as it is defined in the manual, there is no difference between a Tiger and a Panther. But CV is only used for determing who wins a ground battle. Combat fighting ability is a totally different thing.


I think most people, myself included, would find themselves scratching their heads at your comment. Isn't who wins the ground battle what it is all about? How can combat fighting ability and combat value not be related?

Jim

(in reply to Joel Billings)
Post #: 7
RE: Combat values of equipment?? - 9/28/2011 5:27:51 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Combat Value as defined in the game is something that is used to determine the ability of a ground force to hold or capture ground. In WitE an artillery piece has 0 combat value, while infantry and AFVs have the most CV. CV is not used to determine damage from weapons firing at each other. An artillery piece may cause many casualties to the enemy during a combat, but when it comes to adding up the CV value of the forces in combat to determine who holds the battlefield after combat, the artillery piece has 0 value.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to jaw)
Post #: 8
RE: Combat values of equipment?? - 9/28/2011 7:00:26 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
So here is what I hear: please help me with my understanding

When an attack commences, first the individual elements involved shoot at each other (using statistics that are not CV-based).
This determines damaged, destroyed, and disrupted elements.

Elements that are not damaged, destroyed, or disrupted are then summed for both the attacker, and defender, after which the CVs of the combatants are determined, compared, and an outcome for the physical hex is determined.


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to Joel Billings)
Post #: 9
RE: Combat values of equipment?? - 9/28/2011 10:18:33 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

When an attack commences, first the individual elements involved shoot at each other (using statistics that are not CV-based).
This determines damaged, destroyed, and disrupted elements.

Elements that are not damaged, destroyed, or disrupted are then summed for both the attacker, and defender, after which the CVs of the combatants are determined, compared, and an outcome for the physical hex is determined.


Correct.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to heliodorus04)
Post #: 10
RE: Combat values of equipment?? - 9/29/2011 1:16:31 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: Joel Billings

Combat Value as defined in the game is something that is used to determine the ability of a ground force to hold or capture ground. In WitE an artillery piece has 0 combat value, while infantry and AFVs have the most CV. CV is not used to determine damage from weapons firing at each other. An artillery piece may cause many casualties to the enemy during a combat, but when it comes to adding up the CV value of the forces in combat to determine who holds the battlefield after combat, the artillery piece has 0 value.


True but theoretically superior ground elements (adjusted for experience, morale, etc.) will destroy more inferior ground elements than they loose themselves thereby effecting the final CV of the forces. To use an unrealistic example for illustration purposes, if a 100 Tigers were to attack a 100 T-34s all other things being equal the initial CV of both forces should be equal but in the battle far more of the T-34s would be destroyed than Tigers resulting in a higher final CV for the Tigers. Therefore the Tigers actually have a higher pre-combat CV than the game shows and the two forces only appear equal because of how CV is scored.

I think the whole CV concept is doing the game a disservice as it doesn't reflect the real fighting value of the units which is what people are concerned about.

(in reply to Joel Billings)
Post #: 11
RE: Combat values of equipment?? - 9/29/2011 1:28:56 PM   
Lieste

 

Posts: 1823
Joined: 11/1/2008
Status: offline
It is also a bit goofy in that artillery cannot hold ground, while numerous cases of artillery holding a position together (and being the last on the ground) exist - notably Italian artillery in the desert (which is a bit OT).

(in reply to jaw)
Post #: 12
RE: Combat values of equipment?? - 9/29/2011 2:07:10 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: heliodorus04

When an attack commences, first the individual elements involved shoot at each other (using statistics that are not CV-based).
This determines damaged, destroyed, and disrupted elements.


The armor / penetration tables are used as well as a chance of attack from side (i.e. armored vehicles have value for frontal and side armor)!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to heliodorus04)
Post #: 13
RE: Combat values of equipment?? - 9/29/2011 2:10:09 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: Lieste

It is also a bit goofy in that artillery cannot hold ground, while numerous cases of artillery holding a position together (and being the last on the ground) exist - notably Italian artillery in the desert (which is a bit OT).



I would say that says more about the Italians than about the ability of artillery to hold ground...

_____________________________

Read my AAR:s ye mighty, and despair!
41Ger
41Sov
41Ger
42Ger
42Sov

(in reply to Lieste)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> Combat values of equipment?? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.032