denisonh
Posts: 2194
Joined: 12/21/2001 From: Upstate SC Status: offline
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As one of the four elements of combat power, leadership was a key factor in outcomes of napoleonic campaigns. I would hope the game would wrap unit leader factors (competence, aggressiveness, inspiration, etc..), the nationality, and the corps/army commanders orders into account when determining when, where, and under what circumstances battle is joined. The fact is that with a computer game, many more details that were germain to the outcome of campaigns and battles can be modeled. Certainly restricting ourselves to a pure EiA format will stifle any attempt to better model combat/campaign manuever of the period. Looking at the way Napoleon conducted his campaigns, the judgement of the lead corps commander played a key role in where and when the batttle is fought (for example, Lannes at Friedland). I would hope that this game would take some of these factors into account in a more robust way than simply "the French move first"....
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"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
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