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RE: Meditation & Temptation - 9/26/2011 9:05:54 PM   
SqzMyLemon


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Here I was eager to learn something and expand my knowledge in what I thought would be an interesting thread. Instead...

Well, I've done the next best thing. A quick search of my local libraries' online catalogue and I've requested a book by Glantz. At least I can get a start on reading up on the subject matter and hopefully being able to contribute something, if anything, to this thread once the air clears and we get back on topic.





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(in reply to modrow)
Post #: 31
The Difference Between Blitzkrieg and Deep Battle - 9/26/2011 9:24:56 PM   
herwin

 

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Blitzkrieg was a motorised version of Stosstruppen tactics from WWII. It began in the midst of the defended zone and kept evolving its way to the rear. Think light infantry tactics with motor vehicles. Deep Battle was a motorised version of Russian Civil War cavalry tactics. The units were released at the rear of the defended zone and kept going until they reached strategic goals deep in the enemy position. The mechanised corps was designed to hold key terrain (usually an urban logistics hub) until the RKKA infantry could catch up. The three tank corps were designed to overrun everything significant on the way to that goal.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Lomri)
Post #: 32
RE: Deep Battle - 9/26/2011 9:28:56 PM   
Wirraway_Ace


Posts: 1400
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quote:

ORIGINAL: Cap Mandrake

Now..as to this question of the application of this "Deep Battle" concept to AE, I presume you are talking about the combined use of surface naval forces, carrier-based air forces and land-based air forces because the land battles are quite abstracted in AE.

Perhaps the carriers are the armor, the heavy surface forces more like motorized infantry and the land-based air a sort of long range artillery.

The scale and discontinuity (of island geography) are completely different but it is still necesary to secure a broad "breakthrough" if one is to push an offensive effort up through the Dutch East Indies for eg.

Let's say one wanted to take Luzon from Australia. One can't simply put a couple of divisions on transports and set sail without "pinning" Kendari and the bases in the Lesser Sundas. The enemy airbases are like the "shoulders" of an offensive salient. If they are held and the base of the salient is too narrow then artillery will impede resupply of the spearhead.

In the case of AE, the "salient" needs to be many hundreds of miles across.



Cap Mandrake,

this is true, but what makes this a very interesting topic are the Soviet tenets for achieving a decisive victory (in a given operation), which they labelled "Deep Battle", were different than German, English and American concepts. They approached the initial operations very differently, using attacks across a broad front, followed by exploitation of local success versus a concentrated attack across a small fontage to achieve a breakthrough.

This has different implications for overall force ratios, recon, deception, and operations to fix and/or deplete enemy reserves.

(in reply to Cap Mandrake)
Post #: 33
RE: Deep Battle - 9/26/2011 9:47:09 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
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quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: Cap Mandrake

Now..as to this question of the application of this "Deep Battle" concept to AE, I presume you are talking about the combined use of surface naval forces, carrier-based air forces and land-based air forces because the land battles are quite abstracted in AE.

Perhaps the carriers are the armor, the heavy surface forces more like motorized infantry and the land-based air a sort of long range artillery.

The scale and discontinuity (of island geography) are completely different but it is still necesary to secure a broad "breakthrough" if one is to push an offensive effort up through the Dutch East Indies for eg.

Let's say one wanted to take Luzon from Australia. One can't simply put a couple of divisions on transports and set sail without "pinning" Kendari and the bases in the Lesser Sundas. The enemy airbases are like the "shoulders" of an offensive salient. If they are held and the base of the salient is too narrow then artillery will impede resupply of the spearhead.

In the case of AE, the "salient" needs to be many hundreds of miles across.



Cap Mandrake,

this is true, but what makes this a very interesting topic are the Soviet tenets for achieving a decisive victory (in a given operation), which they labelled "Deep Battle", were different than German, English and American concepts. They approached the initial operations very differently, using attacks across a broad front, followed by exploitation of local success versus a concentrated attack across a small fontage to achieve a breakthrough.

This has different implications for overall force ratios, recon, deception, and operations to fix and/or deplete enemy reserves.



Yes, I see your point. My analogies did apply more to the German style blitzkrieg.

So a "Deep Battle" approach might be 3 carrier groups and support forces, one in the Aleutians, one in the South Pacific and one in the Indian Ocean. They all attack simultaneously...and when the KB shows up, the two groups not opposed by the KB push ahead.


< Message edited by Cap Mandrake -- 9/26/2011 9:48:04 PM >

(in reply to Wirraway_Ace)
Post #: 34
RE: The Difference Between Blitzkrieg and Deep Battle - 9/26/2011 9:52:43 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
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quote:

ORIGINAL: herwin

Blitzkrieg was a motorised version of Stosstruppen tactics from WWII. It began in the midst of the defended zone and kept evolving its way to the rear. Think light infantry tactics with motor vehicles. Deep Battle was a motorised version of Russian Civil War cavalry tactics. The units were released at the rear of the defended zone and kept going until they reached strategic goals deep in the enemy position. The mechanised corps was designed to hold key terrain (usually an urban logistics hub) until the RKKA infantry could catch up. The three tank corps were designed to overrun everything significant on the way to that goal.


Harry, this is nicely put. I think the challenge is to step back and look at why the Soviets developed their deep battle doctrine the way they did and see if it offers any insite into different tactics, operational art and strategy in the Pacific.

As an example, why did the Soviets develop a very detailed concept of echeloned forces when developing deep battle doctrine?
Mike

(in reply to herwin)
Post #: 35
RE: Deep Battle - 9/26/2011 9:52:43 PM   
Nemo121


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No, the phasing, force structures and relationship between temporal and geographic components was very different. Blitzkrieg ( which isn't even a German concept but a Western media concept ) was much more basic and limited.

Blitzkrieg was Barca to Deep Battle's Subutai. That's really the clearest historical example of the difference in style, breadth and depth of vision, components and outcome.

< Message edited by Nemo121 -- 9/26/2011 9:54:26 PM >


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Well, that's that settled then.

(in reply to Cap Mandrake)
Post #: 36
RE: Deep Battle - 9/26/2011 11:16:20 PM   
desicat

 

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Since I missed the first in-depth post that kicked this whole thing off could you please post it in the other thread or PM it to me? I would be interested in reading it.

< Message edited by desicat -- 9/27/2011 2:13:52 AM >

(in reply to Nemo121)
Post #: 37
RE: Deep Battle - 9/27/2011 3:26:36 AM   
zuluhour


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I believe Russian doctrine was a result of leadership issues. Orders were not open to interpretation or deviation (paranoia?). Given the size of their forces and lack of independent leadership below Corp orders were issued for up to a week at a time. A layered and echelon assault was the only way to force a break through. 2 cents.

(in reply to desicat)
Post #: 38
RE: Deep Battle - 9/27/2011 5:47:08 AM   
vettim89


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I think a discussion of Soviet versus NATO doctrine outside of the context of Western Europe is missing the elements that played into formulation of those plans. While the West likes to portray the Soviets as likely aggressors in the Cold War, their doctrine had its roots in the suffering the populace endured in WWII. The political and military leadership basically developed plans hinged on if there was going to be another war that it would not be fought in the USSR. Therefore their war plans and doctrine evolved around attacking their enemies before they could attack the USSR. That battle was to occur in the enemy's territory with resulting destruction of infastructure and civilian populace occuring some place other than the USSR. Considering how many times Russia/USSR had been invaded dating back to Napoleon, can we really consider this attitude unjustified? Also the history of global conflict has seen an ever increasing price paid by non-combatants with each successive war. If WWIII had broken out, the territory that held the main battle area would likely have been decimated.

NATO on the other hand was largely a defensive organization. Its roots were also in WWII. However, the NATO approach was not so much how to fight a war but how to avoid a war. Its force structure was based on acting as a deterrence. Also, considering the one area where the West had a measurable qualitative edge throughout the Cold War was in aircraft, there overall strategic plan heavily relied on the air battle.

As to actual doctrine, both the NATO Doctrine and Soviet Doctrine were based on two things. The first was national/Alliance strategic goals. The second was the relative strengths and weaknesses of their own forces. While there are lessons to be taken and tatics/strategies to be devised by looking at the concepts of both doctrines, applying to the PTO in WWII seems a reach to me. Especially because AE really has no political model as part of the system. The only true political aspect of the game is Autovictory. At least this could be portrayed as either the point where the Allies had to abandon the "Europe First" strategy or the point where the Japanese leadership acted to preserve some sort of post-war Japan.

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(in reply to zuluhour)
Post #: 39
RE: The Difference Between Blitzkrieg and Deep Battle - 9/27/2011 7:42:51 AM   
herwin

 

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From: Sunderland, UK
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quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: herwin

Blitzkrieg was a motorised version of Stosstruppen tactics from WWII. It began in the midst of the defended zone and kept evolving its way to the rear. Think light infantry tactics with motor vehicles. Deep Battle was a motorised version of Russian Civil War cavalry tactics. The units were released at the rear of the defended zone and kept going until they reached strategic goals deep in the enemy position. The mechanised corps was designed to hold key terrain (usually an urban logistics hub) until the RKKA infantry could catch up. The three tank corps were designed to overrun everything significant on the way to that goal.


Harry, this is nicely put. I think the challenge is to step back and look at why the Soviets developed their deep battle doctrine the way they did and see if it offers any insite into different tactics, operational art and strategy in the Pacific.

As an example, why did the Soviets develop a very detailed concept of echeloned forces when developing deep battle doctrine?
Mike


The Red Army didn't use reserves, except for small anti-tank forces. Each echelon had a mission and was expected to burn itself out performing that mission.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Wirraway_Ace)
Post #: 40
RE: The Difference Between Blitzkrieg and Deep Battle - 9/27/2011 3:59:09 PM   
Wirraway_Ace


Posts: 1400
Joined: 10/8/2007
From: Austin / Brisbane
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quote:

ORIGINAL: herwin

The Red Army didn't use reserves, except for small anti-tank forces. Each echelon had a mission and was expected to burn itself out performing that mission.


Harry, we may be having a problem of definition. To my observation, the Soviets used operational and strategic level reserves on a very large scale, waiting for the opportunity to exploit success in the tactical zone of the enemy's defense.

However, the point I was trying to make about the echelon of forces in Soviet Doctrine, was the mathmatical basis behind the arrangement. They made a serious attempt to calculate the most efficient levels of force concentration in terms of effective rate of attack. To my knowledge, no other army made as detailed models of the limits on mass and mobility in mechanized warfare. US Amphibious doctrine developed very detailed echelons, but are there other ways a player might consider the echeloning of forces in order to maintain momentum in AE?

Mike

(in reply to herwin)
Post #: 41
RE: The Difference Between Blitzkrieg and Deep Battle - 9/27/2011 4:56:47 PM   
herwin

 

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quote:

ORIGINAL: Wirraway_Ace


quote:

ORIGINAL: herwin

The Red Army didn't use reserves, except for small anti-tank forces. Each echelon had a mission and was expected to burn itself out performing that mission.


Harry, we may be having a problem of definition. To my observation, the Soviets used operational and strategic level reserves on a very large scale, waiting for the opportunity to exploit success in the tactical zone of the enemy's defense.

However, the point I was trying to make about the echelon of forces in Soviet Doctrine, was the mathmatical basis behind the arrangement. They made a serious attempt to calculate the most efficient levels of force concentration in terms of effective rate of attack. To my knowledge, no other army made as detailed models of the limits on mass and mobility in mechanized warfare. US Amphibious doctrine developed very detailed echelons, but are there other ways a player might consider the echeloning of forces in order to maintain momentum in AE?

Mike


What you refer to as reserves were actually echelons with a specific mission.

The mathematical analysis was interesting. One of the reasons I learned Russian was to be able to read the primary sources.

In AE, the most effective way of maintaining momentum is overwhelming mass. Unlike reality, there's no down-side to creating death stars.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Wirraway_Ace)
Post #: 42
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