paulderynck
Posts: 8201
Joined: 3/24/2007 From: Canada Status: offline
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quote:
ORIGINAL: Ur_Vile_WEdge I was wondering what kind, if any, sort of house rules anyone played with. You know, "optional" rules that you made up on the fly but you only use in solitaire games or ones with your friends. One I've toyed around with a few times centers around the fact that in our table, the CW almost invariably attacks Portugal on the first turn, for the whole Azores and resource, so for a few games we just tried pairing the following two ideas. 1. If an allied unit is ever in metropolitan Portugal an axis DoW phase, Germany may align Spain. 2. Somewhat variable, but usually some U.S. entry option, usually around 20-25ish (we tinkered) with a tension level around 8, Ge/IT, which allows for the U.S. or CW to occupy the Azores. We were also toying with some kind of similar to the Soviet Border rectification options in the Baltic states which allowed Germany to just "conquer sans war" Norway, but that one was even more ephemeral. (We usually wanted some requirement for a capital ship or three in the North sea for the minor landings up around Trondheim, and bickered over how many, if any, of the Norweigan ships got to go with the CW) Any of you guys have anything interesting/similar? We've tried: 1) No ZOC on surprise is only for minor countries. 2) Stored oil may be destroyed at any time during the Owner’s Action Impulse as long as he does not choose a Pass action. 3) A Partisan may be destroyed at any time during the Owner’s Action Impulse as long as he does not choose a Pass action. Lately we keep 2 and 3 and just play without the No ZOC on Surprise option.
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Paul
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