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The Math behind loading / unloading - 10/6/2011 4:15:28 PM   
spec10

 

Posts: 17
Joined: 12/25/2009
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I'm a bit confused about the math behind the loading / unloading process.

For example, I have a 8 xAK TF docked at Sydney in the Guadalcanal scenario on Turn 1.

Port size 8 x 100 -> 800 / 12 hrs
Naval Support 9 x 10 -> 90 / 12 hrs
--> That's a total of 1600 + 180 / day --> 1780 / ship (?) --> 1780 x 8 Ships = 14240 Cargo per day.

Obviously I'm missing something here (or I'm totally off :D) because in the beginning of Turn 2 the screen shows 34758 cargo on my TF.

EDIT: Now, one of those xAK also loaded 500 Fuel, so I set up another 8 xAK TF in Turn 1. This time only Cargo Vessels, no Fuel. The new cargo load after 1 Turn is 32669.

Can someone please crunch the numbers on that one and explain it to me?





< Message edited by spec10 -- 10/6/2011 4:23:56 PM >
Post #: 1
RE: The Math behind loading / unloading - 10/6/2011 4:21:43 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: spec10

I'm a bit confused about the math behind the loading / unloading process.

For example, I have a 8 xAK TF docked at Sydney in the Guadalcanal scenario on Turn 1.

Port size 8 x 100 -> 800 / 12 hrs
Naval Support 9 x 10 -> 90 / 12 hrs
--> That's a total of 1600 + 180 / day --> 1780 / ship (?) --> 1780 x 8 Ships = 14240 Cargo per day.

Obviously I'm missing something here (or I'm totally off :D) because in the beginning of Turn 2 the screen shows 34758 cargo on my TF.

Can someone please crunch the numbers on that one and explain it to me?






Believe that is going to be a per ship total per day. You can load multiple ships at one time in major ports.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to spec10)
Post #: 2
RE: The Math behind loading / unloading - 10/6/2011 4:27:05 PM   
spec10

 

Posts: 17
Joined: 12/25/2009
Status: offline
quote:

ORIGINAL: Shark7


quote:

ORIGINAL: spec10

I'm a bit confused about the math behind the loading / unloading process.

For example, I have a 8 xAK TF docked at Sydney in the Guadalcanal scenario on Turn 1.

Port size 8 x 100 -> 800 / 12 hrs
Naval Support 9 x 10 -> 90 / 12 hrs
--> That's a total of 1600 + 180 / day --> 1780 / ship (?) --> 1780 x 8 Ships = 14240 Cargo per day.

Obviously I'm missing something here (or I'm totally off :D) because in the beginning of Turn 2 the screen shows 34758 cargo on my TF.

Can someone please crunch the numbers on that one and explain it to me?






Believe that is going to be a per ship total per day. You can load multiple ships at one time in major ports.


But I already factored that in, didn't I? The total per ship per 12 hrs should be (port size x 100 + naval support * 10), so that times 2 = per day per ship. I took that (1780 for Sydney) and multiplied by 8 Ships -> 14240.

Some piece if missing here :p

< Message edited by spec10 -- 10/6/2011 4:30:37 PM >

(in reply to Shark7)
Post #: 3
RE: The Math behind loading / unloading - 10/6/2011 4:36:11 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: spec10

quote:

ORIGINAL: Shark7


quote:

ORIGINAL: spec10

I'm a bit confused about the math behind the loading / unloading process.

For example, I have a 8 xAK TF docked at Sydney in the Guadalcanal scenario on Turn 1.

Port size 8 x 100 -> 800 / 12 hrs
Naval Support 9 x 10 -> 90 / 12 hrs
--> That's a total of 1600 + 180 / day --> 1780 / ship (?) --> 1780 x 8 Ships = 14240 Cargo per day.

Obviously I'm missing something here (or I'm totally off :D) because in the beginning of Turn 2 the screen shows 34758 cargo on my TF.

Can someone please crunch the numbers on that one and explain it to me?






Believe that is going to be a per ship total per day. You can load multiple ships at one time in major ports.


But I already factored that in, didn't I? The total per ship per 12 hrs should be (port size x 100 + naval support * 10), so that times 2 = per day per ship. I took that (1780 for Sydney) and multiplied by 8 Ships -> 14240.

Some piece if missing here :p


Probably some modifier based on port size we don't see. Without knowledge of the code, no way to tell really.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to spec10)
Post #: 4
RE: The Math behind loading / unloading - 10/6/2011 4:37:38 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: spec10

I'm a bit confused about the math behind the loading / unloading process.

For example, I have a 8 xAK TF docked at Sydney in the Guadalcanal scenario on Turn 1.

Port size 8 x 100 -> 800 / 12 hrs
Naval Support 9 x 10 -> 90 / 12 hrs
--> That's a total of 1600 + 180 / day --> 1780 / ship (?) --> 1780 x 8 Ships = 14240 Cargo per day.

Obviously I'm missing something here (or I'm totally off :D) because in the beginning of Turn 2 the screen shows 34758 cargo on my TF.

EDIT: Now, one of those xAK also loaded 500 Fuel, so I set up another 8 xAK TF in Turn 1. This time only Cargo Vessels, no Fuel. The new cargo load after 1 Turn is 32669.

Can someone please crunch the numbers on that one and explain it to me?


Where are you getting the 100 in your port rating above ? That looks way low. Ports can load / unload increasing amounts according to their size. I believe there is a chart in the manual covering this.

Xargun

(in reply to spec10)
Post #: 5
RE: The Math behind loading / unloading - 10/6/2011 4:41:25 PM   
spec10

 

Posts: 17
Joined: 12/25/2009
Status: offline
quote:

ORIGINAL: Xargun


quote:

ORIGINAL: spec10

I'm a bit confused about the math behind the loading / unloading process.

For example, I have a 8 xAK TF docked at Sydney in the Guadalcanal scenario on Turn 1.

Port size 8 x 100 -> 800 / 12 hrs
Naval Support 9 x 10 -> 90 / 12 hrs
--> That's a total of 1600 + 180 / day --> 1780 / ship (?) --> 1780 x 8 Ships = 14240 Cargo per day.

Obviously I'm missing something here (or I'm totally off :D) because in the beginning of Turn 2 the screen shows 34758 cargo on my TF.

EDIT: Now, one of those xAK also loaded 500 Fuel, so I set up another 8 xAK TF in Turn 1. This time only Cargo Vessels, no Fuel. The new cargo load after 1 Turn is 32669.

Can someone please crunch the numbers on that one and explain it to me?


Where are you getting the 100 in your port rating above ? That looks way low. Ports can load / unload increasing amounts according to their size. I believe there is a chart in the manual covering this.

Xargun



That chart you mention is where I got it from.

quote:


Cargo. Generally equipment and supplies loaded at a specific
rate for packaged, palletized, and “large loose” items
(tanks, etc) rate. The Cargo Rate is 100 x (Port Size)


The chart is on page 125/126. The rates are for a 12 hrs timeframe, so port size 8 gets 8x100 / 12 hours per ship which is also reflected like that in the chart.

< Message edited by spec10 -- 10/6/2011 4:43:41 PM >

(in reply to Xargun)
Post #: 6
RE: The Math behind loading / unloading - 10/6/2011 4:55:03 PM   
CV 2

 

Posts: 376
Joined: 2/21/2011
Status: offline
By "turn 1" are you just starting a scenario? I ask because there is a loading/unloading bonus on the first turn of any scenario.

Also, I believe there are 3 loading/unloading phases a turn.

(in reply to spec10)
Post #: 7
RE: The Math behind loading / unloading - 10/6/2011 5:10:45 PM   
spec10

 

Posts: 17
Joined: 12/25/2009
Status: offline

quote:

ORIGINAL: CV 2

By "turn 1" are you just starting a scenario? I ask because there is a loading/unloading bonus on the first turn of any scenario.

Also, I believe there are 3 loading/unloading phases a turn.


Hehe, thanks. Indeed -> Turn 1 bonus is what's happening here. When I start loading in turn 2 I get a result of 14240 for the beginning of turn 3 as expected with the formula:

(port size * 100 + naval support * 10) * 2 twelve hour cycles * number of ships
Sydney -> (8 * 100 + 9 * 10) * 2 * 8 -> 14240 :)

(in reply to CV 2)
Post #: 8
RE: The Math behind loading / unloading - 10/6/2011 11:00:31 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: spec10


quote:

ORIGINAL: CV 2

By "turn 1" are you just starting a scenario? I ask because there is a loading/unloading bonus on the first turn of any scenario.

Also, I believe there are 3 loading/unloading phases a turn.


Hehe, thanks. Indeed -> Turn 1 bonus is what's happening here. When I start loading in turn 2 I get a result of 14240 for the beginning of turn 3 as expected with the formula:

(port size * 100 + naval support * 10) * 2 twelve hour cycles * number of ships
Sydney -> (8 * 100 + 9 * 10) * 2 * 8 -> 14240 :)

Tracker also gives you the port load and unload info... Here is Sydney. Size 8, no NS.
I believe I have it right ...




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< Message edited by n01487477 -- 10/6/2011 11:21:44 PM >


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