marty_01
Posts: 288
Joined: 2/10/2011 Status: offline
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quote:
ORIGINAL: Attack quote:
The problem are the Victory conditions. In "Road to Leningrand", the German must conquer Leningrad to win, OK. In "Road to Moscow, to win, the German must conquer Moscow", OK. But in GC 41 the German must conquer not only Moscow, Leningrad, Kharkov and Rostov, but too Stalingrad, Gorky, Tamboy, Saratov, Stalingrad.. ¡and even Baku! That is not true. The Axis wins the GC41 if he has 142 or more VP on ending turn. At the beginning of the GC41 he already has 142. Axis decisive victory: 290+ VPs. This means Gorki, Saratov, Stalingrad and Baku; and of course,Moscow and Leningrad. Soviet decisive victory: Berlin conquered before 1945, and 39 or less VP. Is similar to conquer Berlin 5 months before that historically and to conquer all Russia? This is a balanced game? In my opinion, if Germans could have even a little probability to reach a decisive victory, simply nobody would use the Pelton´s long term strategy to reach a minor victory, nor Pelton himself. But if decisive victory is not posible, then the german gamers will try something to reach a minor victory. Certainly anhistorically: historically, the Axis tried to reach a decisive victory. Contrary to some of the popular lore that seems to have arisen on this forum, the Axis WiTE Victory Conditions seem founded in the historical goals set forth by the Germans themselves. Even rudimentary study of the actual event should result in familiarity with the so-called Astrakhan—Archangel Line. German goals -- or perhaps I should say Hitler's "victory conditions" -- during the inception of Case Barbarossa included destruction of the Red Army between Polish-Russian border to an eastward line stretching between Astrakhan in the south -- along the Volga -- and going all the way to Archangel in the north. Of course Hitler had numerous other tangible and intangible goals in mind with Barbarossa -- Lebensraum -- Ethnic Purification etc. etc. But in terms of a wargame that focuses upon operational level warfare -- but that also requires some form of strategic level endgame -- the A-A line goal makes perfect sense. So while I didn’t design the game, it looks to me like the WiTE victory conditions for the Axis are based upon the German's very historical goal of trying to capture all the major cities and destruction of the Red Army west of the so-called A-A line. Do these victory conditions make for a balanced game? Perhaps -- Perhaps not. Do the WiTE victory conditions fall within the realm of "historical" or within the nebulous realm of "realism"....Yes -- very much so. While the Axis victory conditions may seem very difficult in game terms, they do seem to have a strong footing in the history of the actual event.
< Message edited by marty_01 -- 10/18/2011 7:54:01 PM >
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