heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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FYI, the airfield attacks stopped this turn, and CF appears to have some solid agreement with the notion that the Soviet air force is capable of too much. On the downside, he’s now bombing units instead of airbases… I’m not sure what macro-trends look like here. Let’s talk about Germany. Where did 170K manpower go on turns where I’m more or less relaxing? Okay, well, my ready manpower in the field went up only about 60K, and I have a new division this turn. I don’t pay a lot of mind to these data because I don’t know what anything means. So what dat mean? The tank number is surprisingly hardy. On the Soviet side, based on trend in the AFV delta, he got a good new tank division last turn. Or a bunch of brigades. Those guys will hit the front right in time for blizzard won’t they. He’ll be just under 5 million at blizzard start, I guess. I can accept, to a point, that my achievements in the summer campaign look to be a more proficient, less reckless drive across the steppe, and that I’m in line to suffer the same fate. What bothers me still is the handicap of Admin. Now, each game I get better on admin efficiency, but that’s not my point. The Germans have to pay far too much in AP for binary army to swap from front to rear, from active to support roles, and to adapt to changing circumstance in terms of Command and Control. The Soviet side gets it for free to build his army the way he likes, and then it is cheaper to keep efficient both by virtue of not having corps to spend AP on, and having divisions that are cheaper to move between armies. Rant ended. Fix it. The plan now is to break my front down into a series of small pictures that show local forts. Whatever stuff I decide to try with a snow offensive will more or less be secondary to how I arrange my forts. As I understand it, I place a FZ in order to do two things. 1) Hold an existing fort (prevent decay) 2) enable digging past level 2, where possible. I don’t gather they bring much construction value (cv). They need to be taken off refit and set to 50 TOE (I was doing the refit, but they all jump to 87 or so TOE after the 1 turn, so I left them there till this turn, where I’ve turned it down to 50).
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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