Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds: Legends Characters

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Distant Worlds: Legends Characters Page: <<   < prev  4 5 6 7 [8]
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds: Legends Characters - 11/9/2011 10:13:57 PM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline
quote]
YConversely, if you have an Admiral but your fleet spends all its time sitting in orbit, he may end up as a somewhat corrupt drunk or a disciplinarian with poor combat skills who is less useful when war starts and you need his help.

Regards,

- Erik [/quote]

The characters are paragons - the great ones of their generations, so maybe sitting there makes him trigger happy and highly aggresive in combat. The idea of great leaders developing negative traits when poorly employed, however, is a good one. But not run of the mill negative traits.

Looking at the leader event screen, did you consider and reject stoplight color coding the event history for the good, the bad, and the neutral-effect events?

< Message edited by Keston -- 11/9/2011 10:14:14 PM >

(in reply to Bingeling)
Post #: 211
RE: Distant Worlds: Legends Characters - 11/10/2011 1:08:33 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
I disagree.Napoleon,Alexander,Ceaser all had bad personality traits to go along with their genuis.The more mixed the traits the better.

_____________________________


(in reply to Keston)
Post #: 212
RE: Distant Worlds: Legends Characters - 11/10/2011 2:12:42 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: ASHBERY76

I disagree.Napoleon,Alexander,Ceaser all had bad personality traits to go along with their genuis.The more mixed the traits the better.


Even when you look at what we consider the great generals of the last century you find many of them were quite eccentric.

Examples:

McArthur is as well known for his ego as his battlefield skills.

Patton struck a shell shocked soldier.

Montgomery also had quite the ego.

These eccentric traits are also what tend to make the great ones great. We see it as arrogance or self promotion, when in reality it is extreme self confidence.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to ASHBERY76)
Post #: 213
RE: Distant Worlds: Legends Characters - 11/10/2011 2:42:35 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Like Custer had

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Shark7)
Post #: 214
RE: Distant Worlds: Legends Characters - 11/10/2011 2:43:18 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Data

Like Custer had


Zing

(in reply to Data)
Post #: 215
RE: Distant Worlds: Legends Characters - 11/10/2011 3:06:09 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The basic idea with the characters is that they are individuals with extraordinary potential, but that potential is not always realized. The same character can develop differently based on the circumstances. Some of these characters will also start out with areas where they are weaker, but they can improve over time. While you will occasionally get someone who is just incredible right from the start, it's more usual that you'll get someone who's a little better than average, but can develop into much more over time.

I still wince when I recall the loss of my favorite Fleet Admiral in my latest test game. I built him up over several wars from an officer with a +3% Targeting bonus (that was it), to the point where he had three skills including a targeting bonus of +30%, an increase in the hyperspace speed of the ships in his fleet and a decrease in fuel and energy usage for his fleet and a tactical bonus to countermeasures and targeting when near a friendly planet or base. He was amazing, but he went down in my final assault on the Gizurean homeworld, as the orbital defense batteries punched through the shields on his Cruiser before they could escape.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Gelatinous Cube)
Post #: 216
RE: Distant Worlds: Legends Characters - 11/10/2011 3:07:58 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
So Admirals having their own command ship is confirmed.

_____________________________


(in reply to Erik Rutins)
Post #: 217
RE: Distant Worlds: Legends Characters - 11/10/2011 3:33:22 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
And that's the reason why I love a good character system in strategy games and RPGs; You start to care about your characters/leaders and make every effort to make sure they do their best and survive 'till their (possible) well earned retirement.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Erik Rutins)
Post #: 218
RE: Distant Worlds: Legends Characters - 11/10/2011 5:09:09 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: J HG T

And that's the reason why I love a good character system in strategy games and RPGs; You start to care about your characters/leaders and make every effort to make sure they do their best and survive 'till their (possible) well earned retirement.



And then you cry when they retire.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to J HG T)
Post #: 219
RE: Distant Worlds: Legends Characters - 11/10/2011 5:09:36 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
The downside could be balance, as the AI would probably be as careful about nursing its leaders as the player. Make sure the future admiral gets into every scrap of pirate action to hone his skills.

"Let him beat on that mining base a bit longer guys, admiral Sprocket is soon here!"

But if the difficulty slider is as good as they hint at, we could just set up a bit harder games to compensate

(in reply to J HG T)
Post #: 220
RE: Distant Worlds: Legends Characters - 11/10/2011 5:50:01 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Erik Rutins

I still wince when I recall the loss of my favorite Fleet Admiral in my latest test game.

Regards,

- Erik


Our deepest condolences to you Erik from all Son'a. Been there.








Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Erik Rutins)
Post #: 221
RE: Distant Worlds: Legends Characters - 11/10/2011 6:40:41 PM   
nammafia

 

Posts: 102
Joined: 3/5/2010
Status: offline
Well, the crew with an admiral on board can escape a damaged ship. Is this an actual feature in game?

(in reply to Erik Rutins)
Post #: 222
RE: Distant Worlds: Legends Characters - 11/10/2011 11:09:40 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
I am going to pilfer your image ehsumrell1, in case we have need of an image for a dead character!
For the second time today: excellent picture!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to nammafia)
Post #: 223
Page:   <<   < prev  4 5 6 7 [8]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Distant Worlds: Legends Characters Page: <<   < prev  4 5 6 7 [8]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.000