Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Memory leak?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Memory leak? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Memory leak? - 10/30/2002 12:48:07 AM   
Sam-I-am

 

Posts: 55
Joined: 2/15/2002
Status: offline
Has anyone else noticed a "bogging down" of the game after a extended period of playing?

Not really a problem, just save and restart game then works great till starts "bogging down" again.

It does take some time before this starts happening, hours.

Just wondering if it is my computer.


This is still a great game!


Waiting for the Pacific theater:D
Post #: 1
- 10/30/2002 4:24:13 AM   
XPav

 

Posts: 550
Joined: 7/10/2002
From: Northern California
Status: offline
I've played UV for hours on end and left it running more than 24 hours occasions (wasn't playing all that time though :D)

What OS are you using? Can you tab out of UV and see what's sucking memory and CPU time?

_____________________________

I love it when a plan comes together.

(in reply to Sam-I-am)
Post #: 2
- 10/30/2002 7:20:41 AM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
What else do you havbe running in the back ground ? Like Anti-Virus or Browsers or Oulook Express etc ..

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to Sam-I-am)
Post #: 3
- 10/30/2002 7:24:24 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
I'm experiencing a hang at system shut down on my Win98SE Laptop.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Sam-I-am)
Post #: 4
- 10/30/2002 9:03:48 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
Interesting. I am no computer programmer, but some of the symptopms I noticed with UV do look similar to other games/programs with confirmed memory leak bug.

For me there are no problems with UV itself (except for the occasionaly different replay when I play PBEM as US - and that's confirmed bug), but when I exit the game, Windows seem to take good 1-2 minutes to get a grip on themselves, clear the memory, paging file and whatever, re-adjust the resolution etc... as if a MAJOR memory and systems hog just went away, and things are slowly getting back to normal.

I have Win XP, AMD Athlon 1,2G on one machine, AMD Duron 800M on another, 256 MB RAM on both machines... both show the same symptoms.

O.

(in reply to Sam-I-am)
Post #: 5
- 10/30/2002 11:03:50 AM   
Sam-I-am

 

Posts: 55
Joined: 2/15/2002
Status: offline
I have Win XP on a 1.5ghz Pent. 4
256 SDRM
40gb HD
32mb Nvidia video card

There are no TSR running or background programs.


The slowing down is not really a problem, I was just wondering if it was my machine.


Really it's no big deal, I was just courious;)






best game in the world!

(in reply to Sam-I-am)
Post #: 6
- 10/31/2002 4:10:24 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
My UV starts slowing down after a couple of hours and on one very long session it has also developed errors with the ship graphics in the TF screens, not showing them at all. Went away after a restart of the game. WinXp, P4 2ghz, 256 SDRAM, GeForce4 M64 460MX, 80gb HD, Anti-Virus in background.

Guess it is just my computer's way to tell me that I have played enough for the day.

_____________________________


(in reply to Sam-I-am)
Post #: 7
memory observation - 10/31/2002 4:16:58 PM   
Chiteng

 

Posts: 7666
Joined: 2/20/2001
From: Raleigh,nc,usa
Status: offline
The memory problem I have seen and I use XP Pro btw:

The 'WINDOWS' memory seems to be the limiter. Something
chews it up. At a guess(and I MEAN guess)
it looks like object memory is not being recovered.
So eventually the memory allocation takes longer to create pointers because it has to hunt around for space.

I have seen grotesque slowdowns but so far no crash.
Also the number of saved games definately has an effect,
I have no idea why.

I also suggest you defrag your disk.

(in reply to Sam-I-am)
Post #: 8
- 10/31/2002 11:32:55 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
I've found that using "Start" "Shut Down..." and "Restart" clears up my problem of hanging when I want to Shut Down my Win98SE P3 laptop.

What does that tell you?

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Sam-I-am)
Post #: 9
- 10/31/2002 11:47:04 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
Occasionally if I have been doing something else like compressing and sending and receiving files for a while there are strange graphics when I atl-tab back into UV. But they usually go away if I alt-tab out and then back again. Since the game is turn based I don't really notice any slow down after hours and hours of play.:)

(in reply to Sam-I-am)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Memory leak? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.625