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Collection of all bugs in 1508

 
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Collection of all bugs in 1508 - 11/1/2011 7:13:49 AM   
Wicky

 

Posts: 102
Joined: 4/1/2010
From: Linz, Austria
Status: offline
1) When you acquire a high-tech ship through exploration...
... the AI retrofits it to your design in automatic mode

2) When a passenger ship reads "12k Sluken" Migrants onboard...
... there are actually 12M onboard.

3) When some aliens offer millions of credits for initiating trade sanctions...
... you can lift them 1 day later.

4) Please, when you open the diplomacy screen...
... there should be a flag, which indicates the alien races who have techs for trade.

5) When you open the troop screen...
... there is no option to disband multiple troops.

6) When you found a new colony, even with massive colonization module...
... the new colony has barely 1000 caslon and hydrogen. I would say this is the reason,
why my observation of building even a tiny spaceport takes forever! The colonizer should be more expensive and please leave the settlers with 100 resources of everything to get started, no?
... and furthermore, the new colony requests 10 luxury goods and 15 strategic goods as
soon as it's founded, so the AI thinks we have too little freighters and orders two
dozen civilian ships, there you start with 1 planet and this throws the entire empire out of balance in the very beginning of every game.

7) When you and one other race try to capture a colony, the two armies will fight alongside...
... and you get to keep all the troops from your ally after the battle is over :)
(this one is quite funny)

8) When your ship has both bombarding weapons and troops onboard...
... it refuses to obey the bombard order but invades straight away, everytime.


So, that's all I found and I'm very impressed. A game as complex as DW with 1400 stars,
umpteen thousands of freighters, pirates, trades, resources and research but only 8 bugs, WOW can I say. Keep up the good work!!
Post #: 1
RE: Collection of all bugs in 1508 - 11/1/2011 9:11:15 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Good initiative centralizing this, Wicky

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Wicky)
Post #: 2
RE: Collection of all bugs in 1508 - 11/1/2011 2:25:05 PM   
MartialDoctor


Posts: 388
Joined: 3/7/2011
Status: offline
Well, you forgot the one that is the worst one by far... allies attacking, and conquering, your planets.

Nice list to put together, though.

(in reply to Data)
Post #: 3
RE: Collection of all bugs in 1508 - 11/1/2011 2:43:43 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
I'm sure new ones will pop out for this list

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to MartialDoctor)
Post #: 4
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