Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
|
quote:
ORIGINAL: brian brian I have to point out that it is easy for the Axis to supply Iraq & Persia by sea if the Royal Navy just hides and the British army runs away from the theater (Mozambique?), which is what created this Allied problem in the first place. If the Royal Navy puts up a solid fight with all it's pretty new carriers and everything else they can send, which should be a lot with no Med to fight in any more (get additional help from the USN by having them defend the Atlantic with their BBs and reverse engineer this situation and send some SUBs into the Med), then the Axis need three HQs to overland supply an attack on the Persian border area, and a fourth to attack the second hex of the Turkish border (desert hexes cost 2 for tracing supply). You can't say no one suggested this critical move for the CW now, but that bit of disingenuousness brought me out of retirement for this one and one only. Fight the Axis the way the real British did it and let Uncle Joe out of this Axis fantasy. Trade units for factories in Europe and nothing else (which is all you can do with too many pilots that just get overrun if you try to use them in the Ukraine without the necessary boots on the ground), just retreat back to the Caucasus and then fight like hell (2 units in Tiflis and maybe 1 in Astrakhan every single reinforcement phase until the passes in the Caucasus and the approaches to the passes are impregnable). Moscow is not important in and of itself if you can get the factories out, it is just a pride thing to fight over it. I abandoned it once and my German opponent never recovered from the shock and I was in Berlin by the fall of '44. The Japanese can't threaten the factories in Siberia, it is just too big and too far to walk (for the Germans too), especially if you drop a few CAV out there to threaten their flanks. Think like Clinton. It's all about the economy; rail oil to Siberia and hold on to Saratov and Penza as long as you can, which might not be long, though maybe the stretched out German army without an Italian Luftwaffe overhead might not be quite as terrible in this game. If the Allies still can't send aid overseas to the Russians because that part of the game isn't ready yet, the only way you can help them is in the Middle East. That's where the oil is, and who controls the oil makes the rules. Send Patton. And yes I know the Patton HQ-A won't be around for a while. That's not what I meant. Supply always gets me confused, so I may be wrong about Iraq in part. However, SUBs in the Med don't cut supply, if that's what you're getting at. It's also "easy" for the Axis to maintain supply to Iraq if a) Japan is not yet at war with the CW, no matter how many CVs the CW has in the area, or b) you've sent most of the fleet back to the Atlantic because you've been told to do so, or c) you haven't got any good CVP on those CVs. ----- Edit: Just re-read the supply rules yet again, and point "a" isn't accurate. ----- I haven't got Patton, but I do have Nimitz and a MAR unit in Pago Pago already. The problem with sending help to the USSR is limited to BP, not to Resources. Either way, though, if they lose too many factories and/or have no way to get them to factories (Arctic, Persia, Vladivostok), they would do no good. The USA, in its attempt to get to War Appropriations hasn't passed either option yet, so the point is moot. If you are questioning the wisdom of retreating Wavell to Mozambique, he now has 4 units to work with, a 5th one about to arrive, and a direct rail link to South Africa. What did he have to work with in the Middle-East? Nothing. You also still seem to be asking me to send the CW fleet everywhere at once, completely ignoring limitations imposed by Range, and you are also still ignoring the terrible rolls the RN got during the first year. I may be inexperienced, but I am not inept or overcome by "disingenuousness". I am, in fact, taking most of my Allied plans directly from suggestions in the forum. For example, I built Pilots for the USSR because I was told to build them for the planes in the Reserve Pool for Garrison Value assistance. Finally, you describe this game as an "Axis fantasy". What point is there in playing a game if the outcome is predetermined? Do you want a game the Axis can win? Or do you just want to relive WWII and see only the things that happened in that war? ----- I'm glad you are feeling like you want to become involved again. I'm doing my best to not only tell what's happening, but to show it as best I can. I think that for the most part, I'm doing well with that, as demonstrated by the 21,500+ hits this thread has gotten to date. Please continue the constructive suggestions (USSR factory and economy priorities, for example). But please remember that I am running a test game. I rarely say things so directly, and I hesitate to do so now, but you have to get past last year and think about next year. To that end, I'm going to quote post #1126: quote:
ORIGINAL: composer99 Regarding the USSR defences: Give Red Prince a break. The USSR starting on-map army is pitiably small, and their force pools in 1939-1941 are equally tiny. Yes, I added the color and bold to the text. My point: what's done is done. Please get over it. Post #1142, quoted in part here, seems to be the general feeling I get from the forum. quote:
ORIGINAL: Lothrim Hi Red Prince I think that it is very cool to follow this AAR. I have played a lot of WIF games in the past, but i simply do not have the time any more. I get all tired thinking about setting up a new game using vassal and trying to remember 100+ pages of rules. You are marketing this product pretty good. I can envision myself playing WIF again. Even without an AI to play against I think that i will buy this product. This AAR is supposed to be fun, and it is supposed to highlight what makes MWiF unique and enjoyable. In the last day or two, I've been trying to think about which forms I haven't yet shown, so that I can feature them when the opportunity comes. I hope this AAR can still be fun for you, but at the risk of offending you, I'm going to requote myself from some previous post (and rephrase what composer99 had to say): Lay off, already. I do this on a completely volunteer basis, and my dedication to MWiF is strong -- but not so strong that I will continue on even if it stops being fun for me. I really do enjoy being a beta-tester. I even enjoy having my mistakes pointed out. I try to explain what I intended to do. I try to show the die rolls that result in failure even when I've made the "correct" choice. So, please stop giving me crap about choices I made and bad die rolls I got 3-4 turns and over a month ago. If you can do that, I welcome your continued input, because I do respect your thoughts. If you can't, I suggest another "retirement". ----- Please note: This post only applies to a very specific situation. I am not asking the forum as a whole to refrain from "trashing" my decisions. I'm not even asking you not to say "I told you so." What I am asking is that once you've said "I told you so" once or twice, it's time to move on and seek out the next opportunity to prove me wrong. Trust me, you'll find several more opportunities here -- I've never played the USA at war . . . Egads! Bog only knows what mistakes I'm going to make there . . .
< Message edited by Red Prince -- 1/19/2012 11:48:20 AM >
_____________________________
Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
|