ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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quote:
ORIGINAL: Icedawg quote:
ORIGINAL: ChezDaJez One point to make here about the game mechanics. The Japanese player gets a mega-move for certain preordained TFs on the first turn. Mess with the destinations of those TFs and they revert to normal speed. No mega-move allowed. Good luck getting to Sumatra now before the allies reinforce. Are you sure about this? I have changed destinations for the * TFs and they move at the advanced rate just fine. Is this some recent change in one of the unofficial patches? The only thing that I've noticed that messes with the * TF bonus movement is moving planes to or from ships. Once, I tried to add some more planes to KB prior to sending them off to Pearl and they only traveled four hexes, barely getting out of home waters. Needless to say, I had to start the whole turn over! A solid month of 6+ hrs per day down the tubes! I'm recalling this from the opening moves of this game and my game with Brad. I changed the destination of several TFs headed for the PI and Malaya and they sailed at normal rate instead of the advanced rate. It may be that some TFs do and some do not if you change things on them. Maybe the (*) means don't mess with these TFs. I don't know. Chez
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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